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What information do you have for the mute spell?



Mute spells allow you to add status effects to your target [in this case, the target cannot emit sounds as there's a one-way barrier around the target that lets sound in, but doesn't let it out. This effect only lasts for 24 hours or until a heal spell is used [if a living thing], or a normalize spell is used [if a machine or nonliving thing].

General spell statistics
CategoryNegative special effects
Elemental propertyNonelemental*
Magic attack powerNot an attacking spell
Effective onanything
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 200 spell power
  3. Be able to pinpoint an exact location
  4. Level must be higher than 200**
Equip effects***:Strength and attack go down very slightly; Magic and spirit go up some, and the rest remain the same
AP cost140 billion


Table Footnotes:
* Mute is neither of the ten elements mainly because it's not an attacking spell. The ten elements are described in detail here.
** These are all status terms. To learn more, go to this page.
*** Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
AP cost is how many ability points the ability will take to learn. To learn more, see this page.

This table below describes the mute spell in very high details.

Effects when castedAverage damage*Root Value**Video downloads?***
no spell effects other than the target suddenly not making noiseN/A75,000,000No spell effects


Table footnotes:
* Mute is not an attacking spell.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** Because the spell doesn't have any spell effects [visual], there are no videos possible.

Footnotes:
* Status effects are minor ailments that make things happen to you that aren't supposed to normally. To learn more, read this part of the Status System report.