SMITHY'S MYSTERY #1
OK, it all began when my mother, Grithy was visiting. We were all dissapointed. She is one who would make you be a slave. It happens when we get her in a room and when everybody was at there work (except for one) she got killed! When everybody saw her she was smushed against the floor with a note saying "Ha! You think I was really going to be your slave...Yeah Right!" Question Smithy, Writhy, (Smithy's grandmother but even worse than mother) Factory Chief, Bowyer, and Count Down. Question enemies by e-mailing SMITHY. After you gathered up enough clues accuse.

CROCO'S MYSTERY #1
Croco: Well it all started when I hired five low-lifes to rob Rose Town. They are Magmus, Dodo, Punchinello, Goomba and Dry Bones. Well last night they left their five sacks at my hotel in Moleville. Four had completed the job but one sack had a note in it that read: "You really suspected me to steal for you, Hah! I'm much too busy working on my own plans. See ya' Croco." When I get my hands on him...wait I think I know who wrote that and it won't take long to reach him with my speed!
Who wrote the note? Question enemies by e-mailing CROCO. After you've gathered up enough clues accuse!

Winners:
CROCO'S MYSTERY #2
Axem Black: I woke up one morning from my bed. I reached for my shades on the desk next to my bed but all that was on my desk was Tyenol pills and some cookie crumbs. A red axe leaned against the wall. MY SHADES WERE GONE!!!!!!! I look so uncool. Any of my companions could have stolen them. And when I find out who did it my axe will be putting a huge dent in him or her! Question rangers by e-mailing AXEM BLACK. Once you've got enough clues, accuse!

SMITHY'S MYSTERY #2
Bowyer: Nya! Nya! I think someone stole my favorite flunkies (arrows) Smithy offered to make me new ones but they weren't just the same.
Factory Chief: We have been making new ones but they just go play with other arrows.
Some Flunkies: Well Mr. Nya! Nya! The annoying phrase he says is nice. I wish they would come back.
Question Bowyer, Smithy, a Flunky and Geno. Question characters by sending them to the SMITHY. Once you have enough clues say how the arrows are missing. (remember to provide a logical reason)

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