Bad Boys Weekly Archive²
Bad Boyz Weekly Goldeneye Update - Fifth Edition
Sunday, 09-Aug-98 01:25:56
Message:
209.63.189.164 writes:
Bad Boyz Weekly Goldeneye Update - Fifth Edition - August 8, 1998
In this issue I'll talk about:
- NEW! Bad Boyz Web Site (yes I have one)
- New Original Gameshark Codes
- Help Section
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NEW! Bad Boyz Web Site (yes I have one)
Yes, I do have a web site. I’ve been keeping it a secret, but now it’s exposed. You might have seen it last week when I gave out those two linkz. I also will have a section for my weekly update (to one you’re reading). But I must say that I got the idea from Budz. There is one thing that my site has that no other has. It has a section for ORIGINAL Gameshark Codes. These codes are all new. So you can’t find them on any other web site. Some codes are created by friends (like C.M.) Here’s the address:
www.bad-boyz.home.ml.org
If you want a shortened URL (like above), then e-mail me and I’ll tell you how I got mine. It’s all FREE (no strings attached). All it is, is a link.
this should take you to: www.geociteis.com/TimesSquare/Arena/5093
New Original Gameshark Codes
I have a couple new Gameshark codes. I also edited the Pervert Bond Code (now you can use Mail Man Bond and Pervert Bond at the same time). All these codes can also be found on my web site. The first original code is called Ant Mode. This code was created by my friend C.M. This code is the opposite of Godzilla mode. Which I found at: http://members.xoom.com/Pelord/goldeneye/
I don’t know who to give credit to for Godzilla Mode, so I can’t. Sorry. Here’s the code for Godzilla Mode: "Enter A002B1A0 0041 and choose Bond for Multi. You'll see why it's called GODZILLA MODE!"
Now here’s the code for Ant Mode: Ant mode (created by C.M.) - A002B1A0 0001
Another cool code I created is called Death Freeze Frame. It freezes the game. The cool thing about this code is that you can see the look on your opponents face after you kill them. Another cool feature is that blood splots show up all over the screen. I recommend using a power weapon (one that fires one bullet at a time). An example of a power weapon is a DD4 Destovei, PP7, Cougar Magnum, and others. It’s so cool. At first I thought it was stupid, but it got to be fun.
Here’s the code for Death Freeze Frame: A002BC87 0001
Also, last week I posted a new code called Pervert Bond. Now I fixed the code so you can use Pervert Bond and Mail Man Bond at the same time. Here’s the new code for Pervert Bond:
A002B19D-0049
A002B1A9-001A
Here’s also the code for Mail Man Bond:
A002B19D-0032
A002B19D-0001
Help Section
I haven’t been getting one bit of e-mail within the past week. And I know why. Something is messed up with my e-mail. I tried to send myself something and it didn’t work. But, I have a different e-mail address. So if you tried to send me e-mail, please re-send it to:
bad_boyz@iname.com
This is my new e-mail account. I’ll try to fix the old one. I’ll tell you next week if it works.
THANKZ.
Some ideas for the next issue. E-mail me if you would or wouldn’t like me to include this in my next issue.
- Currently None, but e-mail me if you any have ideas (I will give you credit).
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you you’ll be getting it before it hits message boards.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz
Bad Boyz
Bad Boyz Weekly Goldeneye Update - Seventh Edition
Sunday, 23-Aug-98 01:47:20
Message:
209.63.113.168 writes:
Bad Boyz Weekly Goldeneye Update - Seventh Edition - August 22, 1998
In this issue I'll talk about:
- Radiohead’s Glitches
- Space for Stuff
- Help Section
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Radiohead’s Glitches
These glitches are Radiohead’s and not mine. So all credit goes to him for the article. Here they are:
I have gathered all the glitches that enables you to freeze the game. I take credit for the Surface 1 glitch because I discovered it just now as I'm writing this. Enjoy!!
1. Aztec Complex Freeze
Turn on All Guns and Infinite Ammo. Complete the level as you would always do and at the end when the shuttle is on countdown, throw remote mines all over the place of the shuttle in which the fire comes out. Keep throwing until the end of the countdown. Then, the screen will turn black.
2. Multiplayer Glass Freeze
Go to any level in multiplayer with glass in it. (A good place would be the Library or Archives) Choose Proximity Mines as your weapon. Throw two mines on a piece of glass and shoot the glass until it breaks. Then, throw another mine in the same place. Then, the game will freeze.
3. Surface 1 Freeze
Turn on All Guns and Infinite Ammo on Surface 1 under 00 Agent. Get the safe key and open the safe, but
before you get the Bunker Plans, lay one remote mine on it. Then pick it up. Within a few seconds, the screen will freeze.
Radiohead
Space for Stuff
I’m running out of ideas for Goldeneye. So you can e-mail me an idea or article that you’d like in the weekly. And if I choose to put it in you will get full credit. That is if I choose to put it in. Remember, it must have something to do with Goldeneye.
Help Section
Nothing. Sorry. E-mail me with a question and if it gets chosen I put it in. Please have it relating to Goldeneye, or questions about the net (HTML, posting stuff, etc…)For the subject line could you put it as: Help Section. OK? Thankz.
THANKZ.
Some ideas for the next issue. E-mail me if you would or wouldn’t like me to include this in my next issue.
- Currently None, but e-mail me if you any have ideas (I will give you credit).
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz
Bad Boyz
Bad Boyz Weekly Goldeneye Update - Seventh Edition
Sunday, 23-Aug-98 01:47:20
Message:
209.63.113.168 writes:
Bad Boyz Weekly Goldeneye Update - Seventh Edition - August 22, 1998
In this issue I'll talk about:
- Radiohead’s Glitches
- Space for Stuff
- Help Section
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Radiohead’s Glitches
These glitches are Radiohead’s and not mine. So all credit goes to him for the article. Here they are:
I have gathered all the glitches that enables you to freeze the game. I take credit for the Surface 1 glitch because I discovered it just now as I'm writing this. Enjoy!!
1. Aztec Complex Freeze
Turn on All Guns and Infinite Ammo. Complete the level as you would always do and at the end when the shuttle is on countdown, throw remote mines all over the place of the shuttle in which the fire comes out. Keep throwing until the end of the countdown. Then, the screen will turn black.
2. Multiplayer Glass Freeze
Go to any level in multiplayer with glass in it. (A good place would be the Library or Archives) Choose Proximity Mines as your weapon. Throw two mines on a piece of glass and shoot the glass until it breaks. Then, throw another mine in the same place. Then, the game will freeze.
3. Surface 1 Freeze
Turn on All Guns and Infinite Ammo on Surface 1 under 00 Agent. Get the safe key and open the safe, but
before you get the Bunker Plans, lay one remote mine on it. Then pick it up. Within a few seconds, the screen will freeze.
Radiohead
Space for Stuff
I’m running out of ideas for Goldeneye. So you can e-mail me an idea or article that you’d like in the weekly. And if I choose to put it in you will get full credit. That is if I choose to put it in. Remember, it must have something to do with Goldeneye.
Help Section
Nothing. Sorry. E-mail me with a question and if it gets chosen I put it in. Please have it relating to Goldeneye, or questions about the net (HTML, posting stuff, etc…)For the subject line could you put it as: Help Section. OK? Thankz.
THANKZ.
Some ideas for the next issue. E-mail me if you would or wouldn’t like me to include this in my next issue.
- Currently None, but e-mail me if you any have ideas (I will give you credit).
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz
Bad Boyz
Bad Boyz Weekly Goldeneye Update - Eighth Edition
Sunday, 30-Aug-98 01:27:03
Message:
209.63.113.11 writes:
Bad Boyz Weekly Goldeneye Update - Eighth Edition - August 22, 1998
In this issue I'll talk about:
- How to get to the bottom of the Dam
- Kyle’s Mayday & Oddjob Section
- The 4th Tower without a Gameshark
- What Ever Happened to…
But before I start I’d like to tell you about this real cool web site. It’s called LeisureLand. You can play tons of games. You can even win money. I was there for about an hour yesterday. It’s really fun. And FREE. You just need to make up a member name and a make up a password. Then you’re in. To go there just Click Here
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How to get to the bottom of the Dam
There is a way to get to the bottom of the dam. You know where bond lands in the cinema scene after you beat the Dam. The same place he land in the Movie. It’s accessed by a Gameshark code. The code was created by Pelord. I tried the code and it’s pretty cool. The code is: 8032332A 0001
But you must turn on Invincible, All Guns, Invisible, and Infinite Ammo. Now choose the Dam on 007 mode (if you don’t then the code will not work). Leave the setting alone (100%, 100%, 10%, and 0%). If all goes well, you should start at the end of the stage, right at the jump. Move forward and jump off the Dam. Press forward on the control stick and you will land all the way at the bottom, and you can walk around a little, and you can see a small grate there too. Now you might be wondering what would happen if you didn’t jump off the Dam and you walked around the level. Well I tried it and there is nothing. No guards, no glass, no buttons, no crates, no doors, etc…. The only thing that is left is the structure of the guard towers. If it doesn’t work once, try again, it DOES work.
Be sure to check out Pelord’s site by Clicking Here.
Kyle’s Mayday & Oddjob Section
Are Mayday and Oddjob in 1 player mode on Goldeneye. Many people claim to see them or say they know were they are, and others think they are not In the 1 player mode on Goldeneye.
I have proof they are not in the door ant the beginning of the Dam level, Some people think they are there but if you put in the clipping codes and press L+R at the start of the level you can see for your self.
