by Kevin Buchanan
CyberCity C.S.M. is an evolution in itself. It has evolved from a long running series of CyberPunk style events, CyberNation X. Whilst always popular, it has become increasingly difficult to match supply with demand. People who played in CyberNation X wanted more. Providing more would be easy if it wasn't for the cost of hiring our regular venue. So, if we wanted more, things had to change. This is the change.
CyberNation X was set in a notorious night-club of the same name. CyberCity C.S.M. will take the future out of the confining restrictions of a single location, and explore more aspects of this future world, allowing more variety in plot and character. CyberCity C.S.M. is CyberNation X's future.
We haven't killed CyberNation X, it will still be around, a focal point for events which happen around it, but it won't be our sole setting. Depending on availability, events will be located in a variety of locations, each with their own stories and plot levels. And as time goes on, the CyberCity will grow, and the game will continue to evolve.
And evolve it has - this manual is an evolution of the game itself, an expansion brought about by the growth of characters and plots within the framework of CyberCity C.S.M.
This is not brought about solely on the whim of the games designer and referees - this has been brought about by the players, who have breathed a tremendous amount of life into the game, and taken the plots in directions which were unforeseen when the original rules were written. CyberCity is a player driven game, and it is a tribute to them that the game has evolved as well as it has.
As it stands, this page contains all the basic rules and background that you will need to play in CyberCity C.S.M., so sit back, read, and I'll see you in the future.
+ Introduction to the Metroplex
"Hello people, sorry I'm late, I had a little business to take care
of in the club. For those of you that don't know me, my name is William
Bearclaw. I'm head of security at CyberNation X. Mr. Powers has asked
me to take you on a quick tour of the 'plex, so if you'll just get in
the chopper, we'll be on our way.
+ Characters in the CyberCityNice helicopter, isn't she? MiL 690a, same type of chopper as the city's CyberSwat use. This bird has a whisper mode you won't believe, makes it easier for you to hear me as we go. OK Brook, take us up. See what I mean? OK, here we go. The pad we've just lifted from is on the roof of the Hunt building, which currently contains offices belonging to Mr. Powers, and is conveniently close, but not too close, to the CyberNation X night-club; yes, that's it down there. The place is built like a bunker now after an accident with the club's original building. The place can apparently take a near-miss from a nuke now, though I wouldn't want to be around if it ever gets put to the test. In addition, the club's internal security systems are the best in Europe, possibly the world. Place like this needs the best. OK, just behind Cybernation you can see a large domed area, that's the Cardiff Hub's Civic Centre. They put the dome up to protect the buildings in there, including the National Museum and the City Hall, both from petty crime and from the rising pollution. If security in there hadn't been so tight, the revolution in early '28 probably would have gone very differently. Right, the city centre. The metroplex is now one of Europe's top commercial sites, primarily as a response to the dramatic population increase as more manufacturing and service industries moved to the South Wales area. The city's second cyber-club is down there somewhere. Yep, just over there. Chromezone it's called. It's not as big as CyberNation but it's already getting quite a rep. OK, we're heading West now towards the Swansea Hub, just down there you can see a large grey bunker, that's the home of the Cardiff C.A.S.W.A.T. unit. Cybernetically Augmented Special Weapons and Tactics. They're the ones that get called in whenever there's trouble from Cybers, or threats the regular cops can't handle. There is an identical bunker at the Swansea hub too. These guys are mean, but you feel a lot safer knowing they're here. Now, much of the area between the two city hubs is industrial and commercial zoning, with commercial centres in the old towns between. These areas are where you'll find most of the activists; Welsh Nationalists, U.K. Nationalists. This is where they all tend to originate. A lot of people here don't even seem to acknowledge that they are part of the C.S.M., hah, and huge chunks of the C.S.M. don't seem to want them either. Now, just off the coast there you can see Pontoon, it's a modular community built on a series of jetties and piers, constructed to create a new major shipping port. The new generation of Super-haulers can't get in to the old Cardiff or Swansea docks, so they come here instead. A whole town exists out there now, and as they come under the jurisdiction of the port authorities, it technically isn't actually part of the metroplex. There are people from all over the world living out there. There's no passport control until you reach the shore so people tend to just live there, and nip to shore on small boats to avoid the checks. People know it happens, but the law has more important things to worry about usually. Mind you, someone brought some nukes into the city once that way. Now you can make out the Swansea Hub. Most of the metroplex's funds get allocated to the Cardiff hub, which means that Swansea's civic facilities are often a bit behind, but the people are becoming more and more proud all the time, and tend to invest a lot of their time and money into the city. The Swansea hub has a fine civilian militia which augments the police force here, they do a good job. Optima, who hold certain franchise rights to CyberNation X are apparently thinking about opening a CyberNation here. Powers isn't too happy though, so he'll probably just build one himself. OK, there is the helipad on the Hill complex, we'll get off here and take the corporate rapid transport system back to the Cardiff hub, where Mr. Powers will be waiting. Have a nice stay folks."
The Cardiff/Swansea Metroplex is now very much a thriving community.
