~Bruiser~
Your presence is very thug-like. People cross the street
to avoid walking past you. Intimidation rolls are at a
-1 difficulty.
~Friendly Face~
You seem familliar to everyone.
The effect does not fade if you explain the "mistake".
-1 difficulty on Social rolls. This Merit functions at a first meeting.
~Coldly Logical~
You can seperate fact from emotional coloration.
-1 difficulty on all sense deception rolls.
~Useful Knowledge~
You have knowledge that interests an older vampire.
so long as your knowledge intertets him, he is interested
in keeping you around. Treat as a 1 dot Mentor, this does
not imply a permanent relationship.
~Elysium Regular~
You hang out there,a lot. All the movers and shakers of the
Elysiums in your city know who you are. This does help,
when sucking up, or interacting with harpies and other Kindred
Well, they will know you're name when you approach them.
~Former Ghoul~
Well, self-explainitory on this one kids.
Here are a few details. -1 difficulty on all Social rolls
when in the presense of other neonates, -1 difficulty on rolls
relating to knowledge of the Kindred.
~Harmless~
So long as you don't go acting in a way that demonstrates you
are not harmless, everyone thinks you are. You are so harmless
that you are infact over looked, because you are not worth the
time to deal with
~Protege~
You sire said good things about you before he embraced
you. Anyone who has heard good things about you give you
a -1 social diffuculties when dealing with them.
~Rep~
Everyone knows you, who you are, and what you're supposed to
have done. Your fame exceedes you sect. However whether those
outside you circle know to put your name with you face is another matter
~Sabbat Survivor~
~Boon~
~Deceptive Aura~
~Healing Touch~
~Inoffensive to Animals~
~Old Pal~
~Open Road~
~Scholar of Enemies~
~Scholar of Others~
~Sheriff's Friend~
~Domain~
Three Point Merits
~Friend of the Underground~
~Mole~
~Rising Star~
~Holder of Office~
~Hidden Diablerie~
Four Point Merits
~Broken Bond~
~Primogen Friendship~
FivePoint Merits
Six Point Merits
You had a run in with the Sabbat, AND LIVED!
This could have been a fight, or a recuiting issue.
based matters.
1-6 Points
Everyone's favorite Merit! Someone owes you a favor.
On all aura scans you registar as mortal.
You can seal a wound shut by touch.
Animals don't actively flee from you.
Two Point Merits
~Computer Aptitude~
All rolls involving computers are at -2 difficulty for you.
he calls on.
*wipes tear from eye* A friend of yours from mortal times, was indeed
embraced at the same time you were. Your friendship has lasted through
life, death, and beyond. How sweet. ::Storytellers treat this as a very
loyal Ally
You like to travel. You know safe routes, and have haven space available
in multiple destinations.
You have taken time to specialize in one particular enemy of the Camarilla.
-2 difficulty on all rolls pertaining to the enemy you are specialized with.
+1 difficulty when it comes to dealing with other enemies,
simpley because you are so focused on your field.
Works the same as Scholar of Enemies only it is
no necessarily an enemy
With the Sheriff as a friend, he is inclined to overlook
minor trespasses, he gives out some information that you shouldn't
know, and even occasionaly alerts you to crack downs by the
Price.
2-4 Pts.
The Prince has given you rights to a piece of territory.
The size of the land determins the point cost. Responsibilities
some with the territory, if they are not met you may be
stripped of you holding.
~Alternate Identity~
You have two Identities. The secondary one has a belivable
background and history, allowing you to run with another group
or sect. Your contacts are not aware of the 'other'
you and treat this identity as a stranger.
Noseferatu can not take this
You know your way around the sewers and tunnels. The
Noseferatu are not inclined to kill you on site for being
in their territory. - 1 difficulty on sewer lore rolls, or
any rolls pertaining to the subterranean world.
You have an informant in the; Sababt, Independent Clans, or
in the Anarch free states. Careful though, abusing this could
result in their death, the other side has spies too.
You are one of the up and comers in your city, a rising star
in the Camarilla. -1 difficulty on all Social rolls against
any Camarilla vampires who are not activley opposing you ascent.
3-5 Pts.
You hold an offical posistion in the Camarilla.
The Degree of power you posess depends on the cost for the merit.
The black streaks of Diablerie do not manifest in your aura.
~Clan Friendship~
One clan, excluding yours, likes you. This could be because
something you did for them, or a loud voice in supporting them.
-2 difficulty on all Social rolls involving this particular clan
You have secretly escaped from the binds of being blood bonded.
Your regnant has no idea you are no longer bond to her and will continue to
treat you the same.
You are consulter on decisions, your recomendations carry great weight.
~Addiional Discipline~
With ST approval you may take one non-clan Discipline and
have it at the cost of a clan Discipline.
~Harpy~
You are influential, be prepared to face bribes and
threats from others to get you to lean towards thier side.