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CYBERSOCIOLOGY
&
THE CHAT ATTACK CLINIC
  Help for your Addiction

 Computer and Cyberspace Addiction
by John Suler PhD

A heated debate is rising among psychologists. With the explosion of excitement about the internet, some people seem to be a bit too excited. Some people spend way too much time there. Is this yet ANOTHER type of addiction that has invaded the human psyche?

Psychologists are not even sure yet what to call this phenomenon. Some label it an "Internet Addiction Disorder." But many people are addicted to their computers long before the internet enters their lives. Some people are extremely attached to their computer and don't even care about the internet. Perhaps we should call the phenomenon a "Computer Addiction." Also, let's not forget the very powerful, but now seemingly mundane and almost accepted addiction that some people develop to video games. Video games are computers too... very single-minded computers, but computers nevertheless. Or how about telephones? 

People get addicted to those too, and not just the sex lines. Like computers, telephones are a technologically enhanced form of communication and may fall into the category of "computer mediated communication" (aka, CMC) - as the researchers are dubbing internet activities. In the not too distant future, computer, telephone, and video technology may very well merge into one, perhaps highly addictive, beast.

Perhaps, on a broad level, it makes sense to talk about a "Cyberspace Addiction" - an addiction to virtual realms of experience created through computer engineering. Within this broad category, there may be subtypes with distinct differences. A teenager who plays hooky from school in order to master the next level of Donkey Kong may be a very different person than the middle aged housewife who spends $500 a month in AOL chat rooms - who in turn may be very different from the businessman who can't tear himself away from his finance programs and continuous internet access to stock quotes. Some cyberspace addictions are game and competition oriented, some fulfill more social needs, some simply may be an extension of workaholicism. Then again, these differences may be superficial.

Not many people are waving their fingers and fists in the air about video and work addictions. Not many newspaper articles are written about these topics either. They are passé issues. The fact that the media is turning so much attention to cyberspace and internet addictions may simply reflect the fact that this is a new and hot topic. It may also indicate some anxiety among people who really don't know what the internet is, even though everyone is talking about it. Ignorance tends to breed fear and the need to devalue.

Nevertheless, some people are definitely hurting themselves by their addiction to computers and cyberspace. When people lose their jobs, or flunk out of school, or are divorced by their spouses because they cannot resist devoting all of their time to virtual lands, they are pathologically addicted. These extreme cases are clear cut. But as in all addictions, the problem is where to draw the line between "normal" enthusiasm and "abnormal" preoccupation.

"Addictions" - defined very loosely - can be healthy, unhealthy, or a mixture of both. If you are fascinated by a hobby, feel devoted to it, would like to spend as much time as possible pursuing it - this could be an outlet for learning, creativity, and self-expression. Even in some unhealthy addictions you can find these positive features embedded within (and thus maintaining) the problem. But in truly pathological addictions, the scale has tipped. The bad outweighs the good, resulting in serious disturbances in one's ability to function in the "real" world. Almost anything could be the target of a pathological addiction - drugs, eating, exercising, gambling, sex, spending, working, etc. You name it, someone out there is obsessed with it. Looking at it from a clinical perspective, these pathological addictions usually have their origin early in a person's life, where they can be traced to significant deprivations and conflicts. They may be an attempt to control depression and anxiety, and may reflect deep insecurities and feelings of inner emptiness.

As yet, there is no official psychological or psychiatric diagnosis of an "Internet" or "Computer" addiction. The most recent (4th) edition of Diagnostic and Statistical Manual of Mental Disorders (aka, DSM-IV) - which sets the standards for classifying types of mental illness - does not include any such category. It remains to be seen whether this type of addiction will someday be included in the manual. As is true of any official diagnosis, an "Internet Addiction Disorder" or any similarlyproposed diagnosis must withstand the weight of extensive research. It must meet two basic criteria. Is there a consistent, reliably diagnosed set of symptoms that constitutes this disorder? Does the diagnosis correlate with anything - are there similar elements in the histories, personalities,  and future prognosis of people who are so diagnosed. If not, "where's the beef?" It's simply a label with no external validity.

