Chimerstry
Level 1: Ignis Fatuus
By spending a willpower point, the vampire may create a static illusion
involving one sense. She must be able to sense it to be able to create it,
or sustain it. If it is revealed to be an illusion, it disappears.
Level 2: Fata Morgana
By spending two willpower points, the vampire may create a static illusion
involving all senses. She must be able to sense it to be able to create it,
or sustain it. If it is revealed to be an illusion, it disappears.
Level 3: Apparition
Having created an illusion, the vampire may spend a blood point to make
it move. This movement is limited to a specific pattern, and may not be changed
once she has stopped concentrating on the illusion.
Level 4: Permanency
Having created an illusion, the vampire may spend a blood point to cause
it to remain for as long as she is in the general vicinity, even if she can
no longer sense it.
Level 5: Horrid Reality
Roll: Man. + Subterfuge, difficulty 6
Resist: Per. + Self-Control, difficulty 6
The vampire may create illusions, as described above, and use them to
"injure" a victim. Each success represents one level of damage. The vampire
may announce (to the Storyteller) ahead of time that she only wishes to inflict
a certain amount of damage. A victim may not be killed in this fashion, but
she will still be subject to wound penalties for as long as she believes
herself to be injured. The difficulty to use this power is 8 if the vampire
is inflicting aggravated "damage".
Level 6: Fatuus Mastery
The vampire may create illusions without paying the willpower costs described
above. Also, all illusions created will last as long as the vampire is no
more than a mile away, unless she wishes them to end before then; she need
not sense them to maintain them.
(Addendum Clanbook: Ravnos) - In addition
to the ability previously stated, Ravnos gain an additional benefit from
mastering this level of Chimerstry, though in most cases even the wielder
herself will not know it. Upon attaining Fatuus Mastery, illusions created
by the character also manifest in th ePenumbra and the Shadowlands, and appear
convincing to anyone viewing the scene from there. However, a Ravnos who
cannot peer into these locations is still unable to affect them directly.
Level 6: Mass Reality
As Horrid Reality, but the vampire may use the illusions to "injure" everyone
in her general vicinity.
Level 6: Fata Amria (Clanbook: Ravnos)
Rolls: Manipulation + Intimidation, diff targets
Willpower
Using this power, a Ravnos may place a potent curse on a target. By evoking
the power in her blood, the Ravnos essentially "locks" an illusory effect
to the target, which manifests from time to time. The effects of Fata Amria
can range from merely annoying to potentially lethal, depending on the severity
of the curse and the number of successes rolled by the Ravnos.
System: A Fata Amria costs one Willpower
point to initiate. The Ravnos verbally curses the target, then rolls Manipulation
+ Intimidation against a difficulty of the target's Willpower. The number
of successes determines the strength of the effect, as shown on the table
below. The example effect given is simply aguideline; the way in which the
Fata Amria manifests is based solely upon the nature of the curse accompanying
it.
1 suc - Inconvenient
effects; target loses two dice from a given Dice Pool.
2 suc - Minor
effects; difficulty numbers are raised by two when in a given
circumstance.
3 suc -
Major effects; target automatically fails
a certain action at a pinnacle moment.
4 suc - Serious
effects; target automatically fails certain actions in any stressful
simulation.
5 suc -
Disastrous effects; target fails all
actions involving a given Attribute, Ability or Discipline.
Level 7: Far Fatuus
Roll: Wits + Subterfuge, difficulty
variable
The vampire may create illusions at a distance. Once she has succeeded,
she may use any Chimerstry power at that location. The difficulty varies
with her familiarity with the area, as follows:
dif. 6 She knows
the area like her own haven.
dif. 7 She has
been there frequently.
dif. 8 She has
been there a few times.
dif. 9 She is
basing her knowledge on the detailed description of someone else, having
never been there herself.
dif. 10 She
has a photograph, but has never been there herself.
Level 8: Pseudo Blindness
The vampire will always know a lie when she hears it. She also can not
perceive any power of Obfuscate or Chimerstry below level nine -- even if
she wants to, and is incapable of either being affected by them, or realizing
that they are being used. (Addendum Clanbook:
Ravnos) In addition to the benefits previously stated for this
power, a Ravnos who has mastered Pseudo-Blindness is also unmoved by
the effects of the Delirium, nor is she affected by faerie seemings. The
Ravnos can also see any chimerical items or animals drawn from the Dreaming
as if she were enchanged.
Level 8: Sensory Overload (Clanbook: Ravnos)
Roll: Intelligence + Occult, difficulty targets
Willpower
By overstimulating all five senses, a Ravnos may physically incapacitate
a target. Though the target may remain conscious, he is unable to move or
speak coherently; he is effectively cut off from the outside world, save
through his screams.
1 suc - One
turn
2 suc - One
scene
3 suc - One
hour
4 suc - Six
hours
5 suc - One
day
Level 9: Sensory Deprivation
Roll: Man. + Intimidation, difficulty
Willpower
The vampire can cause her victim to lose all five senses, and all related
abilities, like Auspex. This power
lasts for the following time periods:
1 suc. one turn.
2 suc. one
hour.
3 suc. one
day.
4 suc. one
month.
5 suc. one year.
Level 10: Reality
Roll: Wits + Intimidation, difficulty Willpower
+ 2 Demand: successes = 3 or more
The vampire can invent a fantasy world, and put her victim into it. To
escape, the victim must spend one willpower point for each success. This
victim actually disappears from the real world, and can not be found with
any discipline.
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Last edited.11/7/98