Site hosted by Angelfire.com: Build your free website today!

Most ghouls in the Sabbat are animals. The Sabbat does not like to rely on humans becuase they are typically weak, so there are few such ghouls. The following two types of ghouls - the hell hound and the gaurdian ghoul - are those most commonly found among Sabbat havens. The hell hound is seen more frequently, but both hound and guardian are deadly.


Hell Hound

The hell hound is a mutated dog. Tzimise use their powers of Viscissitude to horribly disfigure the poor animal, making it more terrifying to look at.
Physical: Strength 5, Dexterity 3, Stamina 4
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Alterness 1, Athletics 1, Dodge 2, Brawl 4, Smell 3
Disciplines: Potence 2
Merits: Acute Hearing, Acute Sense of Smell, Light Slepper
Flaws: Driving Goal (serve maters), Mild Phobia (fire), Monstrous
Willpower: 6
Bloodpool: 10/1
Attack: Bite/3 dice, Claw/2 dice
Health Levels: OK, OK, -1, -1, -2, -2, -5, Incapacitated


Guardian Ghoul

Expcept for the Tzimisce and Malkavian ghoul families there are few human ghould within the Sabbat. Those few differ from those of the Camarilla. Most are used to provide protection to the communal havens of the packs dring the daylight hours. These ghouls are horribly altered through Vicissitude, empowering them with the ability to protect their Sabbat master while preventing them from ever being accepted as a part of human society again. All is not bad for these unfortunate creatues, and more are allowed to do as they please as long as they serve thier masters faithfully. Most turn to books for entertainment because a social lilfe is impossible.
There are a few ghouls who are not altered by Vicissitude, but they serve the Sabbat as connections to mortals who are used as pawns of the Sect.
The following entry is for a general guardian ghoul altered through Vicissitude. Most ghouls of this type are unique in appearance.
Nature : Sycophant
Demeanor : Conformist
App Age : Hard to tell due to disfigurement, but usually between 20 and 30.
Physical : Strength 5, Dexterity 4, Stamina 5
Social : Charisma 1, Manipulation 1, Appearence 0
Mental : Percerption 5, Intelligence 2, Wits 4
Talents : Alertness 2, Athletics 2, Brawl 4, Dodge 2, Scan 2
Skills : Melee 2, Repair 1, Stealth 1, Tracking or Sewer Lore 2
Knowledge : Any three at 2, any two at 3
Disciplines : Potence 1, Fortitude 1
Backgrounds : None
Virtues : Conscience 2, Self-control 4, Courage 5
Humanity : 3
Merits : Acute Hearing, Light Sleeper
Flaws : Absent-minded, Driving Goal (serve masters), Monstrous, Mute
Willpower : 4
Bloodpool 10/1
Notes: Every guardian ghoul's appearence is unique, and no two
are alike in their alteration.
Equipment: Most guardian ghouls do not carry weapons because their body is a weapon. They vary in attire, wearing nothing, rags, normal clothing, butler suits, studded leather, or formal wear.
Role-playing hints: You are almost totaly insane. You are a subservient pet to all Sabbat, though you are a ferocious beast to all intruders. Even if you can speak (a rare ability among them), you seldom do so.

Zombies

The following entry for Zombies can be applied to undead creatures byt the Giovanni and any Sabbat practicing the Path of Death and the Soul.
Nature : Autist
Demeanor : Conformist
App Age : 30's.
Physical : Strength 5, Dexterity 1, Stamina 6
Social : Charisma 0, Manipulation 0, Appearence 1
Mental : Percerption1 , Intelligence 1, Wits 1
Talents : Brawl 2,
Skills : None
Knowledge : None
Disciplines : Potence 1,
Backgrounds : None
Virtues : Conscience 0, Self-control 0, Courage 0
Humanity : 0
Merits : Iron Will
Flaws : Amnesia, Confused, Severe Phobia (fire) Driving Goal (serve master), Monstrous
Willpower : 0
Bloodpool 10/1
Equipment: Most wear the rotting clothing in which they were buried.
Role-playing Hints: Don't talk, Don't think, Don't do anything - except what your master tells you to do.








Click Here!