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-PERFECT DARK-

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WEAPONS

Unarmed
Falcon2
Falcon2 (Silencer)
Falcon2 (Scope)
Magsec 4
DY357 Magnum
DY357 LX
CMP150
Cyclone
CallistoNTG
RC-P120
Labtop Gun
Dragon
K7Avenger
AR34
SuperDragon
Shotgun
Sniper Rifle
Mauler
Farsight XR-20
Reaper
Devestator
Rocket Launcher
Slayer
Combat Knife
Tranqualizer
Laser
Grenade
N-Bomb
Time Mine
Proximity Mine
Remote Mine

Unarmed

Total Shots: 0
Shots Per Round: 0
Secondary Function: Disarm
Comments: Unarmed is not real effective, but its a change to have a fist-fight once in a while.

Falcon2

Total Shots: 800
Shots Per Round: 8
Secondary Function: Pistol Whip
Comments: The Falcon2 reloads fast and it's a good weapon to always carry around.

Falcon2 (Silencer)

Total Shots: 800
Shots Per Round: 8
Secondary Function: Pistol Whip
Comments: The Falcon2 (Silencer) is nice and silent for sneaking up on people.

Falcon2 (Scope)

Total Shots: 800
Shots Per Round: 8
Secondary Function: Pistol Whip
Comments: The Falcon2 (Scope) has an additional scope so you can sniper people from a distance.

Magsec 4

Total Shots: 800
Shots Per Round: 9
Secondary Function: 3-Round Burst
Comments: The Magsec 4 is pretty effective and its secondary function works very well.

Phoenix

Total Shots: 800
Shots Per Round: 8
Secondary Function: Explosive Shells
Comments: The Phoenix's secondary function can make you suicide yourself, but it works great on enemys.

DY357 Magnum

Total Shots: 200
Shots Per Round: 6
Secondary Function: Pistol Whip
Comments: The DY357 Magnum doesn't have the best aim, but it's very effective and looks cool. It takes awhile to reload.

DY357 LX

Total Shots: 200
Shots Per Round: 6
Secondary Function: Pistol Whip
Comments: The DY357 LX is the same gun as the DY357 Magnum but with a different color.

CMP150

Total Shots: 800
Shots Per Round: 32
Secondary Function: Follow Lock-On
Comments: Always have the CMP150 on you. It shoots very fast and it reloads fast. It looks cool too.

Cyclone

Total Shots: 500
Shots Per Round: 50
Secondary Function: Magazine Discharge
Comments: The Cyclone isn't the best gun but it works well in just about any situation.

Callisto NTG

Total Shots: 800
Shots Per Round: 32
Secondary Function: High Impact Shells
Comments: The Callisto NTG is very useful and it's very quick. It's a gun you want to have handy.

RC P-120

Total Shots: 800
Shots Per Round: 120
Secondary Function: Cloak
Comments: The RC P-120 is VERY fast and it can just about kill anyone. It has a lot of bullets and the ability to cloak whoever's using it. It's one of my favorites.

Labtop Gun

Total Shots: 800
Shots Per Round: 50
Secondary Function: Deploy As Sentry Gun
Comments: The Labtop Gun is like another simulant. You can throw it somewhere and it'll shoot your enemies. One of my favorites.

Dragon

Total Shots: 400
Shots Per Round: 30
Secondary Function: Proximity Self Destruct
Comments: The Dragon has a good effect. It's bullets hit hard and it has the ability to explode when enemies come around your territory.

K7 Avenger

Total Shots: 400
Shots Per Round: 25
Secondary Function: Threat Detector
Comments: The K7 Avenger is VERY powerful and the ability to detect mines Dragons, or Labtop Guns is very useful.

AR34

Total Shots: 400
Shots Per Round: 30
Secondary Function: Scope
Comments: The AR34 is quite powerful, and is secondary function is useful.

Super Dragon

Total Shots: 400
Shots Per Round: 30
Secondary Function: Grenade
Comments: The Super Dragon is just like the Dragon but it's secondary function is different. It reloads fast.

