REGIONAL BENEFITS
In the Lorenvale campaign, all starting characters are assumed to speak the Common tongue, but any player may choose to omit this fact from his PC, if he wishes. Characters may receive a bonus regional language IF their INT score is 12 or above. This bonus language is in addition to any racial or class language they may receive, and the total number of languages known (including the bonus) may not exceed the maximum allowed by the core rules. All characters are also assumed to know how to read and write these languages unless the PC is deemed illiterate.
The regional feat is a bonus feat additive to all others and may not be chosen outside of character generation. It represents some unique advantage that the PC gains from being born in a given region.
The regional skill grants a +4 bonus to the chosen skill regardless of whether it is a class skill. A skill may not be selected that is forbidden by class restrictions.
The regional equipment is a single item or set of items that the PC owns as he begins his adventuring days. He does not need to “pay” for these, so any starting gold is free to be spent on other purchases. Items marked with an asterisk (*) are masterwork items. You may choose to sell your bonus equipment at 50% of its listed cost, if you would rather have extra gold instead.
Region |
Languages |
Feats |
Skills |
Equipment |
Baklunish Empire |
Ancient Baklunish Ulagha |
Blooded Horse Nomad Silver Palm |
Disguise Heal Spot Use Rope |
|
Barbaric Jungles |
Amedi Olman |
Blooded Foe Hunter Stealthy Survivor |
Climb Jump Swim Survival |
|
Bitter North |
Cold Tongue Elven Flan Gnome Halfling Orc Ordai |
Foe Hunter Strong Soul Survivor |
Hide Intimidate Listen Survival |
|
Bright Lands |
Ancient Baklunish Ancient Suloise Flan |
Mind over Body Survivor |
Craft (alchemy) Appraise Concentration Pick Pocket |
|
Celene |
Druidic Elven Gnome Halfling |
Forester Stealthy Treetopper |
Handle Animal Hide Move Silently Survival |
|
Dry Steppes |
Ancient Baklunish Old Oeridian |
Horse Nomad Saddleback Survivor |
Gather Information Search Sense Motive Survival |
|
Empire of Iuz |
Flan Infernal |
Mind over Body Thug |
Balance Escape Artist Intimidate Spot |
|
Lendore Isles |
Elven Lendorian Lendorian Elven Old Oeridian |
Discipline Forester Mind over Body Treetopper |
Intimidate Knowledge (nature) Move Silently Survival |
|
Northern Reaches |
Flan Halfling Orc |
Blooded Foe Hunter Horse Nomad Twin Sword Style |
Escape Artist Heal Search Tumble |
|
Old Aerdy East |
Elven Gnoll Gnome Goblin Halfling Old Oeridian Orc |
Artist Bullheaded Mercantile Militia |
Bluff Forgery Knowledge (any) Swim |
|
Old Aerdy West |
Nyrondese Old Oeridian |
Bullheaded Education Luck of Heroes Saddleback Street Smart |
Appraise Gather Information Handle Animal Sense Motive
|
|
Pomarj |
Draconic Goblin Orc |
Resist Poison Stealthy Thug |
Climb Intimidate Jump Tumble |
|
Sea Barons |
Rhopan |
Foe Hunter Resist Poison Silver Palm |
Bluff Diplomacy Listen Swim |
|
Sea of Dust |
Ancient Suloise |
Bloodline of Fire Mind over Body Survivor |
Concentration Handle Animal Heal Spot |
|
Sheldomar Valley |
Ancient Baklunish Dwarven Elven Gnome Keolandish |
Artist Bullheaded Courteous Magocracy Mind over Body |
Craft First Impression Profession |
|
Southern Nyr Dyv |
Ancient Suloise Druidic Rhopan |
Cosmopolitan Education Famous Mercantile Street Smart |
Diplomacy Knowledge (any) Perform Ride |
Light warhorse, bit & bridle, military saddle, & studded leather barding Longsword* or shortsword* Any two 2nd-level scrolls 300gp worth of gems |
Thillonrian Peninsula |
Cold Tongue |
Blooded Thug Strong Soul Survivor |
Balance Climb Survival Tumble |
Longbow* or mighty composite longbow (+2)
|
Tilvanot Peninsula |
Ancient Suloise Ferral Olman |
Discipline Resist Poison Stealthy Twin Sword Style |
Bluff Diplomacy Move Silently Sense Motive |
|
Western Nyr Dyv |
Gnome Halfling Rhopan Velondi |
Artist Discipline Education Forester Luck of Heroes |
Craft Gather Information First Impression Spellcraft |
|