Clan Merits and Flaws
Pain Tolerance- 2M
Must have callosness and morale of 3
to take this merit. Either because of personal
proclivity or the rigors of affinity enables you to
ignore one health di of wound penalties. Thus when you
are at hurt or injured, you suffer no penalties to actions.
You suffer only a one-di penalty at the wounded and mauled states,
and even crippeling injuries subtract four dice rather than five.
You are still incapacitated normally.
Haven Afinity- 2M
Your territoriality rivals that of a Lupine.
When acting on "home soil" (your main haven, not auxiliary havens),
you gain an additional di to all dice pools. You may also
home in on your haven by making an unmodifed perception
roll (difficulty variable; 6 is across town, 8 if in another state
or country, or 9 if across the globe.
Privacy Obsession- 3F
You carry the Tzimisce respect for privacy to extreme. You
muse make a willpower roll (difficulty 6) to enter
another beings dwelling without being invited (though
you will go to fiendishly clever lengths to gather an
unwitting inviation). When disturbed by an univited
guest you must make a self-control roll (difficulty 7)
to avoid frenzy.
Clan Disciplines: Animalism, Auspex, Vicissitude
Clan Weakness: Must sleep in at least two hand fulls of native soil