|
**The text for this special class comes
largely from the 1st-Edition Unearthed Arcana. It has
been specifically tweaked for the new version of D&D and adjusted
slightly as I saw fit. This special class supercedes the prestige class of
the same name in the Sword & Fist supplement sourcebook.
THE CAVALIER’S HONOR
The cavalier must
follow a code of conduct and ethics, seeking to sustain virtues and
chivalry. Upon being sworn to
knighthood (by a cavalier of at least 2 levels higher, in a ceremony as
simple as a dubbing with the sword or a full ritual of fasting, vigil,
sacred vows, and celebration), the cavalier must pledge himself to this
code. Failure to sustain the oath
is not sufficient reason to revoke knighthood, unless the order or liege
lord of the cavalier specifically demands such.
In the latter case, the cavalier becomes a mere fighter, having
lost his honor.
This honor is won or
lost not by the letter only, but by following the spirit of the code.
A cavalier who retreats from battle, even to save fellow party
members has violated his duty.
Similarly, one who dons leather armor to infiltrate a thieves’ guild to
affect a rescue would be guilty of dishonor for his sly, underhanded
approach. The code is exacting and
demanding, and only the most noble, the most honorable, can achieve this
level of personal glory.
VIRTUES
CODE OF CHIVALRY
|
Many
lands produce the chivalrous fighter who stands tall in the saddle, proud,
lofty and dignified…or maybe just pompous, cocky and highbrow, the rich and
the pampered fighters standing above the average militiaman. As the
dignified, aristocratic, rooster-chested knight is to the common fighter, so
the cavalier is to a paladin. The paladin is a holy warrior who champions
the causes of his deity. The cavalier is an aristocratic, self-absorbed,
frilly paladin with not so many ties to his deity as to his horse. He
wantonly struts his presence about the streets of town, thumping the heads
of those men who do not tip their hats to ladies. He is chivalry incarnate
with the power and/or authority of religion behind him.
A cavalier is supremely engrossed and
obsessed with form and image. Image is everything, and he will rarely
willingly associate with beings below his lofty station. He prides himself
in his embossed, gilded, sparkly plate mail, and cringes every time it
receives a ding or a spot of blood. He may cry “death before dishonor,” but
to many commoners, his rally cry should be “vanity before victory” or “form
before function.” To them, the cavalier’s pomp and circumstance is a bunch
of hooey, a vain self-aggrandizing and a narcissistic show of elitism.
Inwardly, the cavalier knows better, and he proves himself in every
conflict. He is as capable on the battlefield as in the high courts of
kings.
Adventures:
Typically, only a warrior of noble or aristocratic lineage may become a
cavalier for his temple, though on rare occasions someone of lower classes
may be sponsored by a higher authority or greater station. A cavalier seeks
glory in the adventure, both for himself and for his church, and often in
that order. He seeks to empower himself as well as the realm of his
temple. He seeks the ignoble and heinous to destroy, the damsel to rescue
and woo, and the battle above all, but he never regards his actions as
“adventuring,” for that is common and beneath him.
Characteristics:
Ultimately, a cavalier is the embodiment of all that is noble and honorable
(as distinct from the paladin, who embodies all that is righteous and
holy). He must be in service to some deity, noble, knightly order, or
special cause. He must always place honor, bravery, and personal deeds in
the forefront of his activity, and must adhere to a code of chivalry (see
sidebar).
Cavaliers are consummate horsemen,
virtually born and bred to the saddle. Their riding skills are second to
none, and combat maneuvers from horseback come second nature to the
cavalier. Armor to the cavalier is as much a badge of station as it is a
means of protection, and he will seek only the very best and finest-quality
armor that he is able to own. In this endeavor, appearance is as important
as function (and sometimes more), so engraving, inlaying, and decoration
will always be sought, even at the cost of durability or magical
enhancement.
Station is extremely important to the
cavalier, and those beneath his own station are expected to acquiesce while
he likewise defers to those above his station. The cavalier expects full
hospitality—food, lodging, and whatever else is needed within reason—from
all other cavaliers of the same alignment. Such hospitality is likewise due
from all gentle, noble, and royal households according to their
relationships between various political divisions.
Alignment:
Cavaliers are always lawful, and nearly always good, though a few are evil
or neutral to good and evil. Evil cavaliers often employ poison (something
a good cavalier would never do), do not retain the protection from fear,
and are free to ignore the obligation of hospitality. The device of an evil
cavalier is made known throughout the land, and good cavaliers are duty
bound to hunt down and destroy evil cavaliers.
