We all enjoy the famous Multiplayer mode, and we all enjoy whoping up to three of our friends's asses at it. So here is the basic stuff for the multiplaer mode, guns, scenerio & game length, players, and arenas. Oh and another thing, all information found on this page, was found at
Pistols | Silenced PP7, DD44 Dostovei, Cougar Magnum |
Throwing Knives | Throwing Knives |
Automatics | Silenced PP7, DD44 Dostovei, Klobb, D5K Deutsche |
Power Weapons | DD44 Dostovei, RC-P90, Automatic Shotgun, Cougar Magnum |
Sniper Rifles | DD44 Dostovei, Klobb, Sniper Rifle, Cougar Magnum |
Grenades | DD44 Dostovei, Klobb, KF7 Soviet, Grenades |
Remote Mines | PP7, ZMG (9mm), AR33 Assault Rifle, Remote Mines |
Grenade Launchers | DD44 Dostovei, Klobb, KF7 Soviet, Grenade Launcher |
Timed Mines | PP7, ZMG (9mm), AR33, Timed Mines |
Proximity Mines | PP7, ZMG (9mm), AR33, Proximity Mines |
Rockets | DD44 Dostovei, Klobb, KF7 Soviet, Rocket Launcher |
Lasers | DD44 Dostovei, Klobb, KF7 Soviet, Military Laser |
Golden Gun | Silenced PP7, DD44 Dostovei, Klobb, KF7 Soviet, Golden Gun |
Slappers Only! | No firearms allowed! |
In the Normal scenario, you have a life bar just like during your missions. The object here is to kill your opponents more often than they kill you. You can base the victory conditions on time (most kills in 5, 10 or 20 minutes) or on kills (first to 5, 10 or 20 kills ).
In this scenario, each agent only lives twice, and the last agent standing wins. You can't alter the Game Length in this scenario.
In this unusual scenario, the object is to locate the white flag token and try to be the one to hold it the longest. The only catch is, when you're carrying the flag, you can't use a weapon! You can set this game to last 5, 10, 20 or unlimited minutes. The person holding the flag will show up on radar as a blue dot.
The Golden Gun becomes the deadliest weapon in the maze in this scenario. All other weapons function normally, but the Golden Gun will eliminate your opponents with a single hit. This confers a real advantage to the man or woman with the Golden Gun, who will be marked on the radar with a blue dot. You can't change the Weapons option in this scenario, and there is only one Golden Gun.
One hit amounts to one kill in this scenario. You're sure to rack up even larger body counts than usual in this one, 007. You can set the Game Length goal to 5, 10 or 20 kills, or to 5, 10, 20 or unlimited minutes.
There are a number of team scenarios where you can have equal teams, or where you can form teams and hunt one person. Having three novice agents come after you if you're an experienced veteran can be quite amusing! Different tactics are required when you match teams of two against two.
![]() James Bond |
![]() Alec Trevelyan |
![]() Xenia Onatopp |
![]() Natalya Simonovna |
![]() General Ouromov |
![]() Boris Grishenko |
![]() Valentin Zukovsky |
![]() Dimitri Mishkin |
![]() Baron Samedi |
![]() Jaws |
![]() Oddjob |
![]() Mayday |
COMPLEX
As its name suggests, the Complex is one of the most intricate Multi-player levels.
The sprawling layout features many twists and turns, and the multiple floors makes
it difficult to know exactly where your opponents are, even when using the radar.
There are also many sniper positions scattered throughout the maze, but few of these
offer complete security for the shooter. You can also hide in the ventilation ducts
and ambush opponents from there.
CAVES
Poor lighting conditions make the subterranean caverns a confusing and deadly place
for a firefight. There are plenty of sniper lookouts, switchback passages, and darkened
ambush points. Because it's easy to get turned around, the caves are an amusing location
in which to have fun with the different explosive mines.
LIBRARY
The massive Library is one of the largest Multi-player arenas, with a full basement
and upper floor. The main floor features wide open rooms with multiple levels, and
several secret passages. Below, the library basement offers a dimly lit and confusing
floor plan to befuddle agents who start there. When hunting in the Library, you can
shoot through the grates in the floor down into the basement, or vice versa.
BASEMENT
The Basement is the lower floor of the Library. Two large rooms with many pillars
create a confusing arena for a pitched gun battle. The dark corridors of the basement
make for possible ambushes by a stealthy player.
STACKS
If you choose the Stacks, you'll compete in just the upper level of the Library.
Although the Basement is locked, there is still plenty of action potential in the
upper floor. Use the upper level perches and secret passages to snipe at or ambush
your opponents.
FACILITY
One of the smaller Multi-player arenas, the Facility makes for a fast and furious
battle. Because of its size, you can count on reappearing near someone after you
die. There are not a lot of places to hide here, although the restroom on the upper
floor is a favorite spot to stage an ambush, especially because it is there that
you can usually find the special weapon for the match.
BUNKER
Large and well-lit, the Bunker is a good arena for beginning agents to practice their
lethal skills. An agent who knows the floor plan can really lead pursuers on a wild
goose chase through the maze of this level. Look for the arena's special weapon in
one of the side rooms of the main Control Room.
ARCHIVES
Part of the GRU Military Archives have been blocked off and converted into a Multi-player
training ground. The corridors of the archives are littered with crates which will
explode when you shoot them. Although you can find weapons in some of the offices,
they can also be death traps if someone pins you down inside. A secret passage will
let you escape from the dead end by the offices on the upper level.
CAVERN
The Subterranean Caverns in Cuba make for a sprawling combat training zone. This
level is spread out between several different locations, which are connected by a
long series of walkways. You'll have to do a lot of running around in this level
to get from one location to another.
EGYPT
This secret level is based on the Egyptian temple of Baron Samedi. Ubiquitous pillars
will obscure line of sight, making for savage, close-in firefights. This area is reserved
for two-player matches.