So far, researchers have only been able to focus on that first criteria - trying to define the constellation of symptoms that constitutes a computer or internet addiction. Psychologist Kimberly S. Young at the Center for On-Line Addiction (see the links at the end of this article) classifies people as Internet-dependent if they meet during the past year four or
more of the criteria listed below. Of course, she is focusing specifically on internet addiction, and not the broader category of computer addiction:

Do you feel preoccupied with the Internet or on-line services and think about it while off line? 
Do you feel a need to spend more and more time on line to achieve satisfaction? 
Are you unable to control your on-line use? 
Do you feel restless or irritable when attempting to cut down or stop your on-line use? 
Do you go on line to escape problems or relieve feelings such as helplessness, guilt, anxiety or depression? 
Do you lie to family members or friends to conceal how often and how long you stay online? 
Do you risk the loss of a significant relationship, job, or educational or career opportunity because of your on-line use? 
Do you keep returning even after spending too much money on on-line fees? 
Do you go through withdrawal when off line, such as increased depression, moodiness, or irritability? 
Do you stay on line longer than originally intended? 
 

Ivan Goldberg, the facilitator of an internet addiction support group, proposed his own set of symptoms for what he prefers to call "Pathological Computer Use" (see Internet Addiction Disorder Support Group on this web site). Other psychologists are debating other possible symptoms of internet addiction, or symptoms that vary slightly from Young's and Goldberg's criteria. These symptoms include:

drastic lifestyle changes in order to spend more time on the net 
general decrease in physical activity 
a disregard for one's health as a result of internet activity 
avoiding important life activities in order to spend time on the net 
sleep deprivation or a change in sleep patterns in order to spend time on the net 
a decrease in socializing, resulting in loss of friends 
neglecting family and friends 
refusing to spend any extended time off the net 
a craving for more time at the computer 
neglecting job and personal obligations 

On a listserv devoted to the cyberpsychology, Lynne Roberts (robertsl@psychology.curtin.edu.au) described some of the possible physiological correlates of heavy internet usage, although she didn't necessarily equate these reactions with pathological addiction:

A conditioned response (increased pulse, blood pressure) to the modem connecting 
An "altered state of consciousness" during long periods of  dyad/small group interaction (total focus and concentration on the screen, similar to a mediation/trance state). 
Dreams that appeared in scrolling text (the equivalent of MOOing). 
Extreme irritability when interrupted by people/things in "real life" while immersed in c-space. 
 

In my own article on "addictions" to the Palace, a graphical MOO/chat environment (see link below), I cited the criteria that psychologists often use in defining ANY type of addiction. It's clear that the attempts to define computer and internet addiction draw on these patterns that are perhaps common to addictions of all types - patterns that perhaps point to deeper, universal causes of addiction:

Are you neglecting important things in your life because of this behavior? 
Is this behavior disrupting your relationships with important people in your life? 
Do important people in your life get annoyed or disappointed with you about this behavior? 
Do you get defensive or irritable when people criticize this behavior?
Do you ever feel guilty or anxious about what you are doing? 
Have you ever found yourself being secretive about or trying to "cover up" this behavior? 
Have you ever tried to cut down, but were unable to? 
If you were honest with yourself, do you feel there is a another hidden need that drives this behavior? 

If you're getting a bit confused or overwhelmed by all these criteria, that's understandable. This is precisely the dilemma faced by psychologists in the painstaking process of defining and validating a new diagnostic category. On the lighter side, consider some of the more humorous attempts to define internet addiction. Below is one list from The World Headquarters of Netaholics Anonymous (http://www.safari.net/~pam/netanon). Although this is intended as humor, note the striking similarity of some of the items to the serious diagnostic criteria... There is a kernel of truth even in a joke:
 

 Top 10 Signs You're Addicted to the Net
 

      10. You wake up at 3 a.m. to go to the bathroom and stop and check your e-mail on the way back to bed.

        9. You get a tattoo that reads "This body best viewed with Netscape Navigator 1.1 or higher."

        8. You name your children Eudora, Mozilla and Dotcom.

        7. You turn off your modem and get this awful empty feeling, like you just pulled the plug on a loved one.

        6. You spend half of the plane trip with your laptop on your lap...and your child in the overhead compartment.

        5. You decide to stay in college for an additional year or two,  just for the free Internet access.

        4. You laugh at people with 2400-baud modems.

        3. You start using smileys in your snail mail.

        2. The last mate you picked up was a JPEG.

        1. Your hard drive crashes. You haven't logged in for two hours. You start to twitch. You pick up the phone and manually dial your ISP's access number. You try to hum to communicate with the modem.

