CYBERSOCIOLOGY
&
THE CHAT ATTACK CLINIC
Help
for your Addiction
Computer and Cyberspace Addiction
A heated debate is rising among psychologists. With the explosion of excitement about the internet, some people seem to be a bit too excited. Some people spend way too much time there. Is this yet ANOTHER type of addiction that has invaded the human psyche? Psychologists are not even sure yet what to call this phenomenon. Some label it an "Internet Addiction Disorder." But many people are addicted to their computers long before the internet enters their lives. Some people are extremely attached to their computer and don't even care about the internet. Perhaps we should call the phenomenon a "Computer Addiction." Also, let's not forget the very powerful, but now seemingly mundane and almost accepted addiction that some people develop to video games. Video games are computers too... very single-minded computers, but computers nevertheless. Or how about telephones? People get addicted to those too, and not just the sex lines. Like computers, telephones are a technologically enhanced form of communication and may fall into the category of "computer mediated communication" (aka, CMC) - as the researchers are dubbing internet activities. In the not too distant future, computer, telephone, and video technology may very well merge into one, perhaps highly addictive, beast. Perhaps, on a broad level, it makes sense to talk about a "Cyberspace Addiction" - an addiction to virtual realms of experience created through computer engineering. Within this broad category, there may be subtypes with distinct differences. A teenager who plays hooky from school in order to master the next level of Donkey Kong may be a very different person than the middle aged housewife who spends $500 a month in AOL chat rooms - who in turn may be very different from the businessman who can't tear himself away from his finance programs and continuous internet access to stock quotes. Some cyberspace addictions are game and competition oriented, some fulfill more social needs, some simply may be an extension of workaholicism. Then again, these differences may be superficial. Not many people are waving their fingers and fists in the air about video and work addictions. Not many newspaper articles are written about these topics either. They are passé issues. The fact that the media is turning so much attention to cyberspace and internet addictions may simply reflect the fact that this is a new and hot topic. It may also indicate some anxiety among people who really don't know what the internet is, even though everyone is talking about it. Ignorance tends to breed fear and the need to devalue. Nevertheless, some people are definitely hurting themselves by their addiction to computers and cyberspace. When people lose their jobs, or flunk out of school, or are divorced by their spouses because they cannot resist devoting all of their time to virtual lands, they are pathologically addicted. These extreme cases are clear cut. But as in all addictions, the problem is where to draw the line between "normal" enthusiasm and "abnormal" preoccupation. "Addictions" - defined very loosely - can be healthy, unhealthy, or a mixture of both. If you are fascinated by a hobby, feel devoted to it, would like to spend as much time as possible pursuing it - this could be an outlet for learning, creativity, and self-expression. Even in some unhealthy addictions you can find these positive features embedded within (and thus maintaining) the problem. But in truly pathological addictions, the scale has tipped. The bad outweighs the good, resulting in serious disturbances in one's ability to function in the "real" world. Almost anything could be the target of a pathological addiction - drugs, eating, exercising, gambling, sex, spending, working, etc. You name it, someone out there is obsessed with it. Looking at it from a clinical perspective, these pathological addictions usually have their origin early in a person's life, where they can be traced to significant deprivations and conflicts. They may be an attempt to control depression and anxiety, and may reflect deep insecurities and feelings of inner emptiness. As yet, there is no official psychological or psychiatric diagnosis of an "Internet" or "Computer" addiction. The most recent (4th) edition of Diagnostic and Statistical Manual of Mental Disorders (aka, DSM-IV) - which sets the standards for classifying types of mental illness - does not include any such category. It remains to be seen whether this type of addiction will someday be included in the manual. As is true of any official diagnosis, an "Internet Addiction Disorder" or any similarlyproposed diagnosis must withstand the weight of extensive research. It must meet two basic criteria. Is there a consistent, reliably diagnosed set of symptoms that constitutes this disorder? Does the diagnosis correlate with anything - are there similar elements in the histories, personalities, and future prognosis of people who are so diagnosed. If not, "where's the beef?" It's simply a label with no external validity. So far, researchers have only been able to focus
on that first criteria - trying to define the constellation of symptoms
that constitutes a computer or internet addiction. Psychologist Kimberly
S. Young at the Center for On-Line Addiction (see the links at the end
of this article) classifies people as Internet-dependent if they meet during
the past year four or
Ivan Goldberg, the facilitator of an internet addiction support group, proposed his own set of symptoms for what he prefers to call "Pathological Computer Use" (see Internet Addiction Disorder Support Group on this web site). Other psychologists are debating other possible symptoms of internet addiction, or symptoms that vary slightly from Young's and Goldberg's criteria. These symptoms include:
On a listserv devoted to the cyberpsychology, Lynne Roberts (robertsl@psychology.curtin.edu.au) described some of the possible physiological correlates of heavy internet usage, although she didn't necessarily equate these reactions with pathological addiction:
In my own article on "addictions" to the Palace, a graphical MOO/chat environment (see link below), I cited the criteria that psychologists often use in defining ANY type of addiction. It's clear that the attempts to define computer and internet addiction draw on these patterns that are perhaps common to addictions of all types - patterns that perhaps point to deeper, universal causes of addiction:
If you're getting a bit confused or overwhelmed
by all these criteria, that's understandable. This is precisely the dilemma
faced by psychologists in the painstaking process of defining and validating
a new diagnostic category. On the lighter side, consider some of the more
humorous attempts to define internet addiction. Below is one list from
The World Headquarters of Netaholics Anonymous (http://www.safari.net/~pam/netanon).
