Subterfuge, tactics, and maneuver are key elements in
any engagement. Often one side is caught off guard and must flee rather
than be defeated. In other instances a successful maneuver is countered
immediately by the opposition and forces have to be withdrawn thier real
mission already complete. Few conflicts are totally equal and any out numbered
force must choose the time and location of every engagement or risk quick
destruction. In escape plots one side must leave the field while taking
as few casualties as possible. Often the fleeing force is cut off from
thier line of retreat or even surrounded.
1-10 After crash landing on an isolated
world survivors must flee hostile
aliens/natives as they try to reach a distant outpost or transmitter.
11-20 An assassin has just eliminated his
target (an enemy leader, etc.),
and now must effect his escape from the city. Angry citizens and
vengeful security forces will stop at nothing to prevent his escape.