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Weapons/Armor/Items

Weapons

Avenger Blade HR3 DE3(unbreakable)
Kusari Gama#K081 |HR:6 | H:2 | DE:6 | Lasts Forever |+1APT with a -15 HR
Zweihander | #K078[#SV3] | HR:6 | H:2 | DE:8 | Lasts Forever
LongSword HR6 DE4 #K027
LongSword HR6 DE4 #K023
-Both enhanced by Kai Ozma
(both break 2/26/01)
Kn036 Two Handed Sword Enhanced +7HR +7DE (wearing)
Blessid Claymore +10HR +7DE, +1HR/DE vs evil (wielded)
Kn037-Kn038 2 Spiked Ball and Chains Enhanced +6HR +6DE (wearing)
Broken Blue Blade: A blue longsword. The tip is broken off and the hilt is missing.-3 HR, +1 DE. Cannot be broken any more than it already is broken. Must be used in lieu of any other weapons in quests run by Solomon Cage IV. Owner may not give it away or sell it. #SC01001BM
Arxlanzer: +12de +12hr 2 handed unbreakable Speed of Light: Being made of the fabled myrolite, and by the goddes of light.. the blade has great speed and resiliance, giving it's holder +1 apt with the sword. CONSTANT
ArchSlash: The sword shines brightly with the essence of light from within the myrolite, engulfing the blade in holy power. Then the power is dispersed from the blade in a huge rush toward enemy to slam into thier esssence, hindering them from the assault. Roll to hit, hit save cut in half. Deals 7d10 de. Costs 55pp, OFFENSIVE
Savage Touch: The first of the four enchantments this ominous-appearing blade wields within itself, this blessing safe-guards and secures this powerful artifact from falling into the wrong hands. The Golden Myrolite Zweihander can only be wielded by those of the original Trinity of Light -- Cyan, Areon, or Orion. When another attempts to wield the Zweihander, the blessed enchantment activates, and the Angelic Winged crossbar retracts, lowering to surround the hilt to the wielder's grasp, giving the wielder a two-second chance to drop the blade before the bladed crossbar abruptly spins violently, intending to sever the wielder's hand. This deals 2d35DE and removes the wielder's hand causing it to be severed and forcing the holder to drop the blade. The hand will remain absent for 6 months IRL or until the goddess of light or healing fixes it. CONSTANT
Final Judgement: When Areon, Orion, and Cyan put their weapons blessed to them by the goddes of light together. They complete a triangle of spirit in which has been enstilled in each of them, outward thier core of the triangle a rift opens, enveloping them and all of thier agressors. During this time, they become immobile.. making the oppennents unable to use any defensive move or spell. In which Areon, Orion, and Cyan may each get a free turn upon all oppenent with no hitroll needed. Takes up each of Areon's, Cyan's, and Orion's offensive turn. 200 pp, OFFENSIVE

Armor

MediumShield HS4 DEF2 #MdSi0001(breaks 2/19/01)
FullShield HS5 DEF2 #FlSi0019 (breaks 9/24/01)
Kn035 Full Platemail Enhanced +8HS -4DE
Knight Bracers +2 DEF SV88- Lasts Foreverwearing)
Myrolite Armor:HS5 DEF3 (unbreakable)
Cloak JI-0037(wearing) +1 HS
Holy Bracers: +4HS +1DEF total (Does not go above caps) Unbreakable, Lasts Forever. Cannot be alterd or enhanced. MC#1297
Constant: Forged by holy energy, these constantly enstill stamina and life into their wearer. Wearer receives +2SD, and regenerates 2LP a turn. Can only be passed onto another being of holiness through own will. It lets out its own holy aura, blinding and numbing those of evil when faced to Orion. So, when evil beings are attacking Orion in ill contempt.. they receive the following.
Lawful Evil: -1 hr/hs
Nuetral Evil/Chaotic Evil: -2 hr/hs
Pure Evil: -3hr/hs -1 de, +1 de from Orion
Ability: "Blessed Protection: At any time, Orion may channel the holy energy within to call upon a magical sheath of energy to cover him. This shall have a total of 50LP and must be destroyed before he can be harmed physically or magically. (Mentally is allowed). He may only attack physically and mentally, any magic done shall result in it striking him, since it wouldn't pass the sphere. Costs 85PP per use. Can be used 2 times a battle.
Veil of The Holy Guardian: +1 HS
Enwrapping of Holy Fire: When this cape adorns the shoulders of one that is good of heart, it flares brightly.. enwrapping the wearer in flames of holiness. Though it can be dispersed and called upon at the wearer's command. When activated, any who attack the wearer of this cape physically shall be burnt from the heat, causing them to suffer a 3 lp loss, 10 lp if the attacker is of evil nature. There is no dodges or redirections of this damage. CONSTANT
Unicorn's Energize: One of the blessings placed upon this cape was that the hairs placed within held great magical energies. After a fight (CARP), in which Orion has used pp, he regenerates 5 pp per minute until he reaches half of that which he used. ( IE if Orion uses 250 pp during a CARP, he regenerates 125 pp) CONSTANT
Eternal Healing: Another of it's blessings have been placed upon the unicorn's hairs, it can concentrate upon the power to release a big rush of healing energy into the wearer from the unicorn hairs. This restores 3/4 of the wearer's lp. Can NOT be used during battle. Costs 85 pp. DEFENSIVE
Eruption of Flame: The veil engulfs Orion's whole frame, flaring brighter than ever as it gathers the holy energy. Then in a quick surge, it bursts out from Orion sending a wave of Holy Fire in all directions from his body. Roll to hit with +15, in which all beings of evil suffer 4d15 DE. Costs 150 pp. Once per battle OFFENSIVE

Items

Cross of Lomon #BM01001 (grants wearer 2 LPs regeneration per round, has LP of 50. when granted 50 lp, it is destroyed, or if 50 lp is taken by the cross, it is destroyed)
Pendent of the Stars-+2 LP regenerated per round naturally when worn-Reg#RP0008 (wearing) Healing Potions #7235-7239(5-each restores 10 lp)

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