        You succeed.
 

There's also the intriguing epistemological dilemma concerning the researchers who study cyberspace addictons. Are they addicted too? If they indeed are a bit preoccupied with their computers, does this make them less capable of being objective, and therefore less accurate in their conclusions? Or does their involvement give them valuable insights, as in participant observation research? There's no simple answer to these questions.
 

    Conclusion: Bringing the Worlds Together

As a result of all the online work I've been doing, here's the premise I'm thinking about a lot: 

"It's a problem when your face-to-face life becomes dissociated from your cyberlife."

    And the corollary premise:

"It's healthy when your f2f life is integrated with your cyberlife."

People become addicted to the internet, or act out pathologically in cyberspace, when they have dissociated it from their f2f life. Their cyberspace activity becomes a world unto itself. They don't talk about it with the people in their f2f life. It becomes a walled-off substitute or escape from their life. Cyberspace almost becomes a dissociated part of their own mind - a sealed-off intrapsychic zone where fantasies and conflicts are acted out. Reality testing is lost. Fixing this dissociation is an implicit or explicit component of many of the techniques for helping internet addicted people.

On the other hand, healthy internet use means integrating the f2f and cyberspace worlds. You talk about your online life with your real world family and friends. You bring your real identity, interests, and skills into your online community. You call on the phone or meet in-person the people you know online. And it works the other way too: some of the people you knew primarily in the real world, you also contact through email or chat. "Bringing in the real world" is an important principle for helping people who are additively stuck in cyberspace. And its also a powerful tool for intervening with people who are addicted to misbehaving in cyberspace, such as snerts. How do you cure an acting out adolescent who is hiding behind cyberspace anonymity? Address him by his real name. Find out about his real world interests and talk to him about it. And if all else fails, contact his parents.

Now let me go back again to the basic premise: "It's a problem when one's in-person life becomes dissociated from one's cyberlife." The beauty of this premise, I think, is that it also applies to the mirror image scenario. Some people vilify the internet. They want nothing to do with it. That also is dissociation, a failure to integrate. That also is a problem. 

    See Also On This Web Site

What's This Thing Eating My Life? - An article that examines the healthy and unhealthy aspects of "addictions" to the Palace, a multimedia chat environment (see The Palace Study  for more information about the Palace).

 An interview  with me by Morris Jones from Internet Australasia magazine. In the interview I respond to Jones' questions about this addiction article.

  Cold Turkey: Messages from an Ex-Palace "Addict"
- A Palace user decides to break the habit.

Mom, Dad, Computer - Transferance Reactions to Computers  - One reason why some people become so attached to their computer is that it satisfies intense (and often unconscious) interpersonal needs from their past.

Cyberspace as Dream World: Illusion and Reality at the Palace Some people may be drawn to cyberspace because it fulfills the need for an altered state of consciousness, similar to dreams. This may be especially true of the highly visual and fantasy -based MOO environments like the Palace.

Internet Addiction Support Group  - Ivan Goldberg's message about this group and his diagnostic criteria for "Pathological Computer Use."

 Internet Addiction Questionnaire  - devised by two German students.

    See Also On Other Web Sites:

 Storm King's Article on Internet Addiction - "Is the Internet Addictive, or Are Addicts Using the Internet?" An excellent review of research on internet addiciton.

 Center for Online Addiction  - This project is devoted to the study of cyberspace addictions. On the site you will also find the Internet Addiction Survey (http://www.pitt.edu/~ksy/survey) developed by Dr.
Kimberly S. Young. If you want to contribute to the research, you can answer the questionnaire. Looking over the survey will also give you an idea about the kinds of questions researchers are asking in order to assess internet addiction.

Computer Addictions Entangle Students - an article by Bridget Murray, a writer on the APA Monitor staff.

Internet Connectivity: Addiction and Dependency Study - A research study conducted at Pennsylvania State University.

 The Stanton Peele Addiction Web Site - a collection  of information and writings about the nature of "addiction."


