Dynasty Warriors
There is a thin line between a great fighter, and a good one. But the diffrences between a fighter up to par, and one that has hit a huge double bogey is very obvious. And I'm sad to say that Dynasty Warriors has hit +5 for this hole. Dynasty Warriors is Koei's attempt to capitalize on the popularity of the fighting genre. More accurately, the Soul Blade-esque genre. The smell it emanates in doing so resembles something like Big M's gym socks after six weeks of continual use. Bringing no innovation and little gameplay to the table, it is hardly worth a gamer's time. Except Pick n' Save rents games for 99 cents, so I picked up a copy.
It has a decent amount of charcters, each with his or her own unique weapon. Nothing good, nothing bad here, just medicore. The entire basis of the "plot" *laughs at the thought of fighting game plots* is set on the very historic location of feudal Japan, a time when Samurai ruled the high seas, and pirates died to protect their lords. And Koei is the company to try to incorporate this type of setting, considering their extensive line-up of feudal Japan era military simulators. And while not very graphic intensive, it manages to bring the feeling that the land of the rising sun brings to you very well indeed. One of the few feats the game actually accomplishes. But a game is hardly the sum of it's setting, and this is where the game begins to go down hill.
But the key to a good fighter is not any of the things mentioned above. No, the key is simply the gameplay. More specificly the way you accomplish the moves given to you. In this area, Dynasty Warriors fails horribly, giving us two attack buttons out of the eight that good be used. All combos are based on these two buttons, as are specials, so each charcter has maybe five combos at the most, and one super. The problem with the super is that you can assign it to one of the R&L buttons ala Toshinden. This seriously ticks me off, because the minute your super bar fills up you can unleash unholy terror upon your opponent, instead of endlessly trying to get the comboniation of buttons right. Besides, the supers are quite unspetacular, usually involving a couple of light beams flashing off your charcter's weapon, and a flashy combo. Nothing special, unlike a good old combo filled Capcom game, mmmmmmmmmmm.
The action is also very slow-paced, with long periods (for a fighter) of inactivity at a time. Koei should really stick to strategy games of that familar historic setting, but I hear Destrega calling for my critical eye. Maybe they should look into getting the dropouts of Namco.
Gameplay
Crapola! Combos take about three seconds to take effect after you do the button smashing thing, meaning your pretty much dead by the time you complete it. That is, if your low on life. On the other hand, some of the specials do look pretty decent, but only a few. Supers also don't do much more damage then a normal one, uless of course you have only half your life gone. Then they suddenly kill you.(1/10)
Sound
Only medicore in this game. The swords go clank! The clubs go thok! And all the weapns make a satisfying sound when why connect with the opponent. What more could you possibly ask for?(5/10)
Graphics
It's no Tekken 3, but it will do.(5/10)
Fun
A slow-paced, button smashing figter? Nuff' Said.(3/10)
Extras
Points for including hidden charcters. Still, it's no Tekken 3 in this department either. Nice feel to the setting adds a nice touch. Real nice design on the weapons, and charcters. Little to no story involved. Not one for the RPG freak that needs a good story while playing his game.(5/10)
Final Score:(3/10)
Mark Masterson
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