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Merits of the Damned

I am not going to be listing all Merits, there are just plain to damn many of them. What I will do is list those wierd ones that we don't all have memorized. I will put an index up listing where the non-listed ones are in the books. How about that? Here you go.


One Point Merits
~Lizard Limbs~
Nosferatu Only
You may spend a blood point to shead a limb. This can be used well being grappeled, or for more humorous effects. i.e. "Lets shake on it..."
The limb may be regrown normaly. Make a Willpower roll vs. 8

~Bruiser~
Your presence is very thug-like. People cross the street
to avoid walking past you. Intimidation rolls are at a -1 difficulty.

~Friendly Face~
You seem familliar to everyone.
The effect does not fade if you explain the "mistake".
-1 difficulty on Social rolls. This Merit functions at a first meeting.

~Coldly Logical~
You can seperate fact from emotional coloration.
-1 difficulty on all sense deception rolls.

~Useful Knowledge~
You have knowledge that interests an older vampire.
so long as your knowledge intertets him, he is interested
in keeping you around. Treat as a 1 dot Mentor, this does
not imply a permanent relationship.

~Elysium Regular~
You hang out there,a lot. All the movers and shakers of the
Elysiums in your city know who you are. This does help,
when sucking up, or interacting with harpies and other Kindred
Well, they will know you're name when you approach them.

~Former Ghoul~
Well, self-explainitory on this one kids.
Here are a few details. -1 difficulty on all Social rolls
when in the presense of other neonates, -1 difficulty on rolls
relating to knowledge of the Kindred.

~Harmless~
So long as you don't go acting in a way that demonstrates you
are not harmless, everyone thinks you are. You are so harmless
that you are infact over looked, because you are not worth the
time to deal with

~Protege~
You sire said good things about you before he embraced
you. Anyone who has heard good things about you give you
a -1 social diffuculties when dealing with them.

~Rep~
Everyone knows you, who you are, and what you're supposed to
have done. Your fame exceedes you sect. However whether those
outside you circle know to put your name with you face is another matter

~Sabbat Survivor~
You had a run in with the Sabbat, AND LIVED!
This could have been a fight, or a recuiting issue. -1 difficulty on all Perception rolls when it comes to Sabbat-
based matters.

~Boon~
1-6 Points
Everyone's favorite Merit! Someone owes you a favor.

~Deceptive Aura~
On all aura scans you registar as mortal.

~Healing Touch~
You can seal a wound shut by touch.

~Inoffensive to Animals~
Animals don't actively flee from you.


Two Point Merits
~Computer Aptitude~
All rolls involving computers are at -2 difficulty for you. When the sheriff needs some muscle, you are in the brute squad
he calls on.

~Old Pal~
*wipes tear from eye* A friend of yours from mortal times, was indeed
embraced at the same time you were. Your friendship has lasted through
life, death, and beyond. How sweet. ::Storytellers treat this as a very loyal Ally

~Open Road~
You like to travel. You know safe routes, and have haven space available
in multiple destinations.

~Scholar of Enemies~
You have taken time to specialize in one particular enemy of the Camarilla.
-2 difficulty on all rolls pertaining to the enemy you are specialized with.
+1 difficulty when it comes to dealing with other enemies,
simpley because you are so focused on your field.

~Scholar of Others~
Works the same as Scholar of Enemies only it is no necessarily an enemy

~Sheriff's Friend~
With the Sheriff as a friend, he is inclined to overlook minor trespasses, he gives out some information that you shouldn't know, and even occasionaly alerts you to crack downs by the Price.

~Domain~
2-4 Pts.
The Prince has given you rights to a piece of territory. The size of the land determins the point cost. Responsibilities some with the territory, if they are not met you may be stripped of you holding.

Three Point Merits
~Alternate Identity~
You have two Identities. The secondary one has a belivable background and history, allowing you to run with another group or sect. Your contacts are not aware of the 'other' you and treat this identity as a stranger.

~Friend of the Underground~
Noseferatu can not take this
You know your way around the sewers and tunnels. The Noseferatu are not inclined to kill you on site for being in their territory. - 1 difficulty on sewer lore rolls, or any rolls pertaining to the subterranean world.

~Mole~
You have an informant in the; Sababt, Independent Clans, or in the Anarch free states. Careful though, abusing this could result in their death, the other side has spies too.

~Rising Star~
You are one of the up and comers in your city, a rising star in the Camarilla. -1 difficulty on all Social rolls against any Camarilla vampires who are not activley opposing you ascent.

~Holder of Office~
3-5 Pts.
You hold an offical posistion in the Camarilla. The Degree of power you posess depends on the cost for the merit.

~Hidden Diablerie~
The black streaks of Diablerie do not manifest in your aura.

Four Point Merits
~Clan Friendship~
One clan, excluding yours, likes you. This could be because something you did for them, or a loud voice in supporting them. -2 difficulty on all Social rolls involving this particular clan

~Broken Bond~
You have secretly escaped from the binds of being blood bonded. Your regnant has no idea you are no longer bond to her and will continue to treat you the same.

~Primogen Friendship~
You are consulter on decisions, your recomendations carry great weight.

FivePoint Merits
~Addiional Discipline~
With ST approval you may take one non-clan Discipline and have it at the cost of a clan Discipline. ~Harpy~
You are influential, be prepared to face bribes and threats from others to get you to lean towards thier side.

Six Point Merits

Seven Point Merits
~Primogen~






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