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What information do you have for the move spell?



Move spells allow you to move any object whereever [and however] the caster chooses [even if it has to go through a wall, it has "spirit"* as a status effect to make that happen].

General spell statistics
CategoryEffects
Elemental propertyNonelemental*
Magic attack powerNot an attacking spell
Effective onAny nonliving object less than a cubic megameter** in size
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 400 spell power
  3. Be able to pinpoint an exact location
  4. Level must be higher than 250***
Equip effects:Strength and attack go down slightly; Magic and spirit go up quite a bit, and the rest remain the same
AP cost800 billion


Table Footnotes:
* Move is neither of the ten elements mainly because it's not an attacking spell. The ten elements are described in detail here.
** A megameter is a million meters or 1000 kilometers. The metric prefix "mega" means "million". A cubic megameter would be an object that is 1 hectometer on each side in a cube. A hectometer, if you don't remember, is 100 meters. The metric prefix "hecto" means 100. Often, to go larger, you need to get more distance from the target.
*** These are all status terms. To learn more, go to this page.
Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
AP cost is how many ability points the ability will take to learn. To learn more, see this page.

This table below describes the move spell in very high details.

Effects when castedAverage damage*Root Value**Video downloads?***
The target is moved however the caster wants to whereever the caster chooses [even if it's right through a wall; also defies gravity]N/A1.2 million per kilogram moved [per second]Too variable


Table footnotes:
* Move is not an attacking spell.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** These single-level spells either have a video or not.
This spell is dependent on the amount of mass moved. The more massive the target being moved, the greater the spell power consumption. Also, the move spell, because of it's nature, gives the option to allow you to see exactly how and where the target will be placed including rotations, flips, etc.. For one example, if the move spell was used to move a train car weighing 800,000 kilograms, the root value would become 960 billion. If the caster chose to see how it's going to be moved and has the move in progress for 5 seconds, the root value then becomes 4.8 trillion. Also, if the object, if based on the animative version, needs to have the spirit status effect, the root value raises by 10%, making 4.8 trillion become 5.28 trillion.
The effects of this spell vary extremely greatly, thus no video is necessary, yet all that happens is that the target moves around freely under the control of the caster.

Footnotes:
* Status effects are minor ailments that make things happen to you that aren't supposed to normally. To learn more, read this part of the Status System report.