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Multiplayer Mode

We all enjoy the famous Multiplayer mode, and we all enjoy whoping up to three of our friends's asses at it. So here is the basic stuff for the multiplaer mode, guns, scenerio & game length, players, and arenas. Oh and another thing, all information found on this page, was found at

   
http://www.nintendo.com/goldeneye007
   

Guns- here are the guns and the clasification they go under-
Pistols Silenced PP7, DD44 Dostovei, Cougar Magnum
Throwing Knives Throwing Knives
Automatics Silenced PP7, DD44 Dostovei, Klobb, D5K Deutsche
Power Weapons DD44 Dostovei, RC-P90, Automatic Shotgun, Cougar Magnum
Sniper Rifles DD44 Dostovei, Klobb, Sniper Rifle, Cougar Magnum
Grenades DD44 Dostovei, Klobb, KF7 Soviet, Grenades
Remote Mines PP7, ZMG (9mm), AR33 Assault Rifle, Remote Mines
Grenade Launchers DD44 Dostovei, Klobb, KF7 Soviet, Grenade Launcher
Timed Mines PP7, ZMG (9mm), AR33, Timed Mines
Proximity Mines PP7, ZMG (9mm), AR33, Proximity Mines
Rockets DD44 Dostovei, Klobb, KF7 Soviet, Rocket Launcher
Lasers DD44 Dostovei, Klobb, KF7 Soviet, Military Laser
Golden Gun Silenced PP7, DD44 Dostovei, Klobb, KF7 Soviet, Golden Gun
Slappers Only! No firearms allowed!

Scenerios & Game Length- Here are the six basic scenerios and included in the NORMAL one it has the times to play and # of kills.
NORMAL

In the Normal scenario, you have a life bar just like during your missions. The object here is to kill your opponents more often than they kill you. You can base the victory conditions on time (most kills in 5, 10 or 20 minutes) or on kills (first to 5, 10 or 20 kills ).


YOU ONLY LIVE TWICE

In this scenario, each agent only lives twice, and the last agent standing wins. You can't alter the Game Length in this scenario.


THE LIVING DAYLIGHTS

In this unusual scenario, the object is to locate the white flag token and try to be the one to hold it the longest. The only catch is, when you're carrying the flag, you can't use a weapon! You can set this game to last 5, 10, 20 or unlimited minutes. The person holding the flag will show up on radar as a blue dot.


THE MAN WITH THE GOLDEN GUN

The Golden Gun becomes the deadliest weapon in the maze in this scenario. All other weapons function normally, but the Golden Gun will eliminate your opponents with a single hit. This confers a real advantage to the man or woman with the Golden Gun, who will be marked on the radar with a blue dot. You can't change the Weapons option in this scenario, and there is only one Golden Gun.


LICENSE TO KILL

One hit amounts to one kill in this scenario. You're sure to rack up even larger body counts than usual in this one, 007. You can set the Game Length goal to 5, 10 or 20 kills, or to 5, 10, 20 or unlimited minutes.


TEAM

There are a number of team scenarios where you can have equal teams, or where you can form teams and hunt one person. Having three novice agents come after you if you're an experienced veteran can be quite amusing! Different tactics are required when you match teams of two against two.


Players-here are some basic characters, you will get a lot of new extra when you beat the game on agent mode, and even more with the 31 extra characters code (see the cheats section).

James Bond

Alec Trevelyan

Xenia Onatopp

Natalya Simonovna

General Ouromov

Boris Grishenko

Valentin Zukovsky

Dimitri Mishkin

Baron Samedi

Jaws

Oddjob

Mayday

Arenas- These are all the arenas you can get to a short discription. There are 11 total.

TEMPLE
With its wide corridors, large open room, and relatively simple floor plan, the Temple is a great level for beginning agents. The central room is so large that it can be difficult to see someone at the other end without a rifle scope. A gaping hole in the middle of this room's floor allows you to snipe down on targets on the lower level.

COMPLEX
As its name suggests, the Complex is one of the most intricate Multi-player levels. The sprawling layout features many twists and turns, and the multiple floors makes it difficult to know exactly where your opponents are, even when using the radar. There are also many sniper positions scattered throughout the maze, but few of these offer complete security for the shooter. You can also hide in the ventilation ducts and ambush opponents from there.

CAVES
Poor lighting conditions make the subterