Site hosted by Angelfire.com: Build your free website today!

Spells Maps Guides Scripts Contact About Us


      Home
      Spells
      Maps
      Guides
      Scripts/Programs
      Contact
      About Us
      GemStone III
      Tsoran's Shop
      Jypsie's Library
      Elanthia Bestiary


Major Spiritual Spell Circle
201 Calm
202 Spirit Shield
203 Manna
204 Unpresence
205 Light
206 Darkness
207 Purify Air
208 Living Spell
209 Untrammel
210 Silence
211 Bravery
212 Interference
213 Minor Sanctuary
214 Bind
215 Heroism
216 Frenzy
217 Herb Mastery
218 Spirit Servant
219 Spell Shield
220 Major Sanctuary
225 Transference
230 Spirit Hunter
250
 
201 · Calm [CALM]

Duration: 1 min/level

Under the influence of this spell, the target person or creature is soothed and calmed, inhibiting them from engaging in aggressive behavior. Actions involving combat or the casting of spells are not possible while in the calmed state.

The target of this spell receives a spirit warding to avoid the effect.  Not all creatures will react to, or be affected by, this spell.
top
202 · Spirit Shield [SSHIELD]

Duration: 1200 sec + 60 sec/major spirit spells known

The caster uses his or her Spiritual powers to influence the surrounding Spirits to provide additional physical protection to the target of the spell.

The spell provides an additional +10 to Physical DS.
top
203 · Manna [MANNA]

Duration: Immediate

Through the use of this spell, the caster calls into being special food with potent qualities. Persons who partake of the magically created food, and then take time to rest and relax will experience accelerated healing and accelerated mana point recovery.

Food created by this spell loses its potency quickly unless it is specially preserved. As the food deteriorates, it may actually become poisonous. The caster creates one mouthful of the special food for each level of experience.
top
204 · Unpresence [UNPRESENCE]

Duration: 1200 sec + 60 sec/major spirit spells known

Through this spell, spiritual forces are invoked to protect the target of the spell from many magical means of location. While persons with this spell in effect on them will not find it any easier to initially conceal themselves in a hiding place, they will find that it improves their ability to remain hidden when others search for them.

top
205 · Light [LIGHT]

Duration: 1 min/lvl

The spiritual forces are used to invoke the Spirits of Light, influencing them to provide greater illumination in the immediate area where the spell is cast. The additional illumination may make possible actions that could not be performed in darkness, and may enhance the combat ability of everyone in the illuminated area. The sudden illumination of an otherwise dark area may reveal hidden persons or creatures.

top
206 · Darkness [DARKNESS]

Duration: 1 min/lvl

Being similar to the Light spell, this spell invokes the Spirits of Shadow and Darkness to dim the illumination in the immediate area where the spell is cast. Combat conducted in a darkened area is done so with reduced abilities. Some actions that require good illumination may not be possible in a darkened area. People may find it easier to hide and remain hidden in darkened areas.

top
207 · Purify Air [PURIFYAIR]

Duration: 1200 sec + 60 sec/major spirit spells known

This potent manipulation of spiritual forces that lie within each of us bolsters the ability of the target person to withstand the ravages of a hostile environment. The effect gives enhanced warding against gaseous poisons, in some circumstances allows the person to actually breathe underwater, and according to some reports has allowed persons to survive in total vacuum.

top
208 · Living Spell [LIVESPELL]

Duration: Immediate

This spell enables the caster to transfer a prepared spell from another person. Transfer of the spell is one way only, from the target to the caster. The target person will lose mana points as if they had cast the spell being transferred. The caster who receives the spell will also have to expend mana points when casting the spell that has been transferred.

The caster will meet some resistance when attempting to transfer a spell that they do not actually know. The amount of resistance met will vary in difficulty depending on whether the spell is from the caster's own circle, a major or minor circle available to the caster, or some other circle not available to the caster. Both the caster and target risk suffering damage if the transfer of a spell fails.
top
209 · Untrammel [UNTRAMMEL]

Duration: Immediate

By channeling his or her will, the caster is able to use this spell to dissolve the webs cast by both natural and magical spiders of all sizes.

top
210 · Silence [SILENCE]

Duration: 5 sec/lvl

Through the spiritual forces, the caster is able to influence the Spirits of Sound to place a pall of silence over the target of this spell. The target person or creature will be unable to speak, sing, or prepare or cast a spell.

The target of the spell receives a Spirit warding to avoid the effects of the spell. Not all creatures will react to, or be affected by, this spell.
top
211 · Bravery [BRAVERY]

Duration: 1200 sec + 60 sec/major spirit spells known

This spell enables the caster to draw upon the surrounding Lesser Spirits for additional courage and confidence in battle. The caster's mental and physical fortitude is bolstered making them more effective in combat as well as strengthening their will against fearsome foes.

Because of the unique and personal nature of this spell, it cannot be cast on others. The caster realizes +15 to their Physical AS, and is afforded some protection against certain types of fear.
top
212 · Interference [INTERFERE]

Duration: 3 sec/lvl (capped at 2 minutes)

The caster of this spell is able to use the spiritual forces to exert influence over the Lesser Spirits in the immediate area to interfere with the actions of the target person or creature. This interference results in
diminished combat abilities. Due to the refocused energies of the spell, the target's initial warding defense of the spell is lower than normal warding for spirit spells.

