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Frawds

Frawds come from the planet Tolkeen in the Boltrue sector. Tolkeen is located in the JRR system. The Frawds evolutionary history is very similar to humans, only their planet has double standard gravity, thus they are short, stocky and very strong. The Frawd home planet is very mountainous, with forest in between. Much of their history, before republic scouts discovered them, involves great wars between kingdoms. Once they were introduced to galactic society, corporations opened up mines on Tolkeen, after many of the Frawd's resources had been drained, they closed off their planet from corporate plundering, and now locally run the few remaining productive mines. The metal from their planet, which is used for armor casings, is sold to independent contractors, who use it for more unlawful purposes. The Frawds (while not publicly) are aligned with the rebel alliance.

Average frawd- Dexterity 1D+2, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 4D+1, Technical 2D

_Frawds

Attribute dice: 12D

Dexterity 1D-2D+1

Knowledge 2D-4D

Mechanical 1D-3D+2

Perception 2D-4D

Strength 3D-5D

Technical 2D-4D

Move: 7/9

Size: 1-1.2 meters

Special abilities:

Strength: When a character is created get an extra attribute dice only to be put in strength

High gravity: Frawds suffer no move penalty when on a high gravity world. However, they are -1D to everything on extremely low gravity planets.

Adrenaline: Frawds have incredibly large adrenaline glands. When the game master thinks it is appropriate a frawd can get a extra dice to strength maneuvers.

Drug tolerance: can not become drunk. Gets an extra dice when trying not to succumb to drugs or toxins.

Story factors:

Hate- Frawds hate tall species

war like- for some unknown reason Frwads like to fight and will jump into one without clearly thinking