Shotgun

Total Shots: 100
Shots Per Round: 9
Secondary Function: Double Blast
Comments: The Shotgun isn't very useful. It reloads very slow and the aim isn't the best.

Sniper Rifle

Total Shots: 400
Shots Per Round: 8
Secondary Function: Crouch
Comments: The Sniper Rifle is good for sniping but not useful in a fight. The secondary function is pretty much useless.

Mauler

Total Shots: 400
Shots Per Round: 20
Secondary Function: Charge Up Shot
Comments: The Mauler is cool looking and it reloads fast.

Farsight XR-20

Total Shots: 100
Shots Per Round: 8
Secondary Function: Target Locator
Comments: The Farsight XR-20 is one of my favorite guns. You can snipe out people, even through walls!

Reaper

Total Shots: 100
Shots Per Round: 8
Secondary Function: Grinder
Comments: The Reaper isn't too great. It doesn't have a good effect and it reloads slow.

Devestator

Total Shots: 40
Shots Per Round: 8
Secondary Function: Wall Hugger
Comments: If you're playing an explosive match, always remember the Devestator. It's a great gun and its secondary function is a great addititon to its already awesome grenade launcher.

Rocket Launcher

Total Shots: 3
Shots Per Round: 1
Secondary Function: Target Rocket
Comments: The Rocket Launcher doesn't have much ammo but it's a guaranteed kill!

Slayer

Total Shots: 3
Shots Per Round: 1
Secondary Function: Fly-By-Wire Rocket
Comments: The Slayer is a great addition to the explosive group. Have fun with it's secondary function!

Combat Knife

Total Shots: N/A
Shots Per Round: N/A
Secondary Function: Throw Poison Knife
Comments: It's fun to have a combat knife fight. It's very effective in a one-hit kill scenario.

CrossBow

Total Shots: 59
Shots Per Round: 5
Secondary Function: Instant Kill
Comments: The CrossBow reloads slow and it doesn't have a good effect.

Tranqualizer

Total Shots: 200
Shots Per Round: 8
Secondary Function: Lethal Injection
Comments: The Tranqualizer isn't one of my favorites but its cool. You can make people go on you side and kill your enemies in Solo.

Laser

Total Shots: N/A
Shots Per Round: N/A
Secondary Function: Short Stream Laser
Comments: The Laser has unlimited ammo but it's not that popular. It takes forever to kill someone with the Laser.

Grenade

Total Shots: 12
Shots Per Round: 1
Secondary Function: Proximity Pinball
Comments: The Grenade has a good effect. 4 second fuse or Proximity Pinball, you'll have a fun time throwing these things around!

N-Bomb

Total Shots: 10
Shots Per Round: 1
Secondary Function: Proximity Detenation
Comments: The N-Bomb is like the Grenade but when it explodes, a big black tunnel forms and whoever's inside it gets hurt bad!

Time Mine

Total Shots: 10
Shots Per Round: 1
Secondary Function: Threat Detector
Comments: If you're good at predicting where people will be and when, the Time Mine is for you.

Proximity Mine

Total Shots: 10
Shots Per Round: 1
Secondary Function: Threat Detector
Comments: It's always fun to have Proximity Mines in the game. The only down-side is that they can kill whoever threw them, not just the enemy.

Remote Mine

Total Shots: 10
Shots Per Round: 1
Secondary Function: Detenate
Comments: Not the best mine, but the Remote Mine is pretty useful. If your enemy doesn't see where you throw it, you'll have a good chance at exploding them.

WEAPONS - PERFECT DARK & GOLDENEYE 007

Some weapons in Perfect Dark are very alike to the weapons in GoldenEye 007. Here's some we managed to spot:

Falcon 2 (Silencer) - Silenced PP7
DY357 Magnum - Cougar Magnum
DY357 LX - Cougar Magnum
Combat Knife - Knife
PC-P120 - RC-P90
AR34 - AR33
Mines (timed, proximity, remote) - Mines (timed, proximity, remote)
Grenade Launcher - Grenade Launcher
Laser - Moonraker Laser
DY357 Magnum - Golden Gun

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