Modern Garou are divided into 13 tribes that stand
against the Wyrm. A 14th tribe, the Black Spiral Dancers,
consist of Garou who have been corrupted and now serve
the Wyrm. As might be expected, each tribe has its own
unique indentity and agenda.
Tribes
Black Furies:
Almost entirely female, they are the
avengers of the wyld. They originated
in Greece.
Bone Gnawers:
The lowest of the tribes, living on the
streets of the urban slums.
Children of Gaia:
Of all the Garou they are the most in
harmony with the collective will of the
planet. They seek true unity. They
prefer to be peacefull, but when necessary
they can be very merciless.
Fianna:
Masters of language and song. These
Celtic Garou are the preservers of the
werewolves' history. When angered they
can be among the most savage of the Garou.
Get of Fenris:
It is said they would gladly allow themselves
to be devoured by the a Wyrm demon just so they
could rip out its tounge before they died.
Glass Walkers:
These city Garou have adapted and are preveyors
of technology and wealth.
Red Talons:
Composed entirely of lupus Garou, they
are the most in touch with their beastial natures.
Shadow Lords:
The dark warriors of the Garou.
Silent Striders:
Travel is their existence. They wonder from
caern to caern and through the urban, wilderness, and
and spirit realms as they choose.
Silver Fangs:
Many of these children display disquieting traits
that other Garou have only recently dared to call madness.
Star Gazers:
Mystic spiritualists and contemplators; can preform
lupine martial disciplines and feats of will unknown to other Garou.
Uktena:
They are the remains of on of the three great
North American Garou tribes.
Wendigo:
Nearly exterminated by genocidal practices
of Europeans. Masters of survival, spirit, and war.