Are they at the vent at the beginning of the silo? I thought I knew a way to get in there but It did not work. If you put on the destroy almost everything codes you can blow up the rocket. put in the clipping
codes for silo and press L+R and you will start floating in mid air. If you Go where the Rocket was you can see a ladder that looked like It was going to be used in the game but I guess they didn't use it.
On the other side of the facility vent. I have not found the code to get to the other side of this but If any one has the code I will check it out. I don't think they are there, but you never know.
If you think you know where they are Email me at: cartman@sltnet.com
The 4th Tower without a Gameshark
This morning I was in RLA’s chat room. There was also another person there. We started talking and then he told me he used the name Jaws. I asked him if he was the same Jaws that made the posts on message boards on how to get to the 4th Tower in the Dam without a Gameshark. He said yes. This was real good cause I tried to e-mail him, but the stupid geocities server wouldn’t send it. So I never got to send the message. Well anyway. I then asked him if he could tell me how to do it. He told me, but he said that he discovered it on mistake (like many other discoveries). He said that he has gotten it to work ever again. He told me how. So I’ll tell every one else how:
1. Before you start the game you need the Tiny Bond cheat. Turn it on.
2. Play the Dam level.
3. Go to the first guard tower with the alarm in it (the on the actual Dam).
4. Go down the stairs using the floating Bond trick.
5. When you get to the bottom of the stairs.
6. Look to your right and you should see a square.
7. To look down without falling use the C up and/or C down buttons.
8. You should see a square with light coming from it on the right side.
9. Then some way (I don’t know how) you should be able to go onto the lighted area.
10. And when you get there you should be able to walk on the water, eventually getting to the 4th Tower.
Note: I haven’t gotten this to work yet and Jaws (the creator) only got it to work once. So if you do get it to work, please e-mail me telling me how and I’ll put in the next weekly.
To e-mail Jaws just Click Here.
What ever happened to…
When I first started to post on message boards there were some things that people were talking about. Some of those were: The Helicopter Pilot, the Y-Coordinate, Mayday and Oddjob. Well On June 22 I took a trip to Washington DC. Before I left, these were the main subjects on message boards. I’d know cause at 3:45am Monday morning before I left for the airport I quickly went online and checked all the message boards. When I got back I forgot about this and I don’t know what happened. Could someone please tell me? And was that Y-Coordinate ever created? I really want to see what’s at the bottom of the Silo. Could you e-mail me the answer to any of the question. Thankz.
Before I go I’d like to say that I’m leaving on Tuesday (Sept. 1) for a quick road trip. But I will be back this Friday. So you’ll know where I am and why I’m not responding to any e-mail or making any posts. But when I get back I’ll reply to it all. OK?
Here’s a new Goldeneye Site. The owner asked me to put a link in my weekly so he’ll get more people to come to his site. To see his site just Click Here.
THANKZ.
Some ideas for the next issue. E-mail me if you would or wouldn’t like me to include this in my next issue.
- E-Man’s Challenges.
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz
Bad Boyz
Bad Boyz Weekly Goldeneye Update - Ninth Edition
Sunday, 06-Sep-98 01:28:41
Message:
209.63.189.136 writes:
Bad Boyz Weekly Goldeneye Update - Ninth Edition - September 5, 1998
In this issue I'll talk about:
- Giant Mode (a really cool GS code)
- Bottom of the Dam code on other levels
- Credit for 4th Tower without a Gameshark
- E-Mans’ Challenges
But before I start I’d like to tell you about this real cool web site. It’s called LeisureDome. You can play tons of games. You can even win money. I was there for about an hour yesterday. It’s really fun. And FREE. You just need to make up a member name and a make up a password. Then you’re in. To go there just Click Here
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Giant Mode (a really cool GS code)
This is probably the best Gameshark code ever. It’s so cool. If you thought the enemies looked scary before, try this code. The name says it all. Just try it, and you’ll know why it’s called Giant Mode. It works in Mission mode and Multiplayer. You’ll love this code. I did. Remember it sometimes freezes the game, but it does work. Just keep on trying. And it sometimes wears off. After it wears off, you must restart the system. Starting a new level won’t work. And the game will eventually freeze. E-mail me and tell me what you think of it.
The code for Ginat Mode is: 80357416 FFFF
This code was created by SHiner (probably one of the best GS code creators).
Bottom of the Dam code on other levels
Remember that code in last week weekly that let you get to the bottom of the Dam. If you didn’t the code was: 8032332A 0001. Did you try it on other levels? Cause if you did then it would have done what it did for the Dam (if you walked around instead of jumping). You would have started out some place in the level, but not in the normal starting area. There would be no doors, no keys, no computers, no glass, no boxes, no enemies, etc. Try it on other levels. It’s weird. But you must restart your system to start a new level. Cause
it’ll freeze the game if you try to play a different level. Try it.
Credit for 4th Tower without a Gameshark
Remember in last week’s weekly how I talked about Jaws being the discoverer of finding out how to get to the 4th Tower without a Gameshark? Well I was wrong. I gave credit to the wrong person. This morning I got an e-mail from Toxic (also known as Tato & MrSpiffy). He told me that he told Jaws how to get to the 4th Tower without a GS. So I’d like to apologize to Toxic. Sorry Toxic.
E-Mans’ Challenges
Here are some Goldeneye challenges. They give you something to do after you’ve beat the game. To see E-Man’s Challenges Click Here. Try them. They make the game fun all over again.
Here are new Goldeneye Sites.
West’s Goldeneye Page
Toxic’s Goldeneye Page
THANKZ.
Some ideas for the next issue. E-mail me if you would or wouldn’t like me to include this in my next issue.
- Currently None, but e-mail me if you any have ideas (I will give you credit).
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz Weekly Goldeneye Update - Tenth Edition
Sunday, 13-Sep-98 01:28:38
Message:
209.63.189.9 writes:
Bad Boyz Weekly Goldeneye Update - Tenth Edition - September 12, 1998
In this issue I'll talk about:
- The guns in Goldeneye
- Bottom of the Silo
- Rob’s Challenge’s
- A note about my weekly
But before I start I’d like to tell you about this real cool web site. It’s called LeisureDome. You can play tons of games. You can even win money. I was there for about an hour yesterday. It’s really fun. And FREE. You just need to make up a member name and a make up a password. Then you’re in. To go there just Click Here
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The guns in Goldeneye
Many people have seen pictures of the guns in Goldeneye. Usually on the net or in a book. But I had a different experience today. I was at a fair nearby. Well actually no, it wasn’t close at all. It was an hour and half drive. That’s each way. Anyway. I was siting down, and I was just looking around. I saw this Army exhibit. I went over and started looking around. I then saw these guns. So I went over. At first they looked real (and if anyone’s wondering, they couldn’t fire. The trigger was glued back). But I later figured out that the guns were blocks. "Blocks" are fake guns. They’re used in movies, and on TV. I saw this one gun and I said to myself that it looked like the Soviet. I read the paper next to the gun and it was. But under a different name, AK47. It was a heavy gun, and was a good gun to be the standard gun of the Russians in Goldeneye.
There were other guns too. I saw and picked up the Sniper Riffle. Which is the M-40A2. It was cool, and it did have a scope. I also saw the Assault Riffle. It is known as the M-16. The last gun I could identify was the Grenade Launcher (that’s the real name). It looked weird.
It was a fun day at the fair. I’m going back on Friday, and I’ll take pictures. Then I’ll scan them, and put them up on my site (I’ll make a link in one of the up coming weeklies).
Bottom of the Silo
I don’t know if this works and I’ve tried with no results. I think it’s fake cause I know that there is no Citadel level. Well I’m putting this in so you can try it, and tell me if it works.
Here's how you get to the vents, of at least how The Tiger says to. Go to Silo with Invisible Invincible Turbo mode, Gold PP7, and 2 X Throwing Knives. Go through and complete the objectives as usual. Then kill Ourumov. Take his Briefcase and key. Go back to where you started, and Start doing the "Get back into Facility vent spin thingy" Unarmed. Then, while you're spinning, get your throwing knives, throw three evenly (like throw one then a second later throw another, then a second later throw another) and press
B twice. Then you should be in the vent, then open the door, walk in, and you should be at the Citadel Level. I haven't gotten there yet but since you guys wanted to know so bad, I'm telling you.
-Stuart
I also read on another MB that all you have to do is the spinning thing. I also don’t know if that works.
Rob’s Challenge’s
#1 Try to beat bunker on 00 agent AFTER capping the first two guards in the cell with the PP7 on the
table.
#2 *GURU LEVEL CHALLENGE!*
Try beating the Egyptian level on 007 mode with everything maxed. (I finally done it, my only reward
is that I have it on tape, no secret codes or tricks)
#3 Try to beat control with enemy damage on 30% and everything else at normal levels.
A note about my weekly
To anyone with a GE site that has my weekly on it,
I received a message from Budz. He told me that lots of people were ripping off his idea of having an archive of the old weeklies. I must say that this is true cause after I posted my second weekly Budz asked me if he could make an archive. I said yes.
I’m not going to ask people to take it off their sites. But I will ask two things. First thing is that you give credit to Budz for the idea of the archive. The second thing is to give credit to the writer of the weeklies, me (Bad Boyz).
OK? Thankz.
THANKZ.
Some ideas for the next issue. E-mail me if you would or wouldn’t like me to include this in my next issue.
- Currently None, but e-mail me if you any have ideas (I will give you credit).
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
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Email: budsmokaz@hotmail.com