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Position By Experience

All positions are determined by class and experience, all those classes not listed are to be treated as Paladin for determination of Position by Experience.

Note: At the bottom of the page, there are listed many actions and their experience equivalents. Also note: Required Days Service are accumulated Total Days service for duration of active service. (2 weeks for the each next position)

Any R.I.A. Agent

Level

Experience

Hit Dice

Position

Required Days Service To Obtain Position

1

0-2,500

1d4

First Degree Agent

0

2

2,501-5,000

2d4

Second Degree Agent

14

3

5,001-10,000

3d4

Third Degree Agent

28

4

10,001-22,500

4d4

Fourth Degree Agent

42

5

22,501-40,000

5d4

Fifth Degree Agent

56

6

40,001-60,000

6d4

Sergeant

70

7

60,001-90,000

7d4

Lieutenant

84

8

90,001-135,000

8d4

Captain

98

9

135,001-250,000

9d4

Major (Or Advisor)

112

10

250,001-375,000

10d4

Lieutenant Colonel (Or Spokesperson)

126

11

375,001-750,000

11d4

Commander

140

12

750,001-1,125,000

11d4+1

Director

154

13

1,125,001-1,500,000

11d4+2

Chief Director

168

14

1,500,001-1,875,000

11d4+3

Retirement @ 25% (May continue as any rank of Chief Director or below)

182

15

1,875,001-2,250,000

11d4+4

Retirement @ 50% (May continue as any rank of Chief Director of below)

196

16

2,250,001-2,625,000

11d4+5

Retirement @ 75%

210

17

2,625,001-3,000,000

11d4+6

Retirement @ 100%

224

18

3,000,001-3,375,000

11d4+7

Retirement @ 125%

238

 

Experience Points Awarded by Action

 

Fighter, Paladin, Ranger

Opponent defeated(death) in single combat (Fighters only)

10% of opponent XP gained

Success on use of special class ability

100 XP

Spells cast to further ethos

50 XP/spell level

Spells cast

10 XP/spell level

 

Druid, Cleric, Specialty Priest

Successful commune with deity

500 XP

Successful use of granted power

100 XP

Spells cast to further ethos

100 XP/spell level

Spells cast

50 XP/spell level

Rites and sacraments observed

10 XP

Recruiting others to faith

200 XP

Enemies of faith destroyed

10% of enemy XP gained

Creation of potion, scroll, or permanent magical item

XP value of item +10%

 

Mage, Specialty Wizard

Spells cast to overcome foes or problems

100 XP/spell

Spells cast

50 XP/spell level

Successful use of special ability

50 XP

Spells located and learned

20 XP/spell level

Spells successfully researched

500 XP/spell level

Creation of potion, scroll, or permanent magical item

XP value of item +10%

 

Thief

Successful use of general thieving ability

50 XP

Successful find/remove traps attempt

200 XP (50 to find/150 to remove)

Successful pick pockets attempt

100 XP

Successful backstab attempt

500 XP

Successful use of special ability

50 XP

Per gold piece value of item obtained through successful use of thieving abilities

2 XP/gp

 

Bard

Successful use of thieving ability

25 XP

Successful use of special ability

50 XP

Successful performances made

100 XP

Significant performance (major audience (15 or more, and listening attentively, while gathered for your presence))

500 XP

Spells cast to overcome foes or problems

25 XP/spell level

Spells cast

10 XP/spell level

Spells successfully located and learned

5 XP/spell level

Per gold piece of value of item obtained through successful use of thieving abilities

1 XP/gp

 

Psionicist

Use of psionic power to overcome foe or problem

10 XP/PSP

For defeat of psionic opponent

100 XP/opponent HD

Successful use of special ability

50 XP

Creation of psionic item

XP value of item

 

BlackOps Agents

Completing and surviving any mission within a BlackOps Project

100 XP

 

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