Bad Boys Weekly Archive³
Bad Boyz Weekly Goldeneye Update - Eleventh Edition
Saturday, 19-Sep-98 01:31:59
Message:
209.63.113.151 writes:
Bad Boyz Weekly Goldeneye Update - Eleventh Edition - September 19, 1998
In this issue I'll talk about:
- The Big Thing
- Mysteries Section
- Back issues of the weekly
But before I start I’d like to tell you about this real cool web site. It’s called LeisureDome. You can play tons of games. You can even win money. I was there for about an hour yesterday. It’s really fun. And FREE. You just need to make up a member name and a make up a password. Then you’re in. To go there just Click Here
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The Big Thing
Well this is the event you’ve all been waiting for. Here’s the big thing. It doesn’t have anything to do with GoldenEye the game, but with the movie. If what you’re about to read isn’t a real big thing, Sorry.
This all started in science class. That day we were having a professional astronomer do a presentation. We had Professor Bruce Balick. He came into our science class and he talked about his studies, and his discoveries. Then he showed us a slide show. I got bored and started talking to my friend. After halfway through the slide show I looked up after he said the world’s largest observatory. You wouldn’t believe what I saw. It was the Cradle! Off the move and in the game! It surprised me. I thought that the Cradle was constructed for the movie only, but it was real. It’s called the Arecibo Observatory. And it’s located in Puerto Rico. They also have a web site with pictures, information, etc. Click here to go there. The observatory was also used in the movie Contact. If you already knew this, then sorry. But I myself didn’t.
To check out a cool picture, Click Here.
To go to Bruce Balick site, Click Here.
Mysteries Section
I just yesterday finally completed a mysteries section I’ve been working on it for my site. Now it’s complete. It just about has every mystery in the game. It might have mysteries that you didn’t know existed. I have spent about a month writing them. There are over four pages of mysteries. So it’s one of the biggest mystery section too. To check it out, Click here. I will also have a link at the bottom of each weekly.
Back issues of the weekly
If you ever wanted to read an old issue of my weekly and it’s not on any MB anymore, you don’t have to worry. I have made an archive on my site. I’ve updated the way I organized them. Them are now organized by the month and year. To go to the weeklies’ page, Click here.
THANKZ.
Some ideas for the next issue. E-mail me if you would or wouldn’t like me to include this in my next issue.
- Currently None, but e-mail me if you any have ideas (I will give you credit).
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz Weekly Goldeneye Update - Twelfth Edition
Sunday, 27-Sep-98 02:09:54
209.63.189.96 writes:
Bad Boyz Weekly Goldeneye Update - Twelfth Edition - September 26, 1998
In this issue I'll talk about:
- Sunglasses Code
- Vents In Silo (by MH)
- Citadel Level
- Real Guns in Goldeneye
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Sunglasses Code
This is a cool code. It’s like Giant Mode (created by Shiner). When I say like Giant Mode I mean in the way it works. It only gives sunglasses to the people that are set in the level. You might not get what I mean when I say: "Set in the level." So I’ll try to explain it as best I can. When you start a level, there are guys that are pre-set in places, or doing things (like patrolling the area). An example of pre-set places in the game is in Facility when you’re in the bathroom, there are usually four guys inside. They are pre-set in those places. But if a level has unlimited enemies, the new guys that come in or the reinforcements will not have sunglasses. It doesn’t work on anyone that comes into the level after it starts. OK? I tried to explain it and hope it works.
The code for the Sunglasses code is: 8035745E FFFF. It only works in Mission Mode.
Credit for the code goes to: Kong K. Rool (the creator of the "Ultimate Code").
Vents in Silo
Possible Way To Get In Vents In Silo
Here's a possible way to get to the VENTS in SILO or the THIRD CATWALK. First of all, you need a GAMESHARK. Put the "no clipping" code on D0064F31 0030/ 800B3FED 0050/ 880B3FED 0000, invincible, invisible, turbo mode, and tiny bond cheats on then when you start the level, press
R&L and start walking towards the vent, go around the missile and crouch, then start pushing up against the missile using your joystick and C up and C down buttons, (remember to have turbo mode on) and
sometimes, not often but a glitch occurs and it pushes bond really high up or really far down. And if it works near the vents then try walking towards them and you should be at there level cause your tiny bond. Do the same for the third catwalk. Please e-mail me if you have any questions or if you get it!
