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What information do you have for the quake series?



Quake spells allow you to attack your enemies with earth-elemental properties*. As with any elemental spell, be careful on what you use it on, otherwise you may end up healing your enemy instead.

General spell statistics
CategoryElemental attacking
Elemental property Earth
Magic attack power250
Effective onobjects of poison, holy and dark elements; ineffective on everything else
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 400 spell power
  3. Be able to pinpoint an exact location
  4. (optional)Be able to select an area [for mass-selecting purposes]
  5. Level must be higher than 300
  6. Magic must be higher than 5000*
Equip effects**:Strength and attack go down; Magic and spirit go up a lot, and the rest remain the same
AP cost***1.2 trillion


Table Footnotes:
* These are all status terms. To learn more, go to this page.
** Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
*** AP cost is how many ability points the ability will take to learn. To learn more, see this page.

This table below describes the ice spell in very high details including the level-specific details.

LevelEffects when castedAverage damage*Root Value**Video downloads?***
1A small pit grows under the target of a darker color with the target floating over it as if it didn't happen; a small vibration occurs and shakes the target; shaking stops after two seconds; the small pit disappears176,776 7/10400Needs to be redone
2Same as level 1250,000800
3Same as level 1353,553 2/51700
4Same as level 1500,0003500
5Same as level 1707106 7/97200
6Same as level 11,000,00015,000
7Same as level 11,414,213 9/1632,000
8Same as level 12,000,00065,000
9Same as level 12,828,427 1/8135,000
10a large pit 8 feet deep and 20 feet around appears under the target; the target falls into this pit; shaking ten times as violent occurs inside this pit for 2 seconds; sand soon falls into the pit making it one foot deep; sand swirls around slowly then fades away; pit with the target returns to their normal positions4,000,000280,000Not yet
11Same as level 105,656,854 1/4575,000
12Same as level 108,000,0001,200,000
13Same as level 1011,313,708 1/22,500,000
14Same as level 1016,000,0005,000,000
15Same as level 1022,627,41710,000,000
16Same as level 1032,000,00020,000,000
17Same as level 1045,254,83440,000,000
18Same as level 1064,000,00080,000,000
19surroundings fade to 3/4 normal brightness; light emits from the ground while breaking apart in these areas within a 300 foot radius of the target; the ground vibrates twice as hard as for levels 10-18 and while vibrating, pieces of rocks go flying off in all directions; the vibrating lasts for 5 seconds then quits suddenly; after all particles that were flying land surroundings return to normal as if nothing happened90,509,668170,000,000Not yet
20Same as level 19128,000,000350,000,000
21Same as level 19181,019,335 59/60720,000,000
22Same as level 19256,000,0001,500,000,000
23Same as level 19362,038,671 29/303,200,000,000
24Same as level 19512,000,0006,500,000,000
25Same as level 19724,077,343 14/1513,500,000,000
26Same as level 191,024,000,00028,000,000,000
27Same as level 191,448,154,687 7/857,500,000,000
28Surroundings fade completely away; scenery appears as if there's one huge dust storm going on; sand piles up completely encasing the target in sand raising fast enough to encase the target in 4 seconds; the sand vibrates at the equivelent of levels 19-27; sand then seemingly liquifies after about 5 seconds of vibrations then fades away; extra scenery fades away; normal surroundings return to normal2,048,000,000120,000,000,000Not yet
29Same as level 282,896,309,375 3/4250,000,000,000
30Same as level 284,096,000,000500,000,000,000
31Same as level 285,792,618,751 12/251 trillion
32Same as level 288,192,000,0002 trillion
33Same as level 2811,585,237,502 24/254 trillion
34Same as level 2816,384,000,0008 trillion
35Same as level 2823,170,475,005 23/2517 trillion
36surroundings fade completely away leaving only the target; a nice rocky ground that is perfectly level appears with the target on it; the ground starts shaking very violently; after 4 seconds of increasing shaking, parts of the ground go flying off in all directions with the rate of that increasing for 3 seconds; then the shaking suddenly stops; all pieces of earth that went flying fall back some landing on the target; after another 3 seconds; extra scenery fades to black then the real scenery returns32,768,000,00035 trillionNot Yet


Table footnotes:
* The values indicated in here refers to having a maxed magic stat of 999,999,999. It also assumes no critical hits, the damage variation was always 1, and that the target has normal elemental defense to ice.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** Because multiple levels share the same spell effects, refer to the download of the lowest level in the group. Look at the Status bar of your browser to make sure it makes sense. If the video doesn't match the descriptions given [aside from the very minor differences like different colors used], alert me with a bug report so I know.
All decimals are rounded to the nearest common fraction. To explain what "nearest common fraction" is, see the FAQ page.

You might be thinking how you gain newer levels for the spell. Simple, use it enough and/or gain experience otherwise. If you're asking about getting ice2 from ice, the ability needs to reach a certain level. To gain all levels of ice, your ability must be at level 858,993,459,200 or higher. To get level 2, you need to get it to level 50. For level 3, you need level 100, 200 for level 4, 400 for level 5, and so on. Just keep doubling it from there.

Footnotes:
* The 10 elements are explained in detail on This page.