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What information do you have for the dark series?



Dark spells allow you to attack your enemies with dark-elemental properties*. As with any elemental spell, be careful on what you use it on, otherwise you may end up healing your enemy instead.

General spell statistics
CategoryElemental attacking
Elemental property dark
Magic attack power200,000
Effective onholy objects; ineffective on anything else
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 40,000 spell power
  3. Be able to pinpoint an exact location
  4. (optional)Be able to select an area [for mass-selecting purposes]
  5. Level must be higher than 15,000
  6. Magic must be higher than 300,000*
  7. Must be mostly evil or have a special ability to prevent you from using evil attacks [if good]
Equip effects**:Strength and attack go down; Magic and spirit go up a lot, and the rest remain the same
AP cost***84 trillion


Table Footnotes:
* These are all status terms. To learn more, go to this page.
** Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
*** AP cost is how many ability points the ability will take to learn. To learn more, see this page.

This table below describes the dark spell in very high details including the level-specific details.

LevelEffects when castedAverage damage*Root Value**Video downloads?***
1surroundings fade completely away leaving only the target; a scene of fires and devils appears; the devils start up a dance going around the target laughing evilly; bars of 403030-colored light come out from above and below the team starting with a 1-inch circumference remaining that size for a half a second then widening to 2 feet in 3 seconds; bar of light remains this way for 2 seconds then shrinks at the same rate it grew fading away in 2 seconds after 1 second of shrinking; devils and fires disappear; surroundings return to normal141,421,356 19/80500,000Not Yet
2Same as level 1 only with the bar of 403030-colored light widening to 3 feet200,000,0001,250,000
3Same as level 1 only with with 5 feet282,842,712 19/403,000,000
4Same as level 1 only with 7 feet400,000,0007,500,000
5Same as level 1 only with 8 feet565,685,424 19/2018,000,000
6Same as level 1 only with 10 feet800,000,00045,000,000


Table footnotes:
* The values indicated in here refers to having a maxed magic stat of 999,999,999. It also assumes no critical hits, the damage variation was always 1, and that the target has normal elemental defense to dark.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** Because multiple levels share the same spell effects, refer to the download of the lowest level in the group. Look at the Status bar of your browser to make sure it makes sense. If the video doesn't match the descriptions given [aside from the very minor differences like different colors used], alert me with a bug report so I know.
The "403030" is a color notation code. See This report for more information and how to find that exact color.
All decimals are rounded to the nearest common fraction. To explain what "nearest common fraction" is, see the FAQ page.

You might be thinking how you gain newer levels for the spell. Simple, use it enough and/or gain experience otherwise. If you're asking about getting holy2 from holy, the ability needs to reach a certain level. To get level 2, you need to get it to level 600. For level 3, you need level 3000, 15,000 for level 4, 75,000 for level 5, and 375,000 for level 6.

Footnotes:
* The 10 elements are explained in detail on This page.