Temporis
Level 6 Control Aging
The Vampire can slow down or speed up the process of aging.
The vmapire must be in phsical contact with the target, and may only affect one subject at a time.
System:
Roll Dexterity + Occult vs 6 to freeze time for an object.
Number of success determines how long time may be stopped;
1 = one turn
2 = one minute
3 = 10 minutes
4 = 1 hour
5 = 1 day
To stop time for projectiles (You know you want to be like Neo) You must see and stop them before they hit their destination. Roll Wits + Alertness vs 6 for thrown objects, 8 for a single bullet, Make this roll before using the power.
Level 7 Domain of Evernight
You can delate time so that the day can pass very swiftly.
System:
Roll Intelligence + Alertness vs 7. You can make as many hours pass equal to your
current Willpower.
The number of successes defines how fast time passes;
1 = 1 hr = 10 min
2 = 1 hr = 5 min
3 = 1 hr = 1 min
4 = 1 hr = 30 sec
5 = 1 hr = 10 Sec
Level 8 Pocket of Time
You can cause an entire area to leave the time stream of the world. Anyone inside the pocket may can interact with normal speed, everyone outside the Pocket of Time seems frozen.
System:
Roll Manipulation + Security vs 7. The radius is 10 feet per successes around the caster. Characters in this area can not leave untill the pocket is closed by the will of the caster or is destroyed.
*also Rewind Time
Level 9 Summon History
The vampire can pull a pocket of space and time from the past. She can not pick a perticular event. Those inside the pocket can not see or interact with the present unless they have Time Sense.
System:
Roll Manipulation + Occult vs 7. The number of successes determines how far back you can withdraw from.
1 = 1 yr
2 = 100 yrs
3 = 500 yrs
4 = 1000 yrs
5 = 5000 yrs
This Discipline is in Dirty Secrets of the Black Hand.