Dominate is used to control the thoughts and actions of others by superimposing aspects of the controller's will upon her victim. To manipulate the soul of another is thought by many to be tempting fate, and this manu during this era shun those who use Dominate. By removing the victim's free will, the vampire may imperil her own soul. Of course, there are many among the ranks of the undead who do so without compunction or hesitation.
Use of Dominate requires that the vampire capture his victim's eye, and can only be used against one person at a time. Commands must be issued verbally to those under the vampire's sway, which means that a Russian vampire may not give a French princess a command, unless they both speak a single language, whether French or Russian. Certain orders, particularly one-worded, may be given with signs (a pointed finger and stern expression to indicate 'Go!'). Latin may be a good common language if both vampire and subject are educated, but will be of little use with the average peasant.
Dominate can only be used against one person at a time. Commands must be issued verbally to those under the vampire's sway. The extent to which control may be extended is determined by the levels of the Discipline.
Cainites who make use of the Dominate Discipline often cast their wills about before ever being Embraced. Their prideful taints were already evident, and were perhaps what drew would-be sires to their next childer
Mortals who can resist Dominate are few. The Church may be the only recourse for most mortals; learned clergymen have written of rituals that make individuals and even whole congregations immune. There is even word of people who bear this divine protection and hunt Cainites.
It is impossible to Dominate another vampire who is of stronger blood -- the vampire must be of a lower generation than the target for Dominate to be effective.
Observance of the Spoken Word
By intruding upon a subject's communion with the divine, a Cainite can impose a one-word command which must be instantly obeyed. The command must be clear and unambiguous -- run, cough, fall, yawn, laugh, sneeze, burp, follow. If the command is at all confusing, the subject may be slow to respond or clumsy in his performance. The command may be sown into a sentence and stressed like a prominent stitch, concealing the vampire's intent to the ignorant or unwary.Murmur of the False Will
The Cainite can impose false thoughts and revelations upon another mind. The False Will requires intense concentration between vampire and victim, and orders or instructions must be precisely and clearly worded to be carried out. The imposed inspiration may be acted upon immediately, or worldly events may recall it later. Eye contact is required while the command is imposed.
The Cainite's command may be clear and unquestionable, such as 'return to the refectory' or 'drop your sword. Control can also be protracted and much more subversive. Vampire and victim need look into each other's souls no longer than it takes to make the initial suggestion.
Commands issued cannot force the subject to harm himself or defy his innate Nature, Only one idea may be inspired in a subject at a time.Reveler's Memory
With this power, a vampire can steal and recreate the memories of another. A subject's mind can be altered only slightly to eliminate memories of a meeting or even being fed upon by the vampire, or the vampire can utterly undo the victim's awareness of his self, life and virtues.
Fortunately for the subject, the power is not always completely effective; the victim may remember being bitten, but believe it to have been by an animal in the manor copse. Other times, the victim might recall her alters experiences through a trigger such as an odor or spoken phrase or subconsciously through dreaming.
If another's memories are known to have been altered by use of this power, the Cainite can restore them. Others' falsified memories can also be recognized in this manner. Unfortunately, the vampire cannot use this power on himself.Lure of Subtle Whispers
Through constant manipulation and subtle temptations, a Cainite may make the subject more pliant to suggestion. Over time, the soul cannot resist the vampire's Dominate and is more resistant to the corrupting efforts of other immortals. Complete control over a victim's mind is no small task, taking weeks or sometimes months to accomplish.
Cainites often fill their servant's heads with subtle whispers and distractions, ensuring these mortals' loyalty. Yet vampires must pay a high price for the souls they purchase: retainers who have been Dominated over time have little passion and certainly no soul. They follow orders in letter rather than spirit; Dominated retainers become like the walking dead.Vessel
This power allows the vampire to perform the atrocity of taking complete control of another's body and mind, making that person the Cainite's vessel. By wholly stealing the mind of another, a Cainite has absolute control over the subject's body, and may use it as freely as he uses his own
As with the power Lure of the Subtle Whispers, such control comes at a price. While the vampire controls his victim, the immortal's body lies motionless, as if in torpor, and defenseless against attacks. Vampires cannot use each other as vessels in this manner. Such control over other vampires is only possible through Blood Oath.Fealty
Fealty allows a vampire to ensure the loyalty of those who voluntarily swear allegiance to her. Whenever a mortal or Cainite freely makes an oath to a vampire who then uses Fealty, the subject is locked into fulfilling the oath to the best of her ability. Whether the subject has false intentions or is sincere but later changes her mind, the oath is still binding once it's uttered and Fealty is invoked. The subject is unable to resist upholding the oath, though she may act against the vampire in any matter not covered by the oath.
The Lasombra are said to manipulate their victim into freely making oaths on even the worst of deals, and then binding them with Fealty.
Autonomic Mastery
A vampire can use this power to incapacitate her victim with a glance. This power allows the Cainite to manipulate the target's basic mental functions. Though she merely impresses mental suggestions on her target, these suggestions are powerful enough to kill. She may command her victim's heart to stop bleeding or cause him to go blind.
Only a few Ventrue learn this particularly deadly technique from their elders. These potent assassins eliminate problems permanently when subtlety fails to get results.Command the Legion
This power, developed by the noble Ventrue, allows the user to affect masses of people as if they were one consciousness. The Cainite can combine this with Murmur of the False Will to affect a large audience.Empowering the Puppet King
With this power, the vampire uses her singular will to give weight to the commands of another. In this way, she may rule from behind the throne, but still demand absolute compliance from her subjects. The puppet may not even be aware of the vampire's influence. She may mistakenly believe that her rule is absolute, failing to realize that the only support of her clandestine ally keeps her from the gallows.
Ventrue often use this talent to support a chosen noble in exchange for policies that favor and fatten the vampire's coffers. Malkavians, on the other hand, have used this ability at the most inopportune moments, choosing to empower sovereigns during heated debates or at whimsical moments. Noble lords have jumped into moats at the behest of their lieges, and ladies have met untimely fates on the chopping block due to the pranks of the Madmen.
Mesmerize ~
By maintaining eye contact with an individual, using this ability successfully allows the Cainite to implant exact suggestions into a subject's mind.
Possession ~
This ability allows the Cainite to enter someone's mind and take complete control of it making it act precisely as she demands.
Obediance ~
This ability allows the Cainite to exercise Dominate abilities without eye contact.
Rationale ~
This ability allows the Cainite to make those she Dominates believe their actions are their own. And make them believe their actions are the proper and right manner to act.
Tranquillity ~
This subtle ability allows the Cainite to calm vampires who are in a frenzy without doing harm to them, it should be used sparingly.
Far Mastery ~
This ability allows the Cainite to Dominate others without eye contact or physical touch required.
Best Intentions ~
This form of Domination causes the victim to always act in the best interest of the user similar to a blood bond.
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