Religion:
A deity’s calling is normally the reason a cavalier engages his lance and
his sword, but not always. Some cavaliers work superciliously of religion,
considering the temples for the weak and lowly. These are usually of the
noble born and the stuffy, upper-crusty social castes. Those who are
associated with a church must adhere strictly to the patron deity’s
alignment and follow all rules of that religion. Their conquests sometimes
are consciously for holy and righteous purposes, but even then a cavalier
might use them merely for self-advancement.
Background:
Most cavaliers are members of the elite social upper classes, though a few
are raised to holy knighthood of fiat by the will of a well-connected
sponsor or reigning authority. As a member of the social upper classes, the
cavalier has a coat of arms and armorial bearing. This bearing is the
device worn upon the cavalier’s shield to identify him on the battlefield
and in tournaments. (In tournament, the shield may be covered with dark
hide to keep the user’s identity unknown, hence a “black knight.”) The
armorial bearing may be kept covered while traveling, but is always revealed
when an encounter occurs with creatures that might understand the import of
such a device. In addition, he may fly a pennon on his lance while in
battle, and a duplicate of this battle flag may be held by any retainers he
has. If either flag is lost, dishonor ensues, and the cavalier makes every
effort to regain it.
Races:
Cavaliers are found among humans, elves and half-elves, and practically
never from any other race. The importance of wealth and station, and the
raising of appearance over function do not settle well with the other races,
which place little value in pomp and circumstance.
Other Classes:
Foremost, all whom the cavalier deigns to associate with are expected to
follow him. End of discussion. Their class is not nearly as important as
their submission. The cavalier will associate with other classes freely, if
the individuals are of impeccable character and of at least some means and
influence. It helps immensely that the cavalier knows the other characters’
fathers and lineage, or spent their childhood together. Perhaps the only
class that a cavalier has real problems associating with is the rogue, who
excels in all that is sneaky, underhanded, and otherwise diametrically
opposed to the cavalier’s values.
Abilities:
A cavalier is perhaps the most well rounded class, equally emphasizing
strength, dexterity, constitution and charisma. The body is paramount and
as the cavalier continually trains, his physical abilities increase at an
accelerated rate. Of course, a strong wisdom will aid willpower saves and a
strong intelligence will result in more and stronger skills.
Hit Die:
d12
Restrictions/Requirements:
Must be of the social upper classes (unless the DM allows the character to
be sponsored); cannot multi-class.
Skill Points/Level:
At first level: (4+INT mod) x4 (+4). Thereafter: 4+INT mod (+1) per level.
Skills:
Appraise, Balance, Concentration, Craft, Diplomacy, First Impression, Gather
Information, Handle Animal, Intimidate, Jump, Knowledge (history), Knowledge
(local), Knowledge (nobility), Profession, Ride, Search, Sense Motive, Spot,
and Swim.
Starting Gold:
6d10 x 10.
Armor & Weapon Proficiencies:
True to the particular nature of a cavalier, only certain weapons are worth
the cavalier’s time to learn. Some weapons are preferred over others, and a
cavalier will seek to possess and wield these weapons first: lance,
longsword, broadsword, bastard sword, shortshord, light mace, light flail,
military pick, dagger, scimitar, and javelin. In addition, elven and half-elven
cavaliers will prefer to use a composite shortbow. A cavalier is not
proficient with any other weapons, so strong is his preference with these.
Weapons that deal out damage from a distance (including pole arms, missile
weapons, and the two-handed greatsword) call into question the cavalier’s
personal bravery and violate the chivalric code. Cavaliers enjoy certain
benefits from focusing only on certain weapons, gaining bonuses to attack
from the saddle as shown in the following table. The lance is the
cavalier’s preferred weapon and will never be without one if possible, and
all other weapons are equally secondary.
The cavalier is proficient with all
types of armor and all shields, but equally particular with what he wears.
Not only will the cavalier seek to possess the finest available armor,
placing appearance before function, but he is also quite particular as to
the type of armor, regardless of its quality or beauty. Full plate armor is
the cavalier’s first choice; other preferences ranking beneath that are (in
order of desirability) plate mail, banded or splint mail, chain mail, scale
mail, and ring mail. Leather, studded leather, hide and padded armor are
the dress of thieves and peasants, and as such are beneath the cavalier’s
station, and the cavalier will not wear these types. He will go unprotected
before wearing something so lowly. This list of preferences applies even in
the case where magical enhancements are concerned, so that chain mail, +2
will not be worn if non-magical splint mail is available.