Though still not able to compare with some of the World's larger
cities, it is an entity far removed from the two cities it grew out of.
A city this size attracts all types, and more importantly, a community
of this nature creates all types. Trouble doesn't just arrive in the
C.S.M., it grows, as was witnessed when a number of the city's gangs
staged a revolution in 2028. This section will give you a vague idea of
the type of characters which tend to make an impact in the Metroplex.
This is by no means a comprehensive list, but it should at least serve
to give you a feel for the sort of thing we are looking at.
+ Creating a Character
Netrunner "People that have never been in the net ask how hard it can be. They think that nothing can hurt you 'cause it ain't your real body in there. Let me tell you, when you get mauled in there, you're never quite the same. The whole thing with Total reality is that your brain can't tell the difference. Getting screwed in there changes you. Permanently."
Fixer. "Of course! Believe me, if you want it, I can get it for you. Legal, illegal, it don't make much difference. Now, let's go over that order again, three assault rifles, two S.M.G.s, a crate of scotch and fake passports. Any special name for the passports?"
Corporate. "Look Muller, don't give me that crap. I've got head office breathing down my neck over this project, I don't care what it takes, get it done!, I don't care about them, just do it. Look, I've already said my head's on the block here, and if I'm going down, you're going down with me."
Media. "Excuse me, chief constable? Is there a masked vigilante on the loose in the Metroplex, and if so, is he on the police payroll?"
Ganger. "Those mother £*&@~$ set foot on our territory again, and I'll make sure that they leave here singin' like a choirboy!"
MedTech. "OK, what's the sit? Gunshot wound. Ahhh, wounds! OK, stand back and let's see what we can do for this guy. Christ, that's messy. Pass me a whisky down here. To treat the wound? Hell no! After seeing a mess like this I need a stiff drink."
Celebrity. "Excuse me? Yes, it is me. I know, it must be a tremendous thrill for you. Of course you can have my autograph, if you'll just hold on a second. No, not this month, but I'm on again in July. Of course, now, who's this too?"
Bureaucrat. "So I told the mayor, 'Hey, they don't need ALL of the park, so what if we knock down a few trees, saves money on maintenance too". Hey, are you coming on the Australian "Fact finding tour?""
Cop. "Excuse me, gentlemen. Nice bikes by the way. I'm looking for an escpaed prisoner, 6'2", shaved head, muscular build, answers to the name of Mabel? I see, and that's your final word? Hmm, nice knife, now, pardon me but GET DOWN ON THE GODDAMN FLOOR AND IF YOU MAKE ONE F*&!# MOVE AND I'LL BLOW YOUR HEAD OFF!"
Agent. "Takes me back to that time in the Baltics. Fifteen Chinese agents and a mercenary assassin by the name of Leia Ondabed. Excellent Dover Sole they served at that hotel."
Solo.
"So, your wife and that guy with her huh. You realise I
charge a thousand euro a bullet? Good, just checking.
You want her shot in the head and him shot.......ouch. OK.
Just stay quiet whilst I concentrate on this a
second.............
What do you mean why is it taking so long, I'm trying to
save you a thousand bucks!"
Techie. "Well, it looks like the deuterium connector is sparked out, and the hydrogen pump needs a total freon cleansing. Tough part though, looks like your fan belt's gone, It's gonna be pricey......"
CallPeople. "Do you want me to be licensed?"
Body Points and Armor
Creating a character couldn't be easier. All Characters start with 50
Character Points to purchase whatever skills they require. A character
can either be based around one of the templates above, with its
appropriate advantages and drawbacks, or can be created freeform,
without the skill modifiers. The skills available to the character can
be chosen from the list below.
Skill (Cost)
Pistol (10)
Rifle (15)
S.M.G. (15)
Heavy Weapon (Specific)
Knife (5)
Archaic Weapon (15)(per specialisation
Brawl (10/15/20)
Martial Arts (17/22/27)
Computer Operation (10)
Computer Tech (20)
ElectroTech (20)
Weapon Tech (25)
CyberTech (25)
NanoTech (25)
Medical (15/20/30)
NetRun (15/20/25)
CodeBreak (20)
ComTech (10/15)
VidTech (10/15)
Spin Doctor (15/20)
Finance (20)
Lockpick (15/25)
Resource (10/17/23)
BioTech (25)
ChemTech (25)
DemoTech (20/25)
SecSysTech (10/15/25)
Mechanics Tech (20)
Contact (7/13/20)
Contact Specialization (5)
Trivia(?) (2/3/4.....)
Skill Specialization (25)
Body Points and Armour
Points.
Finances.
CyberTech.
Character?
It had to happen sooner or later, here, in brief, are all the rules
you need to know.
+ The CyberCity
Weapons Convention.