 
 

John Suler is Professor of Psychology at Rider University 
(in New Jersey) and a practicing
psychologist in Pennsylvania.
Over the past several years he has
become intensely active on
the Internet, with a special
interest in online publishing
and the application of
psychological principles to
understanding behavior in
cyberspace. 
 


Dr. Suler's Articles


 
The Showdown between In-Person
and
           Cyberspace Relationships:

        Can I Hold You in Cyberspace? 

                       John Suler, Ph.D. 
 
 

Humans need physical contact with each other. Infants sink into depression and die without it. How parents interact physically with them becomes a cornerstone of their identity and well-being. Adults deprived of tactile contact for long periods will tell you just how depriving it feels. In day to day relationships, never underestimate the power of a handshake, a pat on the back, a hug, or a kiss. 

On this level of human relating, cyberspace falls short... way short. In multimedia chat
communication there are some vague hints of
physical contact, as when you snuggle up your avatar next to someone else's. But this is a far cry from the in-person counterpart. Unfortunately, it's not very likely that CSR -- even holographic ones -- will ever develop kinesthetic capabilities, unless technology figures out how to accurately record someone's caress and transmit that digital record into the other's nervous system. Not very likely. You can argue until the cows come home about how you can psychologically and emotionally embrace someone through words alone, but the
bottom line is that you can't and probably never will be able to hold your loved one in cyberspace. 

In the physical, tactile, spatial world we also can do things with people. We can play tennis, go for a walk, eat dinner together... and, of course, have sex. Doing things with people creates bonds. It creates a history to the relationship. Are these things possible in CSR? Sort of. In multimedia environments, we can "meet" people at some specified site and move with them from one visual setting to another. It feels a bit like "going places" with them. There also are lots of games we can play with others via the Internet -- games that sometimes have an imaginary physical feeling to them. Then, of course, there's cybersex, which mostly consists of talking dirty to each other. That's "doing" something, isn't it? 

While doing things with others certainly is possible on the Internet, it doesn't have as powerful a physical, tactile, or spatial feeling as activities in IPR. Almost anything you can do with someone in cyberspace you could also do with them in-person,  simply by the fact that they can be sitting side-by-side with you while you do it. But the reverse isn't true -- everything you can do with someone in-person can't be duplicated in cyberspace. That's a big disadvantage for CSR. 

          09/05/98 

John Suler, PhD, is Professor of Psychology at Rider University and a practicing clinical
psychologist. He has published on psychotherapy, mental imagery, and eastern philosophy. He currently maintains several web sites - including  "Teaching Clinical Psychology" and "The Psychology of Cyberspace." 

.

 
You sit almost motionless, relaxed, your eyes focused on a glowing screen - the only source of light in an otherwise dark room. Your fingers tap lightly as your mind converges on the words and images that float before you. At times it seems like there is no difference between your thoughts and those images. 

At times it seems the distinction between inner and outer worlds almost disappears. At times,  time itself evaporates. You are a computer user immersed in cyberspace. All melts into a new
reality that transcends the rules of conventional reality. Like a Zen master in meditation, you have become one with with the virtual universe. 

Ok... This is not the typical, everyday scenario for the computer user. Most of the time we just hack away at the keyboard to get something done,
without slipping into transcendent consciousness.

But many experienced computer users can recall moments like this. Cyberspace is indeed an extension of the mind, which means it can extend all facets of mental life - including hypnotic reveries and other altered states of awareness. Under the right conditions, cyberspace becomes a dream world, not unlike the world which emerges when we sink into sleep. 

This doesn't mean that these virtual experiences should be dismissed as whimsical mental meanderings with no value or purpose. Quite the contrary. Psychology clearly has established the necessity of nocturnal dreams for maintaining emotional health and promoting personal growth.

The same may be true of virtual dreaming. Cyberspace is not simply an "information super-highway"; it can offer the human psyche much more than facts. Virtual space can flex the boundaries of conscious and unconscious realities. It can tell us something about the meaning of
"real." 