MH
Citadel Level
I'll have some cool codes here's the Citadel code
8102B523 0001
8102B17D 00AE
8102B17F 00AF
8102B185 0001
8102B183 0010
Go into Multi and you should see that Number of Players is set to 1. Go into the level select screen and choose Citadel. Don't go into the character select screen. Here’s the last part the glitches!! In the Facility, if you wait for a long time in the washroom or if you kill a lot of enemies and make a lot of noise, a Scientist will end up in a stall in the washroom. Point your gun at him and he'll give you a Clearance A Keycard! This Keycard opens every door for you! Even the remotely locked security doors!
I don’t know who to give credit to. He never leaves a name. Only an e-mail. It is: fish4@bellatlantic.net
Real Guns in Goldeneye
In my Tenth Edition I talked about me seeing (in real life) some guns from Goldeneye. Go to the archives on my site to see the Tenth Edition, there’s a link on the bottom of the weekly.
RedSpyder asked me to put a link to his Real Guns in Goldeneye page in my weekly, but I forgot. So I’m putting it in this one. I’m also putting a link to Æ’s guns page (which is also cool). That’s how I got the names for the guns. I went to both pages for help.
To go to RedSpyder’s Real Guns Page.
To go to Æ’s Real Guns Page.
THANKZ.
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
If you have missed an older issue of a weekly, or would like to read older issues there is a place to go. It’s an archive on my web site. To got to the page, Click here.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz
©1998 The Bad Boyz Weekly Goldeneye Update is in no way affiliated with Nintendo, Rare, or any related company or publication. ©1997 Nintendo/Rare. Game by Rare. © 1962,1995 Danjaq, LLC. & U.A.C. No infringement of copyright intended. No part of this weekly may be copied or reproduced without the written consent of Bad Boyz.
Bad Boyz
Bad Boyz Weekly Goldeneye Update - Thirteenth Edition
Sunday, 04-Oct-98 01:34:43
209.63.113.241 writes:
Bad Boyz Weekly Goldeneye Update - Thirteenth Edition - October 3, 1998
In this issue I'll talk about:
- Fake Oddjob Picture
- Master Control Menu
- ?????????????????????????????’s article
Before I start I’d like you to check out these two MBs. I forgot to put these in last weeks weekly, so it’s the first thing in this one.
002’s Messageboard for N64
Happy’s Goldeneye Message Board
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Fake Oddjob Picture
Last week I saw this Oddjob picture on a MB. Radiohead found it on METAFIRE’s site. It’s a cool pic. But remember this: IT IS FAKE! So don’t think that it’s real.
To see the fake picture of Oddjob, click here
I have another pic, but I’m not posting it yet. Cause I’m trying to get this program to work where you can stop people from stealing pics.
Master Control Menu
This code is called Master Control Menu, or MCM (for short). This is a cool code I found last week on Pelord’s site. You may also have seen it on some MBs. You can do a lot with it. It also may cause your game to freeze, but play around with it and you’ll get the hang of it. The code is: 80024302 0001
To get more info (which you probably will need), click here.
And you can shoot by switching to the Domino controller setting. So then controller 2 shoots. Thankz to Pelord for that tip.
?????????????????????????????’s article
Here’s a code to get Bill Clinton
Bill Clinton (choose Bond):
AOO2B199 000F
A002B19B 000E
A002B19D 0017
A002B19F 0035
A glitch to get a guard in the vents. Start the in Facility, but go to where you can see just the tip of the guard's hat and fire once to knock the hat off and again to hit his head. Now quickly jump down and open the door. Go out and the guard should be running around down there. You have to get him unstuck because he always tries to run through the doors. Close the door to the stall you drop down in and when he stands in front of it quickly close the one to the right of it so he doesn't go in it again. You want a clear path for him to the stall you come down in. He might run around a second or two again but then he should jump up into the vents. Go to the far right corner of the stall and hold the top R button, C-Left, Left on the stick, and Z and after a spin or two you should jump back into the vents. You have to shoot him as far back as possible from the hole or he'll be blocking your way up to the vents again. Once you get up there you can hit him and run around with him up there all you want.
All credit for this article goes to: ?????????????????????????????
THANKZ.
