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Tetris


Originally created in 1984
Designer: Alexey Pajitnov

History:
Tetris is by far one of the most famous and widely recognized puzzle games ever made, and one of the few true creative ideas to come from Russia in its time. Creator Pajitnov, a computer programmer, first developed it on a Russian computer system called Elektronika when he was working at the University of Moscow. Soon afterwards, it spread among the small community in Moscow that owned computers, and slowly began to gain notice outside Russia as well. Because of the communist-socialist structure still dominant in Russia at the time, Pajitnov could not get it patented; it wasn't until 1996 that he was finally able to establish full rights to his creation, and he did make some fortune out of it then. Within this time, various versions of the game began to appear on the market, and spread the popularity of Tetris worldwide.

The shapes here are called tetrominoes, and they sure are quite fun to try and assemble.

Besides being one of the most excellent games around, Tetris is also a perfect reflection of the human condition. We try to set things up in as perfect a manner as possible, but then we slip, and are racing to fix things. But by then, the cancer has begun to spread, and we do our best to slow things down.

Atari's Tetris

Produced in 1988

Production staff:
Project leader: Kelly Turner
Programmers: Norm Avellar, Kelly Turner, Ed Logg
Video graphics: Kris Moser
Software engineer: Doug Snyder
Technician: Glenn McNamara
Audio: Brad Fuller

History:
With Tetris already taking the PC world by storm, it was only a matter of time before arcade game designers would think to cash in on this wonderful game as well. Atari did just that, producing one of the first coin-op versions, and soon everybody was enjoying themselves at the arcades as well as on the computer. What made this version unique was the simultaneous two-player action, providing the excitement of competition. When just one person is playing, the other well serves to provide statistics.

I personally consider Atari's take one of the best, because of the challenges it features, such as singular gray bricks that can appear at any given moment on some stages and either help or hinder your progress, rising-but-incomplete lines, and even the parts where you need to work your way around the high-score initials current stores in the database while the game is switched on! This is just what makes Atari's version one of the most engaging of all time.

Sega's Tetris

Produced in 1988

This is even closer to the original's approach, which did make use out of pictorial backgrounds as it was developed. Points earned are more for clearing lines than they are for just placing the tetrominoes in certain positions. The game can go on until 999,999,999 points, 999 lines, and 99 levels are passed.

Video links: part one, part two.

Sega's 1999 update of Tetris

Produced in 1999

An updated version featuring semi-3D graphics and animal mascots to accompany the action.

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