Empath Base Spell
Circle |
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1101
· Heal |
[HEAL] |
Duration: Immediate
Restores random 10 to [Skills](max 50) of caster's Health
Points.
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1102
· Limb Repair |
[LIMREP] |
Duration: Immediate
Reduces the severity of the caster's fresh limb wounds.
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1103
· System Repair |
[SYSREP] |
Duration: Immediate
Reduces the severity of the caster's fresh nervous system
injuries.
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1104
· Head Repair |
[HEDREP] |
Duration: Immediate
Reduces the severity of the caster's fresh head and neck
injuries.
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1105
· Organ Repair |
[ORGREP] |
Duration: Immediate
Reduces the severity of the caster's fresh organ injuries.
Organ injuries are considered
to be the back, the chest, the abdomen, and eyes.
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1106
· Empathic Focus |
[FOCUS] |
Duration:
360 sec + 20 sec/empath spells known (selfcast)
The caster is able to focus on what they are doing and thus
is able to defend themselves better. Gives caster +10 DS.
Empathic casters with sufficient knowledge of their base circle
gain an additional +5 to DS. The spell also provides limited
magical protection, +10 to STD.
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1107
· Tend Lore |
[TEND] |
Duration: 15 sec/lvl
Increases the caster's first aid skills to various effect.
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1108
· Empathy |
[EMPATHY] |
Duration: caster level + 1 per 3 points
of SWC failure; 120 sec max
When successfully cast, will stimulate a target to induce
a panic reaction. It has been rumored this spell can cause
temporary indecision.
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1109
· Rage |
[RAGE] |
Duration360
sec + 10 sec/empath spells known
The caster remembers past injuries and channels those memories
into a sharp, short-lived rage increasing physical AS by +15.
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1110
· Sensations |
[SENSE] |
Duration: Immediate
The caster is able to sense the minds of other adventurers
and some monsters in the surrounding areas. This intrusion
may be noticed and cause a backlash.
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1111
· Limb Scar Repair |
[LIMSCAR] |
Duration: Immediate
Reduces the severity of scars on the caster's limbs.
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1112
· System Scar Repair |
[SYSSCAR] |
Duration: Immediate
Reduces the severity of old damage to the caster's nervous
system.
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1113
· Head Scar Repair |
[HEDSCAR] |
Duration: Immediate
Reduces the severity of scars on the caster's head or neck.
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1114
· Organ Scar Repair |
[ORGSCAR] |
Duration: Immediate
Reduces the severity of scars on the caster's organs.
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1115
· Adrenal Surge |
[SURGE] |
Duration: Immediate
The caster causes the target to experience a short surge
of adrenaline, increasing the targets strength for a moment,
causing them leap to their feet. It has been noted by some
adventurers that this increased strength can be so exceptional
that webs have been broken.
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1116
· Cry for Help |
[CRY] |
Duration: Immediate
The caster enables the target to see through their eyes for
one moment. Sufficiently trained adventurers have been known
to pass additional information concerning the health as well.
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1117
· Sensory Overload |
[SENOVR] |
Not yet implemented
Duration: Immediate
Successful casting of this spell will cause the target's
senses to be overloaded, resulting in range of possible effects.
The target may get sick, be paralyzed with inaction, have
difficulty striking or defending, and may suffer physical
damage of the nervous system.
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1118
· Empathic Link |
[EMPLINK] |
Not yet implemented
The caster forms an empathetic link with the target with
unknown results.
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1119
· Strength of Will |
[WILL] |
Duration:
600 sec + 10 sec/empath spells known (selfcast)
Description: This spell gives the caster a little better
mental
agility increasing resistance to spells. This agility allows
a slightly faster response to elemental bolt spells. +25 bonus
to DS for some bolt spells. Empaths improve on this with +1
per 2 spells known over 25 (Maximum +50). In addition, empaths
gain half of the total bonus applied to spiritual spell defense
(STD, max +25).
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1120
· Relaxation |
[RELAX] |
Duration: 30 sec/lvl
Allows the caster to relax in safe areas. While relaxing,
they can consider their experiences in the field better. Because
the trance requires a deep inner sight, this spell will only
allow effective trances at least an hour apart. The trance
can be broken by many acts, including speaking.
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1125
· Trolls Blood |
[TROBLD] |
Duration: 15 sec/lvl
This spell imbues the caster's blood with the regenerative
powers of trolls. Subconscious thought directs these recuperative
powers to damaged areas. As long as the caster remains mostly
inactive, the caster's wounds will reduce and scars can fade
at the cost of 1 + the cost to heal similar minor damage.
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1130
· Intensity |
[INTENSITY] |
Duration:
600 sec + 10 sec/empath spells known
This spell allows the caster to shift the emphasis of their
intentions between attacking and defending. Base 30 points
shiftable between AS and physical DS dependent on stance.
Empaths gain additional benefits at 1 point per 2 spells known
over 30 in their base circle.
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1150
· Empathic Dispel |
[EMPDIS] |
Duration: Immediate
Allows the caster to break the target's connection to the
spirit realm, causing spiritually related spells to fail.
Upon successful cast, 2 or more spells may be dispelled.
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