Although this is intended as humor, note the striking similarity of some
of the items to the serious diagnostic criteria... There is a kernel of
truth even in a joke:
Top
10 Signs You're Addicted to the Net
10. You wake up at 3 a.m. to go to the bathroom and stop and check your e-mail on the way back to bed. 9. You get a tattoo that reads "This body best viewed with Netscape Navigator 1.1 or higher." 8. You name your children Eudora, Mozilla and Dotcom. 7. You turn off your modem and get this awful empty feeling, like you just pulled the plug on a loved one. 6. You spend half of the plane trip with your laptop on your lap...and your child in the overhead compartment. 5. You decide to stay in college for an additional year or two, just for the free Internet access. 4. You laugh at people with 2400-baud modems. 3. You start using smileys in your snail mail. 2. The last mate you picked up was a JPEG. 1. Your hard drive crashes. You haven't logged in for two hours. You start to twitch. You pick up the phone and manually dial your ISP's access number. You try to hum to communicate with the modem. You
succeed.
There's also the intriguing epistemological dilemma
concerning the researchers who study cyberspace addictons. Are they addicted
too? If they indeed are a bit preoccupied with their computers, does this
make them less capable of being objective, and therefore less accurate
in their conclusions? Or does their involvement give them valuable insights,
as in participant observation research? There's no simple answer to these
questions.
Conclusion: Bringing the Worlds Together As a result of all the online work I've been doing, here's the premise I'm thinking about a lot: "It's a problem when your face-to-face life becomes dissociated from your cyberlife." And the corollary premise: "It's healthy when your f2f life is integrated with your cyberlife." People become addicted to the internet, or act out pathologically in cyberspace, when they have dissociated it from their f2f life. Their cyberspace activity becomes a world unto itself. They don't talk about it with the people in their f2f life. It becomes a walled-off substitute or escape from their life. Cyberspace almost becomes a dissociated part of their own mind - a sealed-off intrapsychic zone where fantasies and conflicts are acted out. Reality testing is lost. Fixing this dissociation is an implicit or explicit component of many of the techniques for helping internet addicted people. On the other hand, healthy internet use means integrating the f2f and cyberspace worlds. You talk about your online life with your real world family and friends. You bring your real identity, interests, and skills into your online community. You call on the phone or meet in-person the people you know online. And it works the other way too: some of the people you knew primarily in the real world, you also contact through email or chat. "Bringing in the real world" is an important principle for helping people who are additively stuck in cyberspace. And its also a powerful tool for intervening with people who are addicted to misbehaving in cyberspace, such as snerts. How do you cure an acting out adolescent who is hiding behind cyberspace anonymity? Address him by his real name. Find out about his real world interests and talk to him about it. And if all else fails, contact his parents. Now let me go back again to the basic premise: "It's a problem when one's in-person life becomes dissociated from one's cyberlife." The beauty of this premise, I think, is that it also applies to the mirror image scenario. Some people vilify the internet. They want nothing to do with it. That also is dissociation, a failure to integrate. That also is a problem. See Also On This Web Site What's This Thing Eating My Life? - An article that examines the healthy and unhealthy aspects of "addictions" to the Palace, a multimedia chat environment (see The Palace Study for more information about the Palace). An interview with me by Morris Jones from Internet Australasia magazine. In the interview I respond to Jones' questions about this addiction article. Cold
Turkey: Messages from an Ex-Palace "Addict"
Mom, Dad, Computer - Transferance Reactions to Computers - One reason why some people become so attached to their computer is that it satisfies intense (and often unconscious) interpersonal needs from their past. Cyberspace as Dream World: Illusion and Reality at the Palace Some people may be drawn to cyberspace because it fulfills the need for an altered state of consciousness, similar to dreams. This may be especially true of the highly visual and fantasy -based MOO environments like the Palace. Internet Addiction Support Group - Ivan Goldberg's message about this group and his diagnostic criteria for "Pathological Computer Use." Internet Addiction Questionnaire - devised by two German students. See Also On Other Web Sites: Storm King's Article on Internet Addiction - "Is the Internet Addictive, or Are Addicts Using the Internet?" An excellent review of research on internet addiciton. Center for Online Addiction
- This project is devoted to the study of cyberspace addictions. On the
site you will also find the Internet Addiction Survey (http://www.pitt.edu/~ksy/survey)
developed by Dr.