If a target fails its warding, it will now suffer a higher penalty to its
offensive prowess as well as a penalty on its ability to defend certain types of attacks. In conjunction with those penalties, on applicable targets, spell casting will be hindered somewhat depending on the casters knowledge of the major spirit circle.

top
213 · Minor Sanctuary [MINRSANCT]

Duration: 5 min + 10 sec/lvl

By mustering the power of the surrounding Lesser Spirits, the caster is able to employ this spell to create an area that is relatively safe from danger. This increased security will allow both the Cleric and Empath to practice their profession in greater security. While this spell is in effect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to hide from or steal from others.

top
214 · Bind [BIND]

Duration: 5 sec/lvl

The caster uses this spell to call upon the surrounding Lesser Spirits to
hold the target person or creature immobile. The target will find it much
more difficult defending incoming attacks from the caster than other
aggressors in the area.

The target of this spell receives a Spirit warding to avoid the effects. If the target already has the Interference spell on them, their warding defense of the bind spell will be significantly lowered. Not all creatures will react to, or be affected by, this spell.

top
215 · Heroism [HEROISM]

Duration: 1200 sec + 60 sec/major spirit spells known

The caster of this spell is able to draw additional fortitude from the surrounding Lesser Spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.

The unique and personal nature of this spell makes it impossible to be cast on another person or creature; the magic is effective on the caster only. The caster will realize a +25 to Physical AS and increased health point and mana point recovery.
top
216 · Frenzy [FRENZY]

Duration: 5 sec/lvl

The caster employs this spell to drive the target person or creature into an intense state of combat frenzy. The target of the spell is influenced in a manner such that they will take no special action to defend themselves in combat. Instead, the target creature or person will focus all of their available skill in a frantic attack.

The target of this spell receives a spirit warding to avoid the effect of the spell. Due to the refocused energies of the spell, the target's initial warding defense of the spell is lower than normal warding for spirit spells. Failure of that roll forces the target to take a fully offensive stance, where it will remain for the duration of the spell.

top
217 · Herb Mastery [HERBMAST]

Not yet implemented
Duration: Immediate

Wild herbs, fruits, and other plants can be found through the land of Elanthia. Many of the naturally occurring plants have special properties when properly employed but are often useless, and in some cases actually dangerous, when employed by the unskilled. This spell allows the caster to prepare many of the commonly found flora to bring out their natural efficacy.

top
218 · Spirit Servant [SERVANT]

Not yet implemented
Duration: 1 min/lvl

Through the use of this powerful spell, the caster is able to manipulate the spiritual forces to bind a Lesser Spirit to their service for a short time. The spirit bound in this manner takes on a corporeal existence by drawing on the very life force of the caster. In this way, the bound spirit is able to manipulate small physical items and perform other simple tasks at the caster's behest.

The caster of this spell does not actually lose Spirit Points at the time that this spell is cast. The caster, in fact, will see no reduction of points at all if the Spirit Servant is released from service prior to the expiration of the spell. If the spell duration expires before the caster releases the spirit from service, or the spirit meets with some other untimely end, then the caster will suffer a loss of four spirit points.
top
219 · Spell Shield [SPSHIELD]

Duration: 1200 sec + 60 sec/major spirit spells known (selfcast)

Through the use of this spell, the caster is able to call upon the Spirits of Power to form a powerful barrier against magical attacks.

+30 DS vs Bolts (except Acid).
+30 STD.

This spell grants a +50 to spirit wardings as well as a -50 to Elemental Attacks.
top
220 · Major Sanctuary [MJSANCT]

Duration: 30 sec/lvl

This extremely powerful spell allows the caster to call into being a magical portal leading to a special place of safety. The caster is able to call upon their special relationship with their patron Greater Spirit or Lord of Liabo to provide them with a place of refuge in which they may rest and practice their arts and skills in relative safety.

top
225 · Transference [TRANSFER]

Duration: Immediate

The caster of this spell is able to use the spiritual forces to transfer themselves to the physical location of the target individual. Transference of this type is effective on the caster only, and some magical or natural occurrences may prevent this spell from operating properly.

top
230 · Spirit Hunter [SPHUNTER]

Not yet implemented
Duration: 12 rounds

Through the use of spiritual forces and this spell, the caster is able to call forth a potent Lesser Spirit that will attach itself to the target of the spell and slowly drain the very life essence from that person or creature. The Spirit Hunter will plague the individual or creature for the duration of the spell, or until death occurs, whichever comes first.

The target of this spell receives a Spirit warding to avoid the effect of the spell. In some cases, after a particularly high warding result, the Spirit Hunter will actually turn upon the caster. When the Spirit Hunter attaches itself to a person or a creature, it drains the spirit points from that person or creature at the rate of 1 points per 15-second round for a maximum of 12 rounds, or until death occurs.
top
250  

Not yet implemented

The nature of this spell is unknown to the world at this time.

 


Play GemStone III
Simutronics® is a registered trademark and service
mark of Simutronics Corporation. All rights reserved.
The GemStone ® III game is copyright © 1987-2001
Simutronics Corp. All rights reserved. GemStone ® is
registered trademark of Simutronics Corp. All rights
reserved.