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
If you have missed an older issue of a weekly, or would like to read older issues there is a place to go. It’s an archive on my web site. To got to the page, Click here.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz
©1998 The Bad Boyz Weekly Goldeneye Update is in no way affiliated with Nintendo, Rare, or any related company or publication. ©1997 Nintendo/Rare. Game by Rare. © 1962,1995 Danjaq, LLC. & U.A.C. No infringement of copyright intended. No part of this weekly may be copied or reproduced without the written consent of Bad Boyz.
Bad Boyz Weekly Goldeneye Update - Fourteenth Edition
Sunday, 11-Oct-98 01:10:34
Message:
209.63.189.28 writes:
Bad Boyz Weekly Goldeneye Update - Fourteenth Edition - October 10, 1998
In this issue I'll talk about:
- Beta Menu
- Runway in Beta Version
- Weekly Navigation Guide
Bad Boyz Weekly Goldeneye Update hits over 50 MBs! And has 12 subscribers.
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Beta Menu
Many of you have seen Beta Pictures of the game. But I don’t think any of you have seen the beta menu. Well I have. And it’s different from the menu we all use. This is the menu for mission mode, and not for multiplayer. I first must give credit for finding this picture to Radiohead. He’s the one that e-mailed it to me. And I forgot all about the menu till last week. See, I was cleaning up my mail box when I came across the pic. So I spent the past two weeks thinking of ways so that no one could steel the pic. It could have been in last week’s weekly, but I waited. Now it’s ready for the public. And don’t try to steel it, cause you can’t. And read the copyright before you try anything slick. OK?
To see the Beta Menu, click here.
Runway in Beta Version
I have some information about Runway in the Beta Version. Yes, that’s right more Beta Version info. I was at my local Toys ‘R’ Us, and I saw this ad machine for 64. It tells about the game, and has like a quick preview. I said, what the heck and went over to it. I hit the button for Goldeneye and hoped I could find something new. See Anael Ferraz de Carvalho found the name of the DD44 Dostovei with an ad machine. The name was different, but I can’t remember it. Anyway. I started to watch the preview over and over looking for something. Then I spotted something. It was in Runway. In the Beta Version of Runway you started in a different location than the one you start out in now. You know in front of the steel door. And where you were started out in the Beta Version does make sense. You would have started out on the conveyer belt. I figured this out after I saw Bond on top of the conveyer belt turning his head with a gun in his hands. You know what I’m talking about. When you start a level, the camera in turning about Bond, and he has his gun in his hand pointing up, and he’s turning his head. Well this is what I saw on the machine. And I don’t know why Rare moved the location. Cause that’s how Bond exited the Facility in the movie. And in Facility you can leave by the doors or the conveyer belt. And the cinema scene at the end differs on which way you leave. So now you know more about it.
Weekly Navigation Guide
Most of you know that if you miss a back issue of the weekly, you can go to my site and find it there. At first I had them a page of links for each one. Then I thought to myself that the page would eventually have to many links. So I separated the weeklies by month and year. Now it’s easier to find the specific weekly your looking for. And I also created this cool thing if you’re new to my site and never have heard of the weekly. I put a navigation guide (two arrows) so that you could read all the weeklies. So now instead of hitting that back button, just use the navigation guide. Hit the forward arrow and go to the next weekly, hit the back button and go to the previous weekly. Try it! The navigation guide is only on my site, and on every weekly in the archive. Have fun.
THANKZ.
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
If you’ve missed an older issue of a weekly, or would like to read older issues, there is a place to go. It’s an archive on my web site. To go to the page, click here.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz
©1998 The Bad Boyz Weekly Goldeneye Update is in no way affiliated with Nintendo, Rare, or any related company or publication. ©1997 Nintendo/Rare. Game by Rare. © 1962,1995 Danjaq, LLC. & U.A.C. No infringement of copyright intended. No part of this weekly may be copied or reproduced without the written consent of Bad Boyz.
Bad Boyz Weekly Goldeneye Update - Fifteenth Edition
Saturday, 17-Oct-98 23:30:57
209.63.189.44 writes:
Bad Boyz Weekly Goldeneye Update - Fifteenth Edition - October 17, 1998
In this issue I'll talk about:
- Cradle and Statue in Multi!
- Code Lord’s article
- West Article
- Boba's Beta Section
- More on the Beta Menu
Bad Boyz Weekly Goldeneye Update hits over 50 MBs! And has 13 subscribers. Biggest issue yet!
