Level 6: Steal the Mind
You can rip memories and knowledge from sentient beings.
While this power is in use the one whose mind is being envaded
is in a mindless stupor, for mortals they breath, vampires
are just there. It is possible for the victom to wander
aimlessly.
System: Player rolls Perception+Subterfuge vs target's
Willpower, the number of successes determins maximun amount
of time to browse the subject's mind.
1 = 10 min
2 = 1 hr
3 = 1 night
4 = 1 week
5 = 1 Month
Level 7: Absorb the Mind
The vampire can absorb the Abilities from the victom's mind
and she is able to use them immediantley. This steals the
Ability permanenty from the victom, leavin them inept.
System: Player rolls Perception + Empathy vs target's
Willpower. Target may resist with a Willpower roll vs the
player's Willpower rating. If the player wins, he gets to
pick and choose the abilities, and how many dots he wants to
steal. If the target wins, player gains nothing. If the
player has an occult rating of 2 and steals 1, it does nothing.
To raise his occult he must steal 3 dots.
Level 8: The Grandest Trick
The Kiasyd may call his fae blood to prominence to subdue the
curse of caine, for a short period of time. The Kiasyd
becomes mortal and is not affected by the advantages or
drawbacks of being a vampire. While mortal he does not
retain any memory of being a vampire, but when he is back
in his vampire state, he does remember all that happened
while mortal.
System: Spend 8 blood points, and make a Willpower
roll difficulty 9. Successes determins how long you are
mortal.
1 = 10 min
2 = 1 hour
3 = 4 hours
4 = 12 hours
5 = 24 hours
The vampire feels when this time is running out, and seeks
safety