Major Spiritual
Spell Circle |
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201
· Calm |
[CALM] |
Duration: 1 min/level
Under the influence of this spell, the target person or creature
is soothed and calmed, inhibiting them from engaging in aggressive
behavior. Actions involving combat or the casting of spells
are not possible while in the calmed state.
The target of this spell receives
a spirit warding to avoid the effect. Not all creatures
will react to, or be affected by, this spell.
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202
· Spirit Shield |
[SSHIELD] |
Duration:
1200 sec + 60 sec/major spirit spells known
The caster uses his or her Spiritual powers to influence
the surrounding Spirits to provide additional physical protection
to the target of the spell.
The spell provides an additional
+10 to Physical DS.
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203
· Manna |
[MANNA] |
Duration: Immediate
Through the use of this spell, the caster calls into being
special food with potent qualities. Persons who partake of
the magically created food, and then take time to rest and
relax will experience accelerated healing and accelerated
mana point recovery.
Food created by this spell loses
its potency quickly unless it is specially preserved. As the
food deteriorates, it may actually become poisonous. The caster
creates one mouthful of the special food for each level of
experience.
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204
· Unpresence |
[UNPRESENCE] |
Duration:
1200 sec + 60 sec/major spirit spells known
Through this spell, spiritual forces are invoked to protect
the target of the spell from many magical means of location.
While persons with this spell in effect on them will not find
it any easier to initially conceal themselves in a hiding
place, they will find that it improves their ability to remain
hidden when others search for them.
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205
· Light |
[LIGHT] |
Duration: 1 min/lvl
The spiritual forces are used to invoke the Spirits of Light,
influencing them to provide greater illumination in the immediate
area where the spell is cast. The additional illumination
may make possible actions that could not be performed in darkness,
and may enhance the combat ability of everyone in the illuminated
area. The sudden illumination of an otherwise dark area may
reveal hidden persons or creatures.
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206
· Darkness |
[DARKNESS] |
Duration: 1 min/lvl
Being similar to the Light spell, this spell invokes the
Spirits of Shadow and Darkness to dim the illumination in
the immediate area where the spell is cast. Combat conducted
in a darkened area is done so with reduced abilities. Some
actions that require good illumination may not be possible
in a darkened area. People may find it easier to hide and
remain hidden in darkened areas.
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207
· Purify Air |
[PURIFYAIR] |
Duration:
1200 sec + 60 sec/major spirit spells known
This potent manipulation of spiritual forces that lie within
each of us bolsters the ability of the target person to withstand
the ravages of a hostile environment. The effect gives enhanced
warding against gaseous poisons, in some circumstances allows
the person to actually breathe underwater, and according to
some reports has allowed persons to survive in total vacuum.
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208
· Living Spell |
[LIVESPELL] |
Duration: Immediate
This spell enables the caster to transfer a prepared spell
from another person. Transfer of the spell is one way only,
from the target to the caster. The target person will lose
mana points as if they had cast the spell being transferred.
The caster who receives the spell will also have to expend
mana points when casting the spell that has been transferred.
The caster will meet some resistance
when attempting to transfer a spell that they do not actually
know. The amount of resistance met will vary in difficulty
depending on whether the spell is from the caster's own circle,
a major or minor circle available to the caster, or some other
circle not available to the caster. Both the caster and target
risk suffering damage if the transfer of a spell fails.
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209
· Untrammel |
[UNTRAMMEL] |
Duration: Immediate
By channeling his or her will, the caster is able to use
this spell to dissolve the webs cast by both natural and magical
spiders of all sizes.
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210
· Silence |
[SILENCE] |
Duration: 5 sec/lvl
Through the spiritual forces, the caster is able to influence
the Spirits of Sound to place a pall of silence over the target
of this spell. The target person or creature will be unable
to speak, sing, or prepare or cast a spell.
The target of the spell receives
a Spirit warding to avoid the effects of the spell. Not all
creatures will react to, or be affected by, this spell.
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211
· Bravery |
[BRAVERY] |
Duration:
1200 sec + 60 sec/major spirit spells known
This spell enables the caster to draw upon the surrounding
Lesser Spirits for additional courage and confidence in battle.
The caster's mental and physical fortitude is bolstered making
them more effective in combat as well as strengthening their
will against fearsome foes.
Because of the unique and personal
nature of this spell, it cannot be cast on others. The caster
realizes +15 to their Physical AS, and is afforded some protection
against certain types of fear.
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212
· Interference |
[INTERFERE] |
Duration: 3 sec/lvl (capped at 2 minutes)
The caster of this spell is able to use the spiritual forces
to exert influence over the Lesser Spirits in the immediate
area to interfere with the actions of the target person or
creature. This interference results in
diminished combat abilities. Due to the refocused energies
of the spell, the target's initial warding defense of the
spell is lower than normal warding for spirit spells.
If a target fails its warding, it will now suffer a higher
penalty to its
offensive prowess as well as a penalty on its ability to defend
certain types of attacks. In conjunction with those penalties,
on applicable targets, spell casting will be hindered somewhat
depending on the casters knowledge of the major spirit circle.
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213
· Minor Sanctuary |
[MINRSANCT] |
Duration: 5 min + 10 sec/lvl
By mustering the power of the surrounding Lesser Spirits,
the caster is able to employ this spell to create an area
that is relatively safe from danger. This increased security
will allow both the Cleric and Empath to practice their profession
in greater security. While this spell is in effect, most creatures
will avoid entering the area of the spell. Persons or creatures
that are in the area will not be able to hide from or steal
from others.
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214
· Bind |
[BIND] |
Duration: 5 sec/lvl
The caster uses this spell to call upon the surrounding Lesser
Spirits to
hold the target person or creature immobile. The target will
find it much
more difficult defending incoming attacks from the caster
than other
aggressors in the area.
The target of this spell receives a Spirit warding to avoid
the effects. If the target already has the Interference spell
on them, their warding defense of the bind spell will be significantly
lowered. Not all creatures will react to, or be affected by,
this spell.
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215
· Heroism |
[HEROISM] |
Duration:
1200 sec + 60 sec/major spirit spells known
The caster of this spell is able to draw additional fortitude
from the surrounding Lesser Spirits. This serves to bolster
the caster's courage and confidence, thus improving the caster's
combat effectiveness. The spell helps to bring the caster's
mind and body into focus, allowing the caster to recover from
both physical and mental fatigue at a faster rate.
The unique and personal nature
of this spell makes it impossible to be cast on another person
or creature; the magic is effective on the caster only. The
caster will realize a +25 to Physical AS and increased health
point and mana point recovery.
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216
· Frenzy |
[FRENZY] |
Duration: 5 sec/lvl
The caster employs this spell to drive the target person
or creature into an intense state of combat frenzy. The target
of the spell is influenced in a manner such that they will
take no special action to defend themselves in combat. Instead,
the target creature or person will focus all of their available
skill in a frantic attack.
The target of this spell receives a spirit warding to avoid
the effect of the spell. Due to the refocused energies of
the spell, the target's initial warding defense of the spell
is lower than normal warding for spirit spells. Failure of
that roll forces the target to take a fully offensive stance,
where it will remain for the duration of the spell.
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217
· Herb Mastery |
[HERBMAST] |
Not yet implemented
Duration: Immediate
Wild herbs, fruits, and other plants can be found through
the land of Elanthia. Many of the naturally occurring plants
have special properties when properly employed but are often
useless, and in some cases actually dangerous, when employed
by the unskilled. This spell allows the caster to prepare
many of the commonly found flora to bring out their natural
efficacy.
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218
· Spirit Servant |
[SERVANT] |
Not yet implemented
Duration: 1 min/lvl
Through the use of this powerful spell, the caster is able
to manipulate the spiritual forces to bind a Lesser Spirit
to their service for a short time. The spirit bound in this
manner takes on a corporeal existence by drawing on the very
life force of the caster. In this way, the bound spirit is
able to manipulate small physical items and perform other
simple tasks at the caster's behest.
The caster of this spell does
not actually lose Spirit Points at the time that this spell
is cast. The caster, in fact, will see no reduction of points
at all if the Spirit Servant is released from service prior
to the expiration of the spell. If the spell duration expires
before the caster releases the spirit from service, or the
spirit meets with some other untimely end, then the caster
will suffer a loss of four spirit points.
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219
· Spell Shield |
[SPSHIELD] |
Duration:
1200 sec + 60 sec/major spirit spells known (selfcast)
Through the use of this spell, the caster is able to call
upon the Spirits of Power to form a powerful barrier against
magical attacks.
+30 DS vs Bolts (except Acid).
+30 STD.
This spell grants a +50 to spirit
wardings as well as a -50 to Elemental Attacks.
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220
· Major Sanctuary |
[MJSANCT] |
Duration: 30 sec/lvl
This extremely powerful spell allows the caster to call into
being a magical portal leading to a special place of safety.
The caster is able to call upon their special relationship
with their patron Greater Spirit or Lord of Liabo to provide
them with a place of refuge in which they may rest and practice
their arts and skills in relative safety.
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225
· Transference |
[TRANSFER] |
Duration: Immediate
The caster of this spell is able to use the spiritual forces
to transfer themselves to the physical location of the target
individual. Transference of this type is effective on the
caster only, and some magical or natural occurrences may prevent
this spell from operating properly.
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230
· Spirit Hunter |
[SPHUNTER] |
Not yet implemented
Duration: 12 rounds
Through the use of spiritual forces and this spell, the caster
is able to call forth a potent Lesser Spirit that will attach
itself to the target of the spell and slowly drain the very
life essence from that person or creature. The Spirit Hunter
will plague the individual or creature for the duration of
the spell, or until death occurs, whichever comes first.
The target of this spell receives
a Spirit warding to avoid the effect of the spell. In some
cases, after a particularly high warding result, the Spirit
Hunter will actually turn upon the caster. When the Spirit
Hunter attaches itself to a person or a creature, it drains
the spirit points from that person or creature at the rate
of 1 points per 15-second round for a maximum of 12 rounds,
or until death occurs.
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250 |
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Not yet implemented
The nature of this spell is unknown to the world at this time.
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