Wraith is about ghost stories, not written ones, but
ones that are discovered. A wraith is a ghost bound by
passion to the lands of the living. In wraith, death
isn't the end, its the begining. The Deadlands, or
Underworld, are formed collectively by the Tempest,
Stygin, and Shadowlands, combined by the Far Shores.
These define the boundries of most wraith's existence.
Characteristics
Being a wraith does come with advantages. By Virtue
of their ghostly nature, all wraith posses the following
abilities.
Deathsight: Existing on the far side of the grave
wraiths see the world through coffin-colored glasses.
Buildings appear to be tumbling down, plants are
withered and sere, cars look to be dented wrecks years
before their times, and people close to death bear a
corpses pallor. Wraiths can see how deeply things -
and people - have been tainted with a touch of Oblivion.
While this may seem a draw back, it does allow wraiths
to assess an objects weakness or the general health of a
living being.
Lifesight: Just as they can see death in beings
wraiths can also see the life in them as well. This
ability takes the form of being able to read the auras
of the living (or at least animate) beings, the swirling
veils fo the color that surround all things. As auras
change color from moment to moment according to the mood
and health of the beings generating them, wraiths can
often determine the current mood, health, and state of
mind of someone just by looking at her.
Sharpened Senses: All wraiths have extraordinary
sensitivity to sensory input. Hearing whispers and reading
the fine print present no problems to any wraith.
Amoung other uses, this can be handy for reading license
plate numbers, eavesdropping on secretive conversations,
and detecting the first whiff of gasoline as an arsonist
starts to empty his tools on a haunt. On the other hand,
bright lights, loud noises, and other excessive stimuli
can be extraordinarily uncomfortable for Restless, dazzling,
stunning or even hurting them.
Insubstantiality: At once the great blessing
and the great curse of wraithly existence, insubstantiality
is what allows a wraith to pass through solid objects
with a minimun of difficulty. By expending a small
amount of Corpus, wraiths can walk through walls, people,
or bullets with ease.