Level 6 Love
This power stimulates the effects of a blood bond.
It is not a sure method of control, and does not
last as long, but is potent.
System:Player rolls Charisma+Acting vs target's
Willpower. A Successful roll indicates the victom is
attached to the player as is blood bound.
*Also Paralyzing Glance and Spark of Rage
Level 7 Cooperation
You can nudge Kindred into comradaderie.
System: Roll Charisma+Leadership vs 8.
Number of successes determins the number of indivivuals
afftected. The effect lasts for the scene
1 = 2 people
2 = 4 people
3 = 8 people
4 = 20 people
5 = Everyone in the immediate vacinity
Level 8 Iron Clad Command
Very very hard to resit this power. Once learned it is
always in effect
System:A plane Jane mortal can not resist, a
supernatural can try. He must roll Willpower vs the players
Willpower +2 (If the difficulty goes over 10, it can not be resisted)
He has to make this roll the first time he attempts to spend a Willpower point
to overcome the Presence, after the roll is made he can spend
the maximum number of Willpower points equal to the number
of successes he got, for the rest of the scene. A botch
doubles the characters Presence dice pools against the
victom for the rest of the night.
Level 9 Pulse of the City
This allows the vampire to control the emotional climate
of the entire region around her.
System: Spend a Willpower point. Roll
Charisma+Area Knowledge vs 10. (Area knowledge must pertain
to the region ebing affected.) Number of Successes determins duration.
This can be used by a vampire in Torpor
1 = 1 minute
2 = 10 mintutes
3 = 1 hour
4 = 1 day
5 = 1 week