Crime and Punishment
Rhy'Din Intelligence Agency
This is the Crime and Punishment section. This is what the Judiciary Committee uses to prosecute suspects.
As always, all information contained herein is CONFIDENTIAL. Abuse of the Confidentiality Agreement will result in prosecution by the Judiciary Committee.
Crime and Punishment
Written By
Chief Director of Investigations…and so proposed
Charges |
Modifier |
||||||
Desertion, expectorate on gentleman, trip soldier, foul road |
0 |
||||||
Probation violation, bothering a lady, public drunkenness |
-1 |
||||||
Escapee, property damage, vagrancy, trespassing, disorderly conduct |
-2 |
||||||
Fugitive from justice, theft, arson, manslaughter, bandit |
-3 |
||||||
Modifying Circumstance |
Modifier |
||||||
Use of Illegal magic |
-2 |
||||||
Fair fight |
+2 |
||||||
Resisting arrest |
-2 |
||||||
Insolence |
-1 |
||||||
Magistrate's Disposition |
1d8 roll |
Modifier |
|||||
Angry |
1 |
-4 |
|||||
Distracted |
2 |
-3 |
|||||
Iritated |
3 |
-2 |
|||||
Hung over |
4 |
-1 |
|||||
Bored |
5 |
0 |
|||||
Interested |
6 |
+1 |
|||||
Sympathetic |
7 |
+2 |
|||||
Amiable |
8 |
+3 |
|||||
Weather |
|||||||
Raining (downpour) |
1 |
-3 |
|||||
Raining (drizzle) |
2 |
-2 |
|||||
Cloudy |
4 |
+1 |
|||||
Clear |
5 |
+2 |
|||||
Sunny |
6 |
+3 |
|||||
Holiday* |
7 |
+1 |
|||||
Unseasonably cold* |
8 |
-1 |
|||||
* if this result is gained, note it, and re-roll (ignoring any result of 7 or higher |
|||||||
Solicitor's Disposition |
1d8 roll |
Modifier |
|||||
Didn't show up |
1 |
-3 |
|||||
Hates client |
2 |
-4 |
|||||
Dislikes client |
3 |
-2 |
|||||
Concerned |
4 |
0 |
|||||
Deeply concerned |
5 |
+1 |
|||||
Lucid |
6 |
+2 |
|||||
Eloquent |
7 |
+3 |
|||||
Inspired |
8 |
+4 |
|||||
Charisma/Donation |
10-99 GP |
100-999 GP |
1,000+ GP |
||||
3-8 |
+1 |
+2 |
+3 |
||||
9-12 GP |
+2 |
+3 |
+4 |
||||
13-18 |
+3 |
+4 |
+5 |
||||
19+ |
+4 |
+5 |
+6 |
||||
Roll 1d20, add the sum modifier to the die roll |
|||||||
1d20 roll |
Punishment |
||||||
1 |
Drawn and Quartered |
||||||
2 |
Impaled or Beheaded |
||||||
3 |
Hanged |
||||||
4 |
Tortured |
||||||
5 |
Flayed |
||||||
6 |
Imprisonment |
||||||
7 |
Whipped |
||||||
8 |
Gauntlet |
||||||
9 |
Enslaved |
||||||
10 |
Impressed |
||||||
11 |
Jailed |
||||||
12 |
Humiliated |
||||||
13 |
Stocks |
||||||
14 |
Apprenticed |
||||||
15 |
Fined |
||||||
16 |
Probation |
||||||
17 |
Pay Court Cost |
||||||
18 |
Case Dismissed |
||||||
19 |
Favorable Judgement |
||||||
20 |
Beneficial Judgement |
||||||
Explanation of Punishments |
|||||||
1. Drawn and Quartered |
Death |
||||||
2. Impaled or Beheaded |
Death |
||||||
3. Hanged |
The condemned is hanged by the neck until he is dead |