In this article I'd like to explore the parallels between cyberspace and altered states of consciousness, especially the states of mind that surface in dreams. Some of these ideas may apply to a variety of environments on the internet, especially MOOs, MUDs, and other virtual "worlds." I will focus specifically on the Palace - a
 graphical chat environment where people use icons (avatars) to represent themselves while socializing with other users in visual scenes, including indoor rooms and outside settings . While some of the
dreamlike qualities of Palace can be found in other virtual worlds, several of its dreamy features are quite unique. Most important of all, the Palace, like dreams, is so captivating because it is a highly visual experience. As the old saying goes,
one picture is worth a thousand words. Visual experiences are psychologically RICH. Images and
symbols are the language of the unconscious. 

Facets of Dreaming in Cyberspace
   Spontaneous Generation
   Loose Self Boundaries
   Dreams About Palace

Dream 2: Belonging and Being      Understood

Dream 3: The Ideal Haven

Dreams 4 & 5: Fate and the Nature of Reality

Cyberspace as an Alternative to Dreaming 


 
 
 
Cyberspace as an Alternative to Dreaming

          Human beings have an inherent need to alter their
          consciousness - to experience reality from different
          perspectives. We pursue this need through a wide
          variety of activities - meditation, drugs, athletics,
          sex, art. Some are more productive than others.
          Dreams are a necessary, built-in mechanism for
          achieving this altered experience of self, other, and
          world on a daily (nightly) basis. It allows the
          expression of the usually unconscious, primary
          process styles of thinking that provide a different
          perspective on reality. 

          Cyberspace may be a new and important addition
          to this list. Critics often complain that computers
          and the internet have, for some people, become an
          addiction that serves as a substitute for life. While
          this indeed may be true for some people, we
          should also consider the possibility that
          cyberspace may be a highly adaptive
          SUPPLEMENT to "real" life. It may be a viable
          alternative for altering consciousness by providing
          new, imaginative ways to interact with others and
          experience the world. As evident in the dreams
          described above, such programs as the Palace in
          particular stimulate a rich variety of basic
          psychological issues - probably because they are
          intensely social environments fused into a
          dreamlike state of consciousness. Sometimes
          users get so stirred up that the cyberworld
          intrudes into the "real" world. One person told me:

               "The problem is...I think the Palace is a
               "heightened" state of consciousness, and
               just like when one is under the influence of
               hallucinogens (the voice of distant
               experience) things take on a hyper-real
               intensity, these Palace experiences carry
               over into the non-cyberlife with undue
               seriousness and intensity."

          People may be attracted to such virtual
          environments because - like dreams - they satisfy
          this need for an alternative view of reality by
          encouraging the unconscious, primary process
          styles of thinking. Like dreams, they also
          encourage the acting out of unconscious fantasies
          and impulses, which may explain some of the
          sexuality, aggression, and imaginative role playing
          we see on the internet. Stretching the analogies
          even further, we can think of addiction to
          cyberspace as an addiction to an altered state of
          consciousness, abstinence from computering to
          withdrawal or REM (dream) deprivation, and a
          fervid diving back into cyberspace as a cyberspace
          "rebound," not unlike REM rebound (which is the
          mind's attempt to make up for lost hours of REM
          dreaming). 

          What makes the Palace somewhat different than
          dreams is that the person has more control over
          the altered state of consciousness. You can hover
          in mid-air, walk through walls, or change
          appearance... at will. It's this control that satisfies
          that need for omnipotence. The experience is not
          unlike "lucid" dreaming, which is a dream in which
          the person KNOWS she is dreaming and is able to
          direct the outcome. Supposedly, more "primitive"
          people in ancient times were able to develop and
          refine this ability. Contemporary dream workers
          are attempting to revive those skills. Pointing and
          clicking in cyberspace dream worlds may be the
          computer geek's similar attempt to return to those
          more primitive times. It's an attempt to create and
          direct a recurring, lucid dream. 

          Although it has a big impact on the user, this
          control over the cyberdream is limited. As
          indicated in the dreams described earlier, the
          virtual world can stir up all sorts of personal
          anxieties. People may feel something is missing,
          that there's turbulence below the surface, that this
          scenario is not completely under their thumb. After
          all, we have control over the program, but not over
          the people who occupy it with us. Virtual worlds
          are not games where we control all the pieces.
          They are real worlds complete with all the
          interpersonal triumphs and struggles that stir us
          up in the physical world. But unlike life in the
          physical world, you can easily hit the "off" button if
          things get too uncomfortable in cyberspace. It's
          the virtual equivalent of the mind's switching off an
          anxiety dream or a nightmare by waking you up. 

