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Primary Status



STR510SPR32HIT1056
ATK560SPD187RAT160
DEF121EVA136INT100
ACY780END135APS35
MAG5HP19801BAL100
STA100SP386LVL350


This is what the Primary Status looks like with values for a typical 20-year-old human. Here's a description on what each term means:

STR (strength): How much you can lift in tenths of a kilogram.

ATK (attack): Your attacking strength with physical attacks.

DEF (defense): Your defense to physical damage.

ACY (accuracy): Accuracy of throwing objects at a non-moving target 1 meter in diameter from 10 meters away measured in parts per thousand [or ppt for short; often involving the symbol ‰] where 1000‰ or higher is perfect accuracy [assuming no evasion [the target doesn’t move]].

MAG (magic): Your power of using special abilities like spells and sense. Maxes out at 999,999,999 due to the risk of failure reaching 0 at this point, due to the formula.

STA (stamina): The endurance of stressful activities.

SPR (spirit): The power of reducing spell power consumption for use with special abilities without hampering their strength. Maxes out at 999,999,999, like MAG, due to general physical properies. Any higher, SP consumption goes negative, which is impossible.

SPD (speed): How fast you are with movement action.

EVA (evasion rate): Probability of dodging an attack in ppt whose HIT or ACY was 100%.

END (endurance): Allows for higher HP gains per level gain. Due to the fourth law of hit points, this stat may end up in the trash.

HP (hit points): Five main definitions: 1. The amount of damage matter can afford 2. The life force of a living thing 3. Health HP 4. Matter HP 5. The damage done to an object (label)

SP (spell power): The amount of energy available for use of special abilities like spells.

HIT (hit rate): The accuracy of non-throwing attacks in ppt like a punch or a kick hitting a non-moving target 1 centimeter across at a near-full arm’s length from the eye.

RAT (reaction time): The time it takes to react in milliseconds divided by 2.

INT (intellect): Strength of intelligence.

APS (actions per second): The number of times you can make a controlled action in a second.

BAL (balance): Strength of your balancing skills.

LVL (level): Overall level, or how much experience you have. You gain levels by gaining experience.

The Primary Status cannot display values greater than 9.99999E99, or a googol** minus one. If it does, "ERR" replaces the value.

Secondary Status



The Secondary Status is the DEF stat spread out in detail to include defenses to certain types of feelings, elemental defenses*, physical damage, and more.

Tertiary Status



The Tertiary Status is a layout on how much you like something on a scale from 0 to 1000, known as compatibility, or COM for short. There are ranks involved from M [Maxed], being the best going down to S [Superior], A, B, C, D, E, F, then finally W [Worst]. Rankings are exponentially-based with the narrower end on the better rankings and the wider end on the worse rankings. The table below shows you the rankings to it's corresponding COM value as they are frequently mentioned.

RankCOM rangeRankCOM rangeRankCOM range
— — — — — — — — — —M1000— — — — — — — — — —
High S996-999S989-995Low S980-988
High A966-979A949-965Low A930-948
High B909-929B886-908Low B860-885
High C829-859C792-828Low C750-791
High D703-749D653-702Low D600-652
High E539-599E471-538Low E400-470
High F300-399F160-299Low F1-159
— — — — — — — — — —W0— — — — — — — — — —


Quaternary Status



The Quaternary Status Displays other stats like pulse, blood pressure, age, weight, your dimensions, etc. and is of little use.

Fifth Status



The Fifth Status tells you how you're doing on status effects good and bad. From black, which is the worst possible, going through lighter shades of red, then going through the spectrum to yellow, then green then finally fading from green to white for the best possible. Also displays warnings using the same color coding but differently.

Sixth Status



The Sixth Status contains the list of abilities you are currently learning. Abilities take ability points, AP, in order to be learned. Ability points are gained from clearing events, such as washing a window, driving 500 miles to your vacation spot, and more. Abilities have minor "side effects" to them, called equip effects, where they can adjust your primary stat values slightly.

There are many types of abilities including independent, de-independent, and dependent abilities. Independent abilities are abilities that must be learned on your own, typically equip-only and permanent abilities. De-independent abilities are a cross between independent and dependent abilities where you can both either learn them on your own or can be taught by someone else. Dependent abilities are abilities that must be learned from someone else like that of reading and writing.

Seventh Status



The Seventh Status, also called the "During Life Event System", lists all events that you have had that have lasted at least 10 seconds with a few exceptions such as the strength of the event. Events are arranged in 3 categories. Short-term events last from 0 to 60 minutes. Medium-term events last from 1 hour to 3 months. Long-term events last longer than 3 months.

Eighth Status



The Eighth Status displays all abilities that are currently learned and shows you their level. Abilities have many level categories and have special level markers including 50, 200, 1000, 5000, 20,000, 100,000, and so on. They even have special names for the ranges.

There are four main types of abilities, equip-only, special, use-only, and permanent abilities. Equip-only abilities are abilities that must be equipped in order to level up. Special abilities are equip-only or permanent abilities that have powerful equip effects on you and/or take a suffiencent amount of AP to learn and can take more than one slot to equip. Use-only abilities must be used in order to level up. Permanent abilities often don't have levels and take effect without any need for equipping.

Ninth Status



The Ninth Status is what you use to equip abilities for use. Abilities come in 3 types: independent [you must learn on your own without anyone], de-independent [a cross between dependent and independent], and dependent [must be taught by someone else] abilities. The Ninth Status isn't well known, but the concept is widely used in my stories.

If you'd like to see the formulas, see the individual pages that have them [no need to read the report; they are easily spotted and are always at the end of the document.]

1st page of main report
History
Glossary of the many terms used
Primary Status
Laws of the Primary Status
Secondary Status
Tertiary Status
Quaternary Status
Fifth Status
Sixth Status
Seventh Status
Eighth Status
Ninth Status
Summary of report

Footnotes:
* Elemental defenses refers to the defenses against fire, ice, thunder, etc. For more details, read this very short report.
** Googol is a large number. To learn all the large numbers from the millions and billions you know to the centillions and beyond, refer to the bottom of the FAQ page.