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Level 6: Steal the Mind
You can rip memories and knowledge from sentient beings. While this power is in use the one whose mind is being envaded is in a mindless stupor, for mortals they breath, vampires are just there. It is possible for the victom to wander aimlessly. System: Player rolls Perception+Subterfuge vs target's Willpower, the number of successes determins maximun amount of time to browse the subject's mind.
1 = 10 min
2 = 1 hr
3 = 1 night
4 = 1 week
5 = 1 Month

Level 7: Absorb the Mind
The vampire can absorb the Abilities from the victom's mind and she is able to use them immediantley. This steals the Ability permanenty from the victom, leavin them inept.
System: Player rolls Perception + Empathy vs target's Willpower. Target may resist with a Willpower roll vs the player's Willpower rating. If the player wins, he gets to pick and choose the abilities, and how many dots he wants to steal. If the target wins, player gains nothing. If the player has an occult rating of 2 and steals 1, it does nothing. To raise his occult he must steal 3 dots.

Level 8: The Grandest Trick
The Kiasyd may call his fae blood to prominence to subdue the curse of caine, for a short period of time. The Kiasyd becomes mortal and is not affected by the advantages or drawbacks of being a vampire. While mortal he does not retain any memory of being a vampire, but when he is back in his vampire state, he does remember all that happened while mortal.
System: Spend 8 blood points, and make a Willpower roll difficulty 9. Successes determins how long you are mortal.
1 = 10 min
2 = 1 hour
3 = 4 hours
4 = 12 hours
5 = 24 hours
The vampire feels when this time is running out, and seeks safety