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What information do you have for the thunder series?



Thunder spells allow you to attack your enemies with thunder-elemental properties*. As with any elemental spell, be careful on what you use it on, otherwise you may end up healing your enemy instead.

General spell statistics
CategoryElemental attacking
Elemental property Thunder
Magic attack power250
Effective onObjects running on electricity, flammable objects, almost all living things especially water-logged living things
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 400 spell power
  3. Be able to pinpoint an exact location
  4. (optional)Be able to select an area [for mass-selecting purposes]
  5. Level must be higher than 300
  6. Magic must be higher than 5000*
Equip effects**:Strength and attack go down; Magic and spirit go up a lot, and the rest remain the same
AP cost***1.2 trillion


Table Footnotes:
* These are all status terms. To learn more, go to this page.
** Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
*** AP cost is how many ability points the ability will take to learn. To learn more, see this page.

This table below describes the thunder spell in very high details including the level-specific details.

LevelEffects when castedAverage damage*Root Value**Video downloads?***
1surroundings fade to 3/4 brightness with the target affected by the fade; a lightning bolt strikes the target; surroundings return to normal176,776 7/10400Needs to be redone
2Same as level 1250,000800
3Same as level 1353,553 2/51700
4Same as level 1500,0003500
5Same as level 1707106 7/97200
6Same as level 11,000,00015,000
7Same as level 11,414,213 9/1632,000
8Same as level 12,000,00065,000
9Same as level 12,828,427 1/8135,000
10surroundings fade to half brightness with the target affected by the fading; two lightning bolts strike the target at 45° angles to the ground hitting the target with the lightning bolts forming a 90° angle; the two bolts spin around each other clockwise two times in 1 second then disappear; surroundings fade to normal4,000,000280,000Thunder 14

[download size: 3951 bytes / full size: 2,076,672 bytes]
11Same as level 105,656,854 1/4575,000
12Same as level 108,000,0001,200,000
13Same as level 1011,313,708 1/22,500,000
14Same as level 1016,000,0005,000,000
15Same as level 1022,627,41710,000,000
16Same as level 1032,000,00020,000,000
17Same as level 1045,254,83440,000,000
18Same as level 1064,000,00080,000,000
19surroundings fade to 1/4 the normal brightness except the target which is unaffected by the fading; 10 lightning bolts strike the target coming from inside a circle covering 20° of the sky straight up; each lightning bolt strikes a quarter second apart; surroundings return to normal90,509,668170,000,000Not yet
20Same as level 19128,000,000350,000,000
21Same as level 19181,019,335 59/60720,000,000
22Same as level 19256,000,0001,500,000,000
23Same as level 19362,038,671 29/303,200,000,000
24Same as level 19512,000,0006,500,000,000
25Same as level 19724,077,343 14/1513,500,000,000
26Same as level 191,024,000,00028,000,000,000
27Same as level 191,448,154,687 7/857,500,000,000
28Surroundings fade completely away leaving only the target; the target then glows as if covered by electricity 1 second after the surroundings disappear; 40 lightning strikes hit the target from all angles hitting the target once every tenth of a second; after the 40th shot; the lightning strikes suddenly stop; target's glow suddenly ends a half second later; surroundings fade to normal2,048,000,000120,000,000,000Not yet
29Same as level 282,896,309,375 3/4250,000,000
30Same as level 284,096,000,000500,000,000,000
31Same as level 285,792,618,751 12/251 trillion
32Same as level 288,192,000,0002 trillion
33Same as level 2811,585,237,502 24/254 trillion
34Same as level 2816,384,000,0008 trillion
35Same as level 2823,170,475,005 23/2517 trillion
36surroundings fade completely away leaving only the target; lightning strikes appear randomly around the target in a sphere closing in on the target; once the sphere gets very close to touching the target, the lightning becomes more and more rapid; after 3 seconds; lightning strikes the target from all directions then 2 seconds later lightning strikes the target from the outside; all lightning suddenly stops after 3 seconds of the final bombardment; surroundings fade back to normal32,768,000,00035 trillionNot Yet


Table footnotes:
* The values indicated in here refers to having a maxed magic stat of 999,999,999. It also assumes no critical hits, the damage variation was always 1, and that the target has normal elemental defense to thunder.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** Because multiple levels share the same spell effects, refer to the download of the lowest level in the group. Look at the Status bar of your browser to make sure it makes sense. If the video doesn't match the descriptions given [aside from the very minor differences like different colors used], alert me with a bug report so I know.
All decimals are rounded to the nearest common fraction. To explain what "nearest common fraction" is, see the FAQ page.

You might be thinking how you gain newer levels for the spell. Simple, use it enough and/or gain experience otherwise. If you're asking about getting thunder2 from thunder, the ability needs to reach a certain level. To gain all levels of thunder, your ability must be at level 858,993,459,200 or higher. To get level 2, you need to get it to level 50. For level 3, you need level 100, 200 for level 4, 400 for level 5, and so on. Just keep doubling it from there.

Footnotes:
* The 10 elements are explained in detail on This page.