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What information do you have for the fire series?



Fire spells allow you to attack your enemies with fire-elemental properties*. As with any elemental spell, be careful on what you use it on, otherwise you may end up healing your enemy instead.

General spell statistics
CategoryElemental attacking
Elemental property Fire
Magic attack power250
Effective onvery cold objects and things vulnerable to sudden temperature changes
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 400 spell power
  3. Be able to pinpoint an exact location
  4. (optional)Be able to select an area [for mass-selecting purposes]
  5. Level must be higher than 300
  6. Magic must be higher than 5000*
Equip effects**:Strength and attack go down; Magic and spirit go up a lot, and the rest remain the same
AP cost***1.2 trillion


Table Footnotes:
* These are all status terms. To learn more, go to this page.
** Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
*** AP cost is how many ability points the ability will take to learn. To learn more, see this page.

This table below describes the fire spell in very high details including the level-specific details.

LevelEffects when castedAverage damage*Root Value**Video downloads?***
1A 800000 flame appears over the target176,776 7/10400Fire3
Download size: 2144 bytes
full size: 1,154,560 bytes
2A FF0000 flame appears over the target250,000800
3A FF8000 flame appears over the target353,553 2/51700
4A FFFF00 flame appears over the target500,0003500
5A 00FF00 flame appears over the target707106 7/97200
6A 00FFFF flame appears over the target1,000,00015,000
7A 0080FF flame appears over the target1,414,213 9/1632,000
8A 0000FF flame appears over the target2,000,00065,000
9A 000080 flame appears over the target2,828,427 1/8135,000
10A 800000 flame appears over the target like fire 1-9 but moves around forming an x-shaped pattern with a line attaching the top and bottom; the fire expands outward then disappears4,000,000280,000Fire15
Download size: 5180 bytes
full size: 2,249,768 bytes
11Same as fire10, but with FF0000 as the color5,656,854 1/4575,000
12Same as fire10, but with FF8000 as the color8,000,0001,200,000
13Same as fire10, but with FFFF00 as the color11,313,708 1/22,500,000
14Same as fire10, but with 00FF00 as the color16,000,0005,000,000
15Same as fire10, but with 00FFFF as the color22,627,41710,000,000
16Same as fire10, but with 0080FF as the color32,000,00020,000,000
17Same as fire10, but with 0000FF as the color45,254,83440,000,000
18Same as fire10, but with 000080 as the color64,000,00080,000,000
19Surroundings fade to 1/2 normal brightness leaving the target affected by the fading; a 800000 fire appears over the target in a spherical shape; the fire sphere collapses to half the size then expands in a miniature explosion; surroundings return to normal90,509,668170,000,000Fire22
Download size: 6042 bytes
full size: 3,229,184 bytes
20Same as fire19, but with FF0000 as the color128,000,000350,000,000
21Same as fire19, but with FF8000 as the color181,019,335 59/6072,000,000
22Same as fire19, but with FFFF00 as the color256,000,0001,500,000,000
23Same as fire19, but with 00FF00 as the color362,038,671 29/303,200,000,000
24Same as fire19, but with 00FFFF as the color512,000,0006,500,000,000
25Same as fire19, but with 0080FF as the color724,077,343 14/1513,500,000,000
26Same as fire19, but with 0000FF as the color1,024,000,00028,000,000,000
27Same as fire19, but with 000080 as the color1,448,154,687 7/857,500,000,000
28Surroundings fade completely away leaving the target unaffected by the fading; a series of 8 rhythmic explosions with 800000 fire occur evenly spaced in 3 seconds' time; surroundings return to normal2,048,000,000120,000,000,000Fire34
Download size: 4793 bytes
full size: 3,747,840 bytes
29Same as fire28, but with FF0000 as the color2,896,309,375 3/4250,000,000,000
30Same as fire28, but with FF8000 as the color4,096,000,000500,000,000,000
31Same as fire28, but with FFFF00 as the color5,792,618,751 12/251 trillion
32Same as fire28, but with 00FF00 as the color8,192,000,0002 trillion
33Same as fire28, but with 00FFFF as the color11,585,237,502 24/254 trillion
34Same as fire28, but with 0080FF as the color16,384,000,0008 trillion
35Same as fire28, but with 0000FF as the color23,170,475,005 23/2517 trillion
36Same as fire28, but instead of 8 explosions in 3 seconds, it's 16 explosions in 6 seconds with a fire of the color 000080.32,768,000,00035 trillionFire36
Download size: 7419 bytes
full size: 5,534,208 bytes


Table footnotes:
* The values indicated in here refers to having a maxed magic stat of 999,999,999. It also assumes no critical hits, the damage variation was always 1, and that the target has normal elemental defense to fire.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** Because multiple levels share the same spell effects, refer to the download of the lowest level in the group. Look at the Status bar of your browser to make sure it makes sense. If the video doesn't match the descriptions given [aside from the very minor differences like different colors used], alert me with a bug report so I know.
The "800000" is a color notation code. See This report for more information and how to find that exact color.
All decimals are rounded to the nearest common fraction. To explain what "nearest common fraction" is, see the FAQ page.

You might be thinking how you gain newer levels for the spell. Simple, use it enough and/or gain experience otherwise. If you're asking about getting fire2 from fire, the ability needs to reach a certain level. To gain all levels of fire, your ability must be at level 858,993,459,200 or higher. To get level 2, you need to get it to level 50. For level 3, you need level 100, 200 for level 4, 400 for level 5, and so on. Just keep doubling it from there.

Footnotes:
* The 10 elements are explained in detail on This page.