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What information do you have for the slow spell?



Slow spells allow you to add status effects to your target [in this case, the target halves it's speed to you because their time is going by twice as fast].

General spell statistics
CategoryNegative special effects
Elemental propertyNonelemental*
Magic attack powerNot an attacking spell
Effective onanything [though it may not seem like it with rocks, feathers, etc., that's because they don't move]
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 2500 spell power
  3. Be able to pinpoint an exact location
  4. Level must be higher than 1200**
Equip effects***:Strength and attack go down slightly; Magic and spirit go up quite a bit, and the rest remain the same
AP cost120 trillion


Table Footnotes:
* Slow is neither of the ten elements mainly because it's not an attacking spell. The ten elements are described in detail here.
** These are all status terms. To learn more, go to this page.
*** Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
AP cost is how many ability points the ability will take to learn. To learn more, see this page.

This table below describes the slow spell in very high details.

Effects when castedAverage damage*Root Value**Video downloads?***
a 1-foot-in-diameter pocketwatch-like object appears over the target; the second hand on it suddenly decelerates to half the normal speed and disappears after two more secondsN/A1.5 trillionNot Yet


Table footnotes:
* Slow is not an attacking spell.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** These single-level spells either have a video or not.

Footnotes:
* Status effects are minor ailments that make things happen to you that aren't supposed to normally. To learn more, read this part of the Status System report.