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What information do you have for the poison series?



Water spells allow you to attack your enemies with water-elemental properties*. As with any elemental spell, be careful on what you use it on, otherwise you may end up healing your enemy instead.

General spell statistics
CategoryElemental attacking
Elemental property water
Magic attack power10,000
Effective onobjects of fire and earth elemental properties
Prerequisits to learning
  1. Be able to convert spell power to shock waves
  2. Have at least 1800 spell power
  3. Be able to pinpoint an exact location
  4. (optional)Be able to select an area [for mass-selecting purposes]
  5. Level must be higher than 300
  6. Magic must be higher than 25,000*
Equip effects**:Strength and attack go down; Magic and spirit go up a lot, and the rest remain the same
AP cost***12 trillion


Table Footnotes:
* These are all status terms. To learn more, go to this page.
** Equip effects are minor changes to your primary stats [and rarely secondary and quaternary stats]. To learn more, go to this page.
*** AP cost is how many ability points the ability will take to learn. To learn more, see this page.

This table below describes the poison spell in very high details including the level-specific details.

LevelEffects when castedAverage damage*Root Value**Video downloads?***
1a small bubble of water appears over the target for 3 seconds; bubble pops as if it was a balloon poked by a needle7,071,067 13/1625,000Not Yet
2Same as level 110,000,00060,000
3Same as level 114,142,135 5/8140,000
4Surroundings fade completely away leaving only the target; scenery of the ocean with waves 50 feet high appears; target is bombarded with 10 of these waves in a 5 second period; surroundings return to normal20,000,000350,000Not Yet
5Same as level 428,284,271 1/4900,000
6Surroundings fade completely away leaving only the target; a bubble of water exactly like that of level 1 appears over the target; a tsunami wave appears off at the distance coming in at the target very fast; tsunami wave hits the target with high velocity; all water fades away; surroundings return to normal40,000,0002,250,000Needs to be redone


Table footnotes:
* The values indicated in here refers to having a maxed magic stat of 999,999,999. It also assumes no critical hits, the damage variation was always 1, and that the target has normal elemental defense to water.
** Root value is the amount of spell power it would take to cast that spell if your spirit stat was equal to zero.
*** Because multiple levels share the same spell effects, refer to the download of the lowest level in the group. Look at the Status bar of your browser to make sure it makes sense. If the video doesn't match the descriptions given [aside from the very minor differences like different colors used], alert me with a bug report so I know.
All decimals are rounded to the nearest common fraction. To explain what "nearest common fraction" is, see the FAQ page.

You might be thinking how you gain newer levels for the spell. Simple, use it enough and/or gain experience otherwise. If you're asking about getting water2 from water, the ability needs to reach a certain level. To get level 2, you need to get it to level 500. For level 3, you need level 1500, 4500 for level 4, 13,500 for level 5, and 40,500 for level 6.

Footnotes:
* The 10 elements are explained in detail on This page.