Lirquel
The lirquel come from Torfes which serves as a border
between the outer rim and wild space. The imperial
scout ship that landed on this planet did not realize
that the Lirquel were there. This is because the Scout
Ship landed on the plains, and the Lirquel live in the
huge forest, which are too dense to land a ship in. The
Lirquel made first contact with the Kyat Hellions merc
unit, and signed a treaty with them. The treaty stated
that the mercs would not reveal the Lirquel homeworld,
and that they would provide protection for the species.
In return, the Lirquel would supply the mercs with
troops. The Lirquel chosen to fight with the mercs
consider it a great honor and our proud to leave. The
Lirquel our humanoids. Their bodies are covered with
fur, and they have a bushy tail. Lirquel have pointed
ears which stand straight up on the top of their head.
The most unusual thing about Lirquel is their fur. It is
naturally camouflaged, and is patterned similar to
camouflaged fatigues. The Kyat Hellions has spilt, and
one part has joined the rebel alliance. Because of that
there are several Lirquel in the rebel alliance.
Aveage Lirquel-Dexterity 2D+1, Knowledge 2D, mechanical
1D+2, Perception 3D, Strength 2D, Technical 1D
Gamemaster notes: an adventure could be designed around
the players keeping the empire from finding out about
where the lirquel come from.
Lirquel
Attribute dice: 12D
Dexterity 2D/4D+2
Knowledge 2D/3D+2
Mechanical 1D/3D+2
Perception 2D+2/5D
Strength 2D/4D
Technical 1D/3D
Special abilities:
Camouflage fur: Provides +2D to sneak in a jungle or
forest environment.
Climbing Claws: The Lirquel's climbing claws add +2D to
climbing, they can also be used as weapons causing
Str-+2 damage
Hearing: Lirquel get +1D when searching by hearing
Story Factors:
Protectiveness: The Lirquel are protective of their
homeworld and where not reveal its location, even under
torture.