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Empath Base Spell Circle
1101 Heal
1102 Limb Repair
1103 System Repair
1104 Head Repair
1105 Organ Repair
1106 Empathic Focus
1107 Tend Lore
1108 Empathy
1109 Rage
1110 Sensations
1111 Limb Scar Repair
1112 System Scar Repair
1113 Head Scar Repair
1114 Organ Scar Repair
1115 Adrenal Surge
1116 Cry for Help
1117 Sensory Overload
1118 Empathic Link
1119 Strength of Will
1120 Relaxation
1125 Trolls Blood
1130 Intensity
1150 Empathic Dispel

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1101 · Heal [HEAL]

Duration: Immediate

Restores random 10 to [Skills](max 50) of caster's Health Points.

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1102 · Limb Repair [LIMREP]

Duration: Immediate

Reduces the severity of the caster's fresh limb wounds.

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1103 · System Repair [SYSREP]

Duration: Immediate

Reduces the severity of the caster's fresh nervous system injuries.

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1104 · Head Repair [HEDREP]

Duration: Immediate

Reduces the severity of the caster's fresh head and neck injuries.

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1105 · Organ Repair [ORGREP]

Duration: Immediate

Reduces the severity of the caster's fresh organ injuries.

Organ injuries are considered to be the back, the chest, the abdomen, and eyes.
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1106 · Empathic Focus [FOCUS]

Duration: 360 sec + 20 sec/empath spells known (selfcast)

The caster is able to focus on what they are doing and thus is able to defend themselves better. Gives caster +10 DS. Empathic casters with sufficient knowledge of their base circle gain an additional +5 to DS. The spell also provides limited magical protection, +10 to STD.

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1107 · Tend Lore [TEND]

Duration: 15 sec/lvl

Increases the caster's first aid skills to various effect.

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1108 · Empathy [EMPATHY]

Duration: caster level + 1 per 3 points of SWC failure; 120 sec max

When successfully cast, will stimulate a target to induce a panic reaction. It has been rumored this spell can cause temporary indecision.

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1109 · Rage [RAGE]

Duration360 sec + 10 sec/empath spells known

The caster remembers past injuries and channels those memories into a sharp, short-lived rage increasing physical AS by +15.

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1110 · Sensations [SENSE]

Duration: Immediate

The caster is able to sense the minds of other adventurers and some monsters in the surrounding areas. This intrusion may be noticed and cause a backlash.

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1111 · Limb Scar Repair [LIMSCAR]

Duration: Immediate

Reduces the severity of scars on the caster's limbs.

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1112 · System Scar Repair [SYSSCAR]

Duration: Immediate

Reduces the severity of old damage to the caster's nervous system.

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1113 · Head Scar Repair [HEDSCAR]

Duration: Immediate

Reduces the severity of scars on the caster's head or neck.

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1114 · Organ Scar Repair [ORGSCAR]

Duration: Immediate

Reduces the severity of scars on the caster's organs.

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1115 · Adrenal Surge [SURGE]

Duration: Immediate

The caster causes the target to experience a short surge of adrenaline, increasing the targets strength for a moment, causing them leap to their feet. It has been noted by some adventurers that this increased strength can be so exceptional that webs have been broken.

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1116 · Cry for Help [CRY]

Duration: Immediate

The caster enables the target to see through their eyes for one moment. Sufficiently trained adventurers have been known to pass additional information concerning the health as well.

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1117 · Sensory Overload [SENOVR]
Not yet implemented

Duration: Immediate

Successful casting of this spell will cause the target's senses to be overloaded, resulting in range of possible effects. The target may get sick, be paralyzed with inaction, have difficulty striking or defending, and may suffer physical damage of the nervous system.

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1118 · Empathic Link [EMPLINK]

Not yet implemented

The caster forms an empathetic link with the target with unknown results.

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1119 · Strength of Will [WILL]

Duration: 600 sec + 10 sec/empath spells known (selfcast)

Description: This spell gives the caster a little better mental
agility increasing resistance to spells. This agility allows a slightly faster response to elemental bolt spells. +25 bonus to DS for some bolt spells. Empaths improve on this with +1 per 2 spells known over 25 (Maximum +50). In addition, empaths gain half of the total bonus applied to spiritual spell defense (STD, max +25).

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1120 · Relaxation [RELAX]

Duration: 30 sec/lvl

Allows the caster to relax in safe areas. While relaxing, they can consider their experiences in the field better. Because the trance requires a deep inner sight, this spell will only allow effective trances at least an hour apart. The trance can be broken by many acts, including speaking.

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1125 · Trolls Blood [TROBLD]

Duration: 15 sec/lvl

This spell imbues the caster's blood with the regenerative powers of trolls. Subconscious thought directs these recuperative powers to damaged areas. As long as the caster remains mostly inactive, the caster's wounds will reduce and scars can fade at the cost of 1 + the cost to heal similar minor damage.

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1130 · Intensity [INTENSITY]

Duration: 600 sec + 10 sec/empath spells known

This spell allows the caster to shift the emphasis of their intentions between attacking and defending. Base 30 points shiftable between AS and physical DS dependent on stance. Empaths gain additional benefits at 1 point per 2 spells known over 30 in their base circle.

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1150 · Empathic Dispel [EMPDIS]

Duration: Immediate

Allows the caster to break the target's connection to the spirit realm, causing spiritually related spells to fail. Upon successful cast, 2 or more spells may be dispelled.

 


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