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What information do you have for the life spell?



Life-cure spells allow you to raise a living thing from the dead and get them in good condition immediately. Unlike life, the target is also restored to good condition.

General spell statistics
CategoryRestorative
Elemental propertyNonelemental*
Magic attack powerNot an attacking spell
Effective onany living thing that is dead. Using it on a living thing that isn't dead results with "spell failed: target is already alive" appearing in front of the spell caster.
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 12,000 spell power
  3. Be able to pinpoint an exact location
  4. Level must be higher than 7000**
Equip effects***:Strength and attack go down some; Magic and spirit go up a lot, and the rest remain the same
AP cost1.2 quadrillion


Table Footnotes:
* Life-cure is neither of the ten elements mainly because it's not an attacking spell. The ten elements are described in detail here.
** These are all status terms. To learn more, go to this page.
*** Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
AP cost is how many ability points the ability will take to learn. To learn more, see this page.
A quadrillion is 1E15, or a 1 followed by 15 zeros. To learn all the large number names from the millions and billions you know the centillions and probably beyond, refer to the FAQ page for details.

This table below describes the life-cure spell in very high details.

Effects when castedAverage damage*Root Value**Video downloads?***
surroundings fade to 1/3 the brightness including the target; a small yellow angel 2 feet tall comes from above; angel waves its wand 3 times in a figure 8 pattern [1.5 laps] then does a small jerk downward on the final part of the second lap; small red sparkles appear over the target for 3 seconds; angel disappears at the same moment a green 1 comes from the target; a white sparkle as bright as looking at a 15-watt light bulb circles around the target starting from the bottom part going up in two complete spiraling circles starting immediately after the red sparkles disappear and the green 1’s fade away; white sparkle then goes toward the center directly, grows to the full size of the target from half the size then fades away completely; surroundings return to normalN/A72 trillionNot Yet


Table footnotes:
* Life-cure is not an attacking spell.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** These single-level spells either have a video or not.
Compared to the life spell, this may seem rediculously high, however, with a maxed spirit, it's not much more than 570,000 spell power. Also, if you were to cast life followed by cure, even though the total is far less, even with a maxed spirit, life-cure has many advantages:

  1. It takes a quick spell caster roughly 3 seconds to cast a spell, most of it spent gathering up energy [spell power] to send out the shockwaves.
  2. In battle, this 3 seconds could mean life or death easily, especially with supernaturals. Life-cure has the option to stop time [adding another 53 trillion to the root value, making the total cost less than a million with a maxed spirit], making the target come back to life with a good amount of hit points.
  3. In battle, if life was casted, then the enemy took away that one hit point with the cure spell in progress, the cure spell will fail, thus requiring another life spell to raise the dead, and, hopefully the enemy won't attack again.


Footnotes:
There are no footnotes for this page.