~Impatient~
Waiting for anything sucks bad! When you are in a situation
where you have to wait, make a Self-Control roll too see if
you go off on your own. This of course would be instead of waiting
for the meeting to get filled in more... or whatever
~Unconvinced~
There is no need for the Masquerade, and you aren't affraid
to share this thought with others. However this does put you
as a suspect with the Elders and may have attracted the Sabbat.
~Expendable~
Some one in power doesn't want you around. They can maneuver
you into dangerous situations, "For the good of the Camarilla".
~Botched Presentaion~
When your sire introduced you to the Prince, you screwed it up.
You are now convinced that the Prince hates you. You have to make a
Willpower roll difficulty 7 just to be in his presence without
bulbbering, or making a fool of yourself.
~Incomplete Understanding~
They've explained how it all works, more than once, but you just
don't get it. This whole Camarilla thing is still confusing.
This imperfect understading will get you into trouble, someday.
~New Arrival~
You are new to a city an know... no one. You mar be recuited
or eliminated by the existing fractions. Your lack of knowing
others and any schemes they might have going, puts you at
risk of unkowningly being dragged into them.
~New Kid~
~Sympathizer~
~Cold Breeze~
~Open Wound~
~Stereotype~
~Thirst for Innocence~
~Victom of the Masquerade~
~Bound~
~Catspaw~
~Escaped Target~
~Failure~
~Masquerade Breaker~
~Old Flame~
~Rival Sires~
~Uppity~
Three Point Flaws
~Disgrace to the Blood~
~Former Prince~
~Hunted Like a Dog~
~Narc~
~Sleeping with teh Enemy~
~Permanent Fangs~
~Loathsome Regnant~
~Overextended~
~Blood Hunted~
Seven Point Flaws
The Sabbat want you, and they want you bad.
You expressed sympathy for the Sabbat's goals and policies.
You are a suspect for treason with the city's hierarchy.
A cold chill follows you around. This discomforts mortals and
puts you aty a +1 difficulty on all appropriate rolls. This
also endangers the Masquerade.
Two Point Flaws
~Dulled Bite~
Your fangs are underdeveloped, if apparent at all. You must
find an alternitive way of extracting blood other than biting
the victom.
2-4 pts
You have one or more wounds that constantly drip blood, and
can not be healed. This caused constant blood loss of one
blood point per night. If the wound is visable you get a
-1 to all Social rolls.
You are Dracula; wearing a cape, donning an accent, and
it is topped of with the corny behavior. You are mocked, ostrasized,
and are percived as embarssing or too extreme by other Kindred.
+2 difficulty on Social rolls. Oh yes, and you have caught the
Hunters attetion.
This sight on innocence aroses a terrible bloodlust in you.
Make a self-control roll, or frenzy, attacking the source of
your hunger.
aka Babe in the Woods Sydrome.
The Camarilla have you so deep in the Masquerade that you believe you are
not a vampire. There is a logical explanation for your behavior, and you will find it.
You are Blood Bound to another vampire.
You've done dirty work for someone high up in the city's hierarchy.
Instead of it granting you a favor it has gained you embarisment or
turned you into a liability. They currently want to keep you
quiet, in the longer run, they want you dead.
You had a mortal all picked out to embrace and make your very own, then
someone took them first. This fills you with hate and you must make a
roll to avoid Frenzy (+2 difficulty) when ever you see the one who got away.
Also you have a +1 difficulty on all Charisma rolls untill the situation is
resolved.
You once held title in the city, but failed misrabley in your duties.
You have been branded Incompetent.
In your first nights you accidently broke the Masquerade.
Some one else covered up for you, but they now hold that favor over you and
takes advantage over you.
Someone you once cared deeply for is in with the enemy. He still
attempts so use you "for old times sake". A Manipulation+Expression contested
roll is required to act against him. You do not act against him unless your in
a life threatening situation.
Two vampires want to embrace you; one of them didn't get to.
The one who is not your Sire is at a +2 difficulty to avoid
Frenzy in your presece
You are so proud of your status and clan that you shot your mouth off
to other Kindred, gaining some enemies. These enemies will take action
to embaress or harm you.
~Glowing Eyes~
Typical glowing vampire eyes. -1 difficulty on Intimidation rolls,
+1 difficulty on sight based rolls, and +2 difficulty on Stealth rolls.
You are a walking tear in the Masquerade, you must disguise your condidtion.
Your Sire believes your embraced was a big mistake and he's told everyone.
Everyone mocks and taunts you.
For on reason or another you are no longer the high and mighty ruler of
a city. The Prince of the city you are currently in feels that you might
be trying to make a come-back. If he sees an oppertunity to get rid of you,
he just might take it.
Another sect or group of vampires have chosen you for a target.
Of course your enemy's enemy may want to help you out, which could gain you some Allies.
You snitch!! Not that it is a secret, everyone knows... even some give you
misinformation to set you off track when they can. +1 difficulty on all Social
rolls against those who dont' agree with your politics.
You have an intimate connection with an opposing sect or inimical clan.
If this is discovered, it is considered treason and punishable by death.
Your fangs do not retract.
You are limited to an Appearance rating of three.
Four Point Flaws
~Guilt Wracked~
Drinking blood makes you feel guilty as hell.
Each time when feeding make a Conscience roll difficulty
7 or Frenzy; you try to avoid feeding as much as possible.
Leaving you with a normally low blood pool.
You are Blood Bound to a vampire who treats you very bad.
This is a never ending nightmare.
You have too many; ghouls, retainers, and influences.
Your enemies are boxing you in, preventing your control from
spreading. They are also taking every oppertunity to decrease
your current holdings, being retainers or power.
4-6 pts
If you take this at the 4 pt value only your home city is off limits.
If you take this at the 6 pt value all members of the Camarilla are after you.
Five Point Flaws
~Laughing Stock~
You have drawn the scorn on the Harpies.
+2 difficulty to all Social rolls in Elysium.
+1 difficulty to all Social rolls in City.
+2 difficulty to all Intimidation/Domintate rolls.
This applies to any roll that is being made against someone
who has heard the stories mocking you.
Six Point Flaws
There are not too many of these out there.
~Red List~
You are on the list, or you are being considered being added to it.
You will be attacked on site be a member of the Camarill, but they
might call for backup first.
Index