Computer Addictions Entangle Students - an article by Bridget Murray, a writer on the APA Monitor staff. Internet Connectivity: Addiction and Dependency Study - A research study conducted at Pennsylvania State University. The Stanton Peele Addiction Web Site - a collection of information and writings about the nature of "addiction." |
![]() John Suler is Professor of Psychology at Rider
University
|
and Can I Hold You in Cyberspace?
John Suler, Ph.D.
Humans need physical contact with each other. Infants sink into depression and die without it. How parents interact physically with them becomes a cornerstone of their identity and well-being. Adults deprived of tactile contact for long periods will tell you just how depriving it feels. In day to day relationships, never underestimate the power of a handshake, a pat on the back, a hug, or a kiss. On this level of human relating, cyberspace falls
short... way short. In multimedia chat
In the physical, tactile, spatial world we also can do things with people. We can play tennis, go for a walk, eat dinner together... and, of course, have sex. Doing things with people creates bonds. It creates a history to the relationship. Are these things possible in CSR? Sort of. In multimedia environments, we can "meet" people at some specified site and move with them from one visual setting to another. It feels a bit like "going places" with them. There also are lots of games we can play with others via the Internet -- games that sometimes have an imaginary physical feeling to them. Then, of course, there's cybersex, which mostly consists of talking dirty to each other. That's "doing" something, isn't it? While doing things with others certainly is possible on the Internet, it doesn't have as powerful a physical, tactile, or spatial feeling as activities in IPR. Almost anything you can do with someone in cyberspace you could also do with them in-person, simply by the fact that they can be sitting side-by-side with you while you do it. But the reverse isn't true -- everything you can do with someone in-person can't be duplicated in cyberspace. That's a big disadvantage for CSR. 09/05/98 John Suler, PhD, is Professor of Psychology at
Rider University and a practicing clinical
|
You sit almost motionless, relaxed, your eyes
focused on a glowing screen - the only source of light in an otherwise
dark room. Your fingers tap lightly as your mind converges on the words
and images that float before you. At times it seems like there is no difference
between your thoughts and those images.
At times it seems the distinction between inner
and outer worlds almost disappears. At times, time itself evaporates.
You are a computer user immersed in cyberspace. All melts into a new
Ok... This is not the typical, everyday scenario
for the computer user. Most of the time we just hack away at the keyboard
to get something done,
But many experienced computer users can recall moments like this. Cyberspace is indeed an extension of the mind, which means it can extend all facets of mental life - including hypnotic reveries and other altered states of awareness. Under the right conditions, cyberspace becomes a dream world, not unlike the world which emerges when we sink into sleep. This doesn't mean that these virtual experiences should be dismissed as whimsical mental meanderings with no value or purpose. Quite the contrary. Psychology clearly has established the necessity of nocturnal dreams for maintaining emotional health and promoting personal growth. The same may be true of virtual dreaming. Cyberspace
is not simply an "information super-highway"; it can offer the human psyche
much more than facts. Virtual space can flex the boundaries of conscious
and unconscious realities. It can tell us something about the meaning of
In this article I'd like to explore the parallels
between cyberspace and altered states of consciousness, especially the
states of mind that surface in dreams. Some of these ideas may apply to
a variety of environments on the internet, especially MOOs, MUDs, and other
virtual "worlds." I will focus specifically on the Palace - a
Facets of Dreaming in Cyberspace
Dream 2: Belonging and Being Understood Dream 3: The Ideal Haven Dreams 4 & 5: Fate and the Nature of Reality Cyberspace as an Alternative to Dreaming |
|
Rudolph G. Briggs, Ph.D.
Internet Addiction Disorder
(IAD) is characterized by
College officials are
increasingly concerned about the
Alcoholics Anonymous
is considering setting up a
Internet addiction can
have a devastating impact on
Anxiety levels become
more pronounced in social
Some Americans have become
hooked on the
AT&T recently conducted
a study of Internet users to
Sleep disorders decrease,
although the average
Seventeen percent of
those responding to the
The National Organization
of Police Officers (NOPO)
|