PISTOLS - Damage 4, Count 5
Special:- Laser weaponry bypasses all armour excluding refractive,
which a laser will have no effect on. Hand to Hand Combat Basic rules for hand to hand combat. A character with Brawl or Martial Arts will always succeed in a strike or block against a character without the skill. Martial Arts will always beat Brawl. Characters of the same Discipline will make a check (Paper/Scissors/Stone) to see who succeeds. Characters with higher levels can call a re-check. (i.e A pair of martial artists are having a go at each other, one is level 2, the other level 3. The Level 3 character wins the check. the other character whines a bit and calls for a re-check, which he wins. With a smirk the level 3 character calls a second re-check, which he promptly loses. the level 2 character whoops and floors his opponent.) Each successful strike does 1 point of Body damage past any armour, cyber augmented strikes do 2 points. Referees can allow characters without combat skills the opportunity to dodge. This is resolved against the referee using paper/scissors/stone. Characters, Innocents and Referees
Characters will be anyone in the game not wearing a sticker to indicate otherwise. Armour
There are two types of armour, normal and refractive. Both types of
armour have the same effect against normal projectile weapons, but
refractive armour totally defeats laser attacks. IMPORTANT - PLEASE REPORT CHARACTER DEATHS AS SOON AS POSSIBLE TO A REFEREE. Poison If an in-game poison is administered the player has five minutes to seek medical attention or to find an antitoxin. If the five minutes elapses without such attention, at the end of this period all body points are reduced to automatically to zero, which allows a further 2 minutes for an antidote to be administered. Netrunning Netrunning is done between the player and the referee. The referee will describe the player's environment, and the obstacle the player must overcome. When a player is challenged by something in the net, a coin is tossed, and the player calls heads or tails. If they are right, they suceed at their task, if wrong, they fail. Additional levels in Netrun allow a player to make rechecks when they fail challenges, up to their Netrun skill. (A character with level 3 would be able to make three checks). General Rules 1) Play safe. It sounds like common sense but please remember, if this event is to continue we need a good reputation with our hosts. 2) If it's not written in the rules, check it with a Ref. 3) All netrunning is handled through referees. And that is all that you need to know. Sure, there is other stuff, but that is all GM related, so you have no need to worry.....much.
"OK Team, here's the situation. We've got
approximately ten terrorists who've gone and
locked themselves up inside that club. They've
got at least 19 hostages, who are presumably
being held in the main area.
Now Griff, you take Jade, Holand and Wells.
I want you on the roof and ready to blast your
way in on my mark.
Presented here is a brief guide to the Cardiff/Swansea Metroplex. It features many of the movers and shakers who are to be found in the City at the time of going to print, as well as a few of the coolest places to hang out. A full guide to the C.S.M. will appear later for those who want it, for now, here is a quick guide to some of the powers that be in the Metroplex. + Corporations
Crowne-Thorn inc.
+ AuthoritiesC.E.O.: Jarius Thorn. Headquarters: Cardiff/Swansea Metroplex. Interests: Polymer plastics and related technologies. "Last thing I heard about Crowne Thorn is that they've got a grudge held against them by some Russian terrorist group. Tried to set the company up last year by faking a weapons drop to themselves." Hal MacDonald - ActiveMagic News.
Royal Windsor.
Gafford Industries
Optima Corporation.
VorTek
ActiveMagic inc.
Nakatomi Corporation.
Centaur inc.
Haven Creations (Penarth) Ltd.
WeStar
Cardiff & Swansea Metroplex Local Government
Authority.
+ GangsMayor: Daniel Carlton Headquarters: City Hall, Cardiff Hub C.S.M.P.D. (Cardiff/Swansea Metroplex Police Dept.) Chief Constable: Gordon Thomas. Headquarters: Cardiff Hub-Civic Centre, Swansea Hub-County Hall. European Alliance. President: Harold Mallinovich Headquarters: Currently Berlin C.S.M. Bureau Chief: Daffyd Evans
Iron Celts. (Leader: Apone. Cardiff based. Very protective of the
people in their "territory").
+ ClubsDockside Daggers. (Leader: Rob Bishop. Cardiff Based. Very Aggressive). Night Amazons. (Leader:Kayla. All female gang. Cardiff Based. Allies of the Iron Celts). Satan's Hellions. (Leader: Lucien Crowley. St Mellons based. Believed to be involved in occult practices). Uplanders. (Leader: Owen. Swansea Based. fierce, but honourable.) Dragon's Sons. (Leader: Dewi Rees. Swansea Based. fiercely nationalistic). Bay Sharks. (Leader: Tiger Sears. Pontoon based. Enjoy making hit and run raids on mainland. Fire Bolters. (Leader: Karl Janson. Cardiff Based. Aggresive, strong leanings towards Arson) Back to the top
CyberNation X.
Owner: Stafford Powers. Location: Senghenydd Road, Cardiff Hub. "Best security in the whole damned Metroplex. I made sure of that!. Took a lot of time and money, but if you mess with this club now, you'll probably not even see what hit you." William Bearclaw
Chromezone.
He Ron Mande.
BackHaus.
SkyLight.(The Abduction)
Metalaisse
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For more information on CyberCity, you can contact Kevin Buchanan on email.
This Page created by Elaine McCourt, mirrored here from the official Cardiff University LRP Society page.