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Tzimisce actively seek to divorce themselves from their human nature. The clan has fostered some of the most bizarre, and horrific practices known among vampires.
Embrace of the Tzimisce
Tzimisce are notoriously selective about whom they embrace. They seek to embrace people who have deviated from their species. Tzimisce prize intellect and insight. They are interested in a variety of intelligence, the abillity to perceive new ways of looking at things, rather than the problem solving, or logical sorts. The Tzimisce maintain relationships with their progeny, even those in different packs. They are usually not held accountable for the actions of their childer, a Tzimisce who sires a flawed childe often losses repsect from their clanmates.

Clan Merits and Flaws
Pain Tolerance- 2M
Must have callosness and morale of 3 to take this merit. Either because of personal proclivity or the rigors of affinity enables you to ignore one health di of wound penalties. Thus when you are at hurt or injured, you suffer no penalties to actions. You suffer only a one-di penalty at the wounded and mauled states, and even crippeling injuries subtract four dice rather than five. You are still incapacitated normally.
Haven Afinity- 2M
Your territoriality rivals that of a Lupine. When acting on "home soil" (your main haven, not auxiliary havens), you gain an additional di to all dice pools. You may also home in on your haven by making an unmodifed perception roll (difficulty variable; 6 is across town, 8 if in another state or country, or 9 if across the globe.
Privacy Obsession- 3F
You carry the Tzimisce respect for privacy to extreme. You muse make a willpower roll (difficulty 6) to enter another beings dwelling without being invited (though you will go to fiendishly clever lengths to gather an unwitting inviation). When disturbed by an univited guest you must make a self-control roll (difficulty 7) to avoid frenzy.

Clan Disciplines: Animalism, Auspex, Vicissitude
Clan Weakness: Must sleep in at least two hand fulls of native soil