The Cavalier’s Table
Lvl |
Title |
Base Attack |
Fort |
Ref |
Will |
Class Feats |
1 |
Armiger |
+1 |
+2 |
+0 |
+0 |
|
2 |
Scutifer |
+2 |
+3 |
+0 |
+0 |
Combat
Expertise; Expert Rider |
3 |
Esquire |
+3 |
+3 |
+1 |
+1 |
Accelerated
Ability Increases; Vault into the Saddle; Mounted w/sword, +1 |
4 |
Knight Errant |
+4 |
+4 |
+1 |
+1 |
Unicorn Mount
(female cavalier only) |
5 |
Knight Bachelor |
+5 |
+4 |
+1 |
+1 |
Burst of Speed;
Mounted w/other weapon, +1 |
6 |
Knight |
+6; +1 |
+5 |
+2 |
+2 |
|
7 |
Grand
Knight |
+7; +2 |
+5 |
+2 |
+2 |
Mounted
w/lance, +2 |
8 |
Banneret |
+8; +3 |
+6 |
+2 |
+2 |
Hippogriff
Mount |
9 |
Chevalier |
+9; +4 |
+6 |
+3 |
+3 |
Mounted
w/sword, +2 |
10 |
Cavalier I |
+10; +5 |
+7 |
+3 |
+3 |
|
11 |
Cavalier II |
+11; +6; +1 |
+7 |
+3 |
+3 |
Mounted w/other weapon, +2
|
12 |
Commander |
+12; +7; +2 |
+8 |
+4 |
+4 |
Pegasus Mount |
13 |
Colonel |
+13; +8; +3 |
+8 |
+4 |
+4 |
Mounted
w/lance, +3 |
14 |
General |
+14; +9; +4 |
+9 |
+4 |
+4 |
|
15 |
Marshal |
+15; +10; +5 |
+9 |
+5 |
+5 |
Mounted
w/sword, +3 |
16 |
Lord
of Stallions |
+16; +11; +6;
+1 |
+10 |
+5 |
+5 |
Griffon (or
giant bird of prey) Mount |
17 |
Lord
of the Fight |
+17; +12; +7;
+2 |
+10 |
+5 |
+5 |
Mounted w/other weapon, +3
|
18 |
Lord
of the March |
+18; +13; +8;
+3 |
+11 |
+6 |
+6 |
|
19 |
Lord
of Battle |
+19; +14; +9;
+4 |
+11 |
+6 |
+6 |
Mounted
w/lance, +4 |
20 |
The
King's Right Arm |
+20; +15; +10;
+5 |
+12 |
+6 |
+6 |
Dragon Mount
|
Horse Sense:
A cavalier’s knowledge of horses (and at higher levels, other mounts) allows
him to estimate the relative worth of a steed. A cavalier can examine any
mount and determine if it has low worth (one-third or fewer of the maximum
possible HP for the creature), average worth, or high worth (two-thirds or
more of the maximum possible HP). Any steed selected by a cavalier will
have +2 HP per HD (up to the maximum available). The cavalier’s Appraise
checks are at +4 when dealing with mounts for which he is knowledgeable.
Tall in the Saddle:
All cavaliers are virtually born and bred to the saddle. A cavalier is 70%
unlikely to be thrown from the saddle, and 70% unlikely to be injured if his
mount falls. These chances increase by 2% for each level gained, up to 100%
at 16th level. Further, the cavalier gains a +2 bonus to his
Ride skill check whenever he uses the Mounted Combat feat to negate a hit
his mount takes in combat.
Remain Conscious:
A cavalier has a tenacity of will that supports him even when things look
bleak. When his hit points are reduced to 0 or below, he may still take one
standard action on his turn every round until he reaches –10 HP and dies.
He may not attack with this action, but may engage in nearly any other
activity possible.
Mind of Steel:
Cavalier’s are immune to fear, whether mundane or magical in nature.
Further, good-aligned cavaliers radiate a protection from fear in a
10’ radius that gives all allies within this area a +4 morale bonus to their
Will saves versus the same source of fear, whether mundane or magical. In
addition, the cavalier is +10 to his Will saves versus any sort of
mind-affecting spell or spell-like ability. He is also +2 to his Will saves
to disbelieve illusions.
Mounted with Lance:
When mounted, the cavalier gains the listed bonus to attack and damage with
the lance, his foremost weapon of choice. This bonus does not help negate
damage reduction.