||||||
4. Torture: Level Reprisal** - 1d8 roll |
Damage |
Bribe* |
Duration |
||||
Quickly 1 |
1d6 |
Nil |
Instant |
||||
Hot Foot 2 |
1d6 |
50 |
10 minute |
||||
Tickling 3 |
1d4/day |
70 |
3d6 days |
||||
Stoning 4 |
1d100 |
100 |
1d6 rounds |
||||
Mild 5 |
3d6 |
140 |
1d6 rounds |
||||
Moderate 6 |
4d6 |
200 |
1d6 turns |
||||
Severe 7 |
5d6 |
280 |
1d6 hours |
||||
Extreme 8 |
6d6 |
400 |
1d6+4 hours |
||||
|
|||||||
1d6 |
Result |
||||||
1 |
Guards want more money (double original bribe), or use result #4 |
||||||
2 |
Guards want more money (five times original bribe), or use result #5 |
||||||
3 |
Guards want more money (ten times original bribe), or use result #6 |
||||||
4 |
Use original level of punishment, bribe returned |
||||||
5 |
Use original level of punishment, bribe kept |
||||||
6 |
Increase original level of punishment by one, and charged with bribery |
||||||
5. Flayed: |
The condemned is tied to a post and flayed by day, and taken down by night. Damage is 1d4 per day |
||||||
1d6 |
Number of Days |
Bribe* |
Reprisal |
||||
1 |
1 |
30 |
Nil |
||||
2 |
3 |
45 |
1% |
||||
3 |
9 |
100 |
3% |
||||
4 |
13 |
140 |
4% |
||||
5 |
19 |
160 |
7% |
||||
6 |
21 |
180 |
9% |
||||
6. Imprisoned: Roll 1d10, and consult the following table |
|||||||
1d10 |
Duration |
1d10 |
Duration |
||||
1 |
One day |
6 |
Six months |
||||
2 |
Ten days |
7 |
One year |
||||
3 |
Thirty days |
8 |
Two years |
||||
4 sixty days |
sixty days |
9 |
Three years |
||||
5 |
Ninety days |
10 |
Four years |
||||
7. Whipped |
|||||||
1d8 |
Implement |
Bribe* |
Reprisal** |
||||
1 |
Silk cord |
Nil |
Nil |
||||
2 |
Rope |
10 |
2% |
||||
3 |
Belt |
40 |
4% |
||||
4 |
Whip |
60 |
6% |
||||
5 |
Wire |
100 |
8% |
||||
6 |
Cat o' nine tales |
160 |
10% |
||||
7 |
Scourge |
180 |
12% |
||||
8 |
Flail |
200 |
16% |
||||
1d8 AC MV Distance Strikers Stumble Bribe* Reprisal**
1 Plate 12' 60' 10-60 10% Nil Nil
2 Chain 18' 60' 10-60 8% 5 6%
3 Leather 24' 60' 10-60 6% 10 10%
4 No armor 30' 60' 10-60 6% 15 18%
5 No armor 30' 80' 10-80 4% 40 28%
6 Weighted Boots10' 80' 10-80 12% 80 40%
7 Legs tied 8' 100' 10-100 18% 120 60%
8 Ball and Chain6' 100' 10-120 24% 200 80%
9. Enslaved: Slavery is permanent, unless the slave is allowed to buy his freedom.
1d8 Master 1d8 Master
1 Gladiator 5 Zoo or Stable
2 Quarry or Mines 6 Beggar or Street Scooper
3 Merchant or farmer 7 To Plaintiff
4 Prostitute or Knight 8 Adventurer (1d6+5 Levels)
10. Impressed
1d10 Service 1d10 Service
1 Calvary 6 Constable
2 Marines 7 Wall Repair
3 Militia 8 Road Repair
4 Ship's Crew 9 Warehouse
5 Remote Garrison 10 Street scooper
Length of Impression: 1-50% 1 year
51-100% Permanent
| Explanation (General) | R.I.A. Archives