Zuma
Manufacturer: Pop Cap games, 2003
Description:
In this color-matching game, you control a stone frog idol firing
balls from its mouth, and the idea is to eliminate all of the balls
rolling around the screen along a given path (the path is clearly
visible in all of the levels except for the last level) with other
balls before these balls reach the yellow skull structure, which
will open to varying degrees as a warning of oncoming balls. The
player can carry two balls at a time and can switch at any time by
pressing the right button. As soon as one ball falls into the
skull-shaped pit, the rest follow and the player loses a life. To
prevent the balls reaching the skull, you can eliminate the balls by
firing a colored ball from the stone frog idol's mouth towards the
chain of balls that will continue to push forward until the player
fills the yellow bar, which is when the balls will stop producing
off-screen. When three or more of the same color come in contact,
they explode, possibly triggering other explosions as part of a
chain reaction. The level is completed when after the bar is filled,
the player eliminates all of the balls on the screen.
It's also available in special deluxe format.
The game is similar in some ways to Mitchell Corporation's Puzz
Loop.
Tips:
To strike coins appearing at key points of the screen for extra
points, there needs to be a clear gap in which to fire between
balls.
Zuma's Revenge
Manufacturer: Pop Cap games, 2009
Description:
In this sequel, there's more intense action, and even some stages on
which you can control the stone frog idol to jump between at least
two positions, not unlike how a real frog might jump across lily
pads in a pond. The color palettes are even better than the first
game, detailing the different colors of the balls perfectly.