Combat Expertise:
At 2nd level, a cavalier gains free use of the Combat Expertise
feat, and may trade any number of his attack bonus, up to +5, and may add
that number to his Armor Class. This represents his increased ability to
parry attacks from his opponents.
Expert Rider:
The cavalier gains a competence bonus to his Ride skill equal to ½ his
level, rounded down.
Accelerated Ability Increases:
Beginning at 3rd level, and for every three levels thereafter,
the cavalier may add one point to an ability score. This ability score gain
takes the place of the standard ability score increase for PCs as given in
the Player’s Handbook. The cavalier’s ability score increases,
however, must be added only to Strength, Dexterity, or Constitution, and
they must be added in such a way that the three scores eventually become
equal. The cavalier will exercise those areas where he is deficient,
determining to better himself in that area first. Thus, if his scores were
STR-16; DEX-14; CON-17, he would add a point to Dexterity at 3rd
level and again at 6th level to make it equal with his Strength.
Then at 9th level, he would add a point to either Strength or
Dexterity, and at 12th level a point to the other, making at this
stage all three abilities equal at 17. At 15th level, he would
add a point to whichever ability he desired, keeping the three within a
single point thereon.
Vault into the Saddle:
At 3rd level, the cavalier can vault into the saddle of his mount
even while wearing heavy armor and have his steed underway in a single
round. Normally, mounting a horse in heavy armor takes several rounds
without assistance, or a couple (at best) with help.
Mounted with Sword:
When mounted, the cavalier gains the listed bonus to attack and damage with
one sword (longsword, broadsword, bastard sword, scimitar, or shortsword),
which becomes his second “weapon of choice.” The chosen weapon for the
initial bonus at 3rd level must also be the weapon that receives
subsequent bonuses. This bonus does not help negate damage reduction.
Unicorn Mount:
A female cavalier of 4th level can tame, handle and ride a
unicorn as a steed, if one is available. The unicorn will regard the
cavalier as a trusted friend and ally, vowing to serve faithfully. But,
considering the nobility of the creature, any maltreatment will surely be
seen as a breach of that trust and will bring judgment upon the cavalier.
Burst of Speed:
The cavalier can urge his mount to greater than normal speeds. This ability
doubles the distance of the mount’s normal charge movement. This ability
can be used once per day without penalty to the mount. Each additional use
of the ability in a single day requires the mount to make a Will save DC 20
immediately after the conclusion of the additional charge; failure results
in the mount taking 2d6 points of damage.
Mounted with Other Weapon:
When mounted, the cavalier gains the listed bonus to attack and damage with
one other preferred weapon (light mace, light flail, military pick, dagger,
or javelin), which becomes his third “weapon of choice.” The chosen weapon
for the initial bonus at 5th level must also be the weapon that
receives subsequent bonuses. This bonus does not help negate damage
reduction.
Hippogriff Mount:
A cavalier of 8th level can tame, handle and ride a hippogriff as
a steed, if one is available. The hippogriff will regard the cavalier as a
trusted friend and ally, vowing to serve faithfully. But, considering the
nobility of the creature, any maltreatment will surely be seen as a breach
of that trust and will bring judgment upon the cavalier.
Pegasus Mount:
A cavalier of 12th level can tame, handle and ride a pegasus as a
steed, if one is available. The pegasus will regard the cavalier as a
trusted friend and ally, vowing to serve faithfully. But, considering the
nobility of the creature, any maltreatment will surely be seen as a breach
of that trust and will bring judgment upon the cavalier.
Griffon (or giant bird of
prey) Mount: A cavalier of 16th level
can tame, handle and ride a griffon or giant bird of prey as a steed, if one
is available. The griffon or giant bird of prey will regard the cavalier as
a trusted friend and ally, vowing to serve faithfully. But, considering the
nobility of the creature, any maltreatment will surely be seen as a breach
of that trust and will bring judgment upon the cavalier.
Dragon Mount:
A cavalier of 20th level can handle and ride a dragon as a steed,
if one is available. He can hardly tame the dragon, though, as the dragon
considers itself infinitely superior in all respects. The dragon sees that
it is acquiescing to the cavalier, and will likely manipulate the cavalier
to accomplish its own goals. No dragon will allow a rider of a differing
alignment, and in time (if the cavalier is adequately malleable), the two
may become true friends and allies instead of competing but harmonious
headstrong entities in a flying tangle of scale and steel. Considering the
nobility of a dragon, any maltreatment will surely be seen as a breach of
its trust, and it will likely abandon the cavalier for smaller infractions,
or turn on him for graver offenses.
|