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THE ABILITY SCORES DIVIDED

STRENGTH – Strength is divided into Power and Stamina.

DEXTERITY – Dexterity is divided into Reflex and Aim.  The average dexterity score is used to modify the Sleight of Hand skill check.

 CONSTITUTION – Constitution is divided into Resilience and Health.

 INTELLIGENCE – Intelligence is divided into Knowledge and Reason.  The average intelligence score affects the Craft skill check.

 WISDOM – Wisdom is divided into Willpower and Intuition.

 CHARISMA – Charisma is divided into Leadership and Charm.  The average charisma score is used to modify the skill checks for Diplomacy and Gather Information.  It also modifies the effective comeliness score for the character.

 COMELINESS – We feel that a person’s physical attractiveness cannot be considered an integral part of his charisma, and as the UA rules explain, a person’s charisma actually affects others’ perceptions of his comeliness.  (Besides, a separate comeliness score gives the female players certain bragging rights about their character’s attractiveness, so they understandably don’t want that score being “averaged” into their charisma.)

Comeliness is divided into Beauty and Make-up.  The average comeliness score is used to modify these skill checks: Diplomacy, Gather Information, and Perform.  It also modifies the First Impression skill check, a skill unique to the Lorenvale campaign.