          Once your mind leaves the dream, you realize it
          was JUST a dream.... Or was it? If it was a
          nightmare that woke you up, it must have "got" to
          you. If it was a satisfying dream, it was satisfying
          for a reason. Dreams speak to deeper needs within
          us. Cyberdreams may speak to those deeper
          needs as well. Life online isn't an artificial illusion
          disconnected from the "real" world. It's an
          alternative view of the individual's subjective
          reality. The man and the butterfly belong to each
          other. 


 

 
 
 
Psychosocial Parameters of Internet Addiction

 Rudolph G. Briggs, Ph.D.
Department of Psychotechnology


 



     Internet Addiction Disorder (IAD) is characterized by
     seven basic diagnostic criteria, among them
     increasing tolerance of long online hours, withdrawal,
     and unsuccessful efforts to control Internet use.
     Internet Addiction Support Group. Internet Addiction
     Disorder(IAD).
     http://www.physics.wisc.edu/~shalizi/internet-addiction-criteria.html

     College officials are increasingly concerned about the
     growing number of students who are unable to
     control and amount of time they spend with their
     computers. These students are being called 'Internet
     vampires' because they emerge from computer
     laboratories often at dawn.
     DeLoughry, Thomas J. "Snared by the Internet:
     College Officials Debate Whether Students Spend Too
     Much Time On Line." The Chronicle of Higher
     Education, March 1, 1996, 42 (25), A25. 

     Alcoholics Anonymous is considering setting up a
     separate division of their organization to work with
     people addicted to browsing the Internet.
     Press Release. 

     Internet addiction can have a devastating impact on
     peoples' lives. Help has finally come from The Center
     for On-Line Addiction (COLA), which offers
     counseling, consulting and training to help conquer
     this often unrecognized disorder. COLA was founded
     by Dr. Kimberly S. Young, Clinical Psychologist and
     Assistant Professor of Psychology at the University of
     Pittsburgh at Bradford. Resources at the site include
     online counseling, articles, FAQs, and self-help tests.
     Center for On-Line Addiction (COLA)
     http://www.netaddiction.com/ 

     Anxiety levels become more pronounced in social
     situations in which the addicted user's sexual
     partners are Internet illiterate.
     "Social Ramifications of Excessive Internet Use
     Among College-Age Males." Journal of Technology and
     Culture, 20 (1): 44-53. 

     Some Americans have become hooked on the
     Internet, spending up to 18 hours a day online,
     racking up large phone bills and ignoring their work
     and family. Though opinions differ whether it is an
     addiction, in need of psychiatric remedy, cyberspace
     has certainly disrupted some people's lives.
     Hamilton, Kendall, "They Log On, But They Can't Log
     Off." Newsweek, December 18, 1995, 126 (25):
     60-61. 

     AT&T recently conducted a study of Internet users to
     determine if an addiction to Web-surfing increases
     users' phone bills, and hence their anxiety level. No
     correlation was found between bill size and degree of
     addiction.
     AT&T Special Report, #100,453. 

     Sleep disorders decrease, although the average
     number of sleep hours per night decreases in inverse
     proportion to the average number of hours per day of
     Internet use.
     Cojac, Laudi. "Sleep Patterns in Internet Addiction
     Disorder." Annals of Sleep Psychology, 1996. 

     Seventeen percent of those responding to the
     first-ever online survey of the psychological effects of
     Internet use reported that they spent more than 40
     hours per week on the Internet. The results indicated
     that almost all survey participants have at some time
     exhibited some addiction-like behaviors related to
     their use of the Internet. 
     Williams, Nancy. Internet Addiction Survey Results
     (fwd). 1 April 1996. Online posting.
     http://www.cybermind.org.hk/archive/cybermind.0496/0013.html

     The National Organization of Police Officers (NOPO)
     reports that violent crime has decreased by 14.2% in
     America since 1995, when surfing the Web became a
     popular pastime. This has not come without a price.
     Officer Lynx is quoted as saying, "More and more
     felons now stay home with their computers. But they
     are switching to computer crimes and causing us a
     headache on that front."
     http://www.nopo.bogus/report/~lynx/