And be sure to check out PP7 Heaven, just click here.
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Cradle and Statue in Multi!
What the title of this articles says pretty much explains is all. And it is true. But you need the help of a Gameshark. There are different codes for each level. Or there is this one code that will let you choose which level you want to play. There are basic 1 line codes that just access the level. And there are codes with activators and destroy almost everything codes. I myself have put together different code to make one, that can do different things. Code for:
Cradle in Multiplayer! - 8002A8F7 0029
Statue in Multiplayer! - 8002A8F7 0016
I have other codes for Statue and Multi. They’re on my site. There are too many for this weekly, so I’ll just make a link. Just click here.
Code Lord’s article
The article you’re about to read was written by Code Lord 64. OK? I didn’t write it. He did. And if you want to e-mail him, his e-mail’s at the bottom of the article. I haven’t found the four red numbers, but he’ll have them on his site, sometime. It’s not up yet, though. He says that it is true. And he’s done it more than once. I need to say that the article was too big for the weekly so I made a page for it. To get there just click here.
West Article
I am not Sentra to start off. He was causing trouble by stealing things off other people's pages. I on the other hand never stole anything off of anyone. My page is totally legal. The ideas that look stolen were given to me. If you read my disclaimer or welcome section you would know this. That means you 002. Also I posted a advertisement once this week. I was re-doing my links section and had to test the frames around it. If you want to get to my page and read that stuff click Here.
West
Boba's Beta Section
Here are the objectives from Dam in the BETA VERSION:
(Agent) Neutralize Alarms
(Secret Agent) Install Covert Modem
(Secret Agent) Intercept Data Backup
(00 Agent) Destroy Military Truck
(Agent) Bungee Jump From Platform
The Blue Grate right before the actual Dam, was used to pick up a timed mine, and toss it in the back of the truck, when it reached the yellow circle the grate would open up.
The Guard in the Same tower of the grate gave you the key to the boat (On the agent difficulty you didn't need a key).
The 4th Island Tower, had an alarm that needed to be destroyed on the secret agent difficulty and higher. The Sniper Rifle was used to pick off the drone gun on your way there by boat. The boat on the Agent level was found at the docks, On Secret Agent and higher the boat was across the Dam and at the 4th Tower. You need to shoot toward the island without killing the 2 men controlling the boat, so they could ride it over to you.
The reason for the instruction manual on page 13 saying Bungee Jump From Platform Completed is when you Bungee Jumped you went all the way down to the Facility. The Watch Laser was used to open the grating(like in the train). The Cinema Scene at the end was kind of like the 1st Surface Cinema Scene where Bond puts his gun away and jumps into the hole.
For more like this on Nov. 1st I will add All the Beta Info to my Secret Link!! The only way to find the Secret Link is to Win my monthly contest. Or find it on your own!! Here is my Web Address:
http://members.tripod.com/~BobaFettcm/index.html
-Boba
More on the Beta Menu
In last weeks weekly I had a link to go to my site to see a picture of the Beta Menu. Well it didn’t work for the first couple days. It wasn’t my fault, it was a down server. Well I’m going to post it again so you can see it if you haven’t already. Well I now know that the picture is real. And it’s not fake (which most of you thought it was). The Stacks and Caves were supposed to be in the place of Aztec and Egyptian, but Rare changed it. I know this because I have a friend that told me.
To see the pic, click here.
THANKZ.
P.S. If you don't want this weekly update posted on your board e-mail me (owners of MBs only please). For any comments or questions e-mail me. And if you would like to have Bad Boyz Weekly Goldeneye Update e-mailed to you personally, e-mail me. If you have the weekly update e-mailed to you will be getting it before it hits message boards. Usually a day early, but not always.
If you’ve missed an older issue of a weekly, or would like to read older issues, there is a place to go. It’s an archive on my web site. To go to the page, click here.
Any ideas for the next issue? E-mail me and I’ll try my best to include in the next edition.
e-mail Bad Boyz
Bad Boyz
©1998 The Bad Boyz Weekly Goldeneye Update is in no way affiliated with Nintendo, Rare, or any related company or publication. ©1997 Nintendo/Rare. Game by Rare. © 1962,1995 Danjaq, LLC. & U.A.C. No infringement of copyright intended. No part of this weekly may be copied or reproduced without the written consent of Bad Boyz.
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Email: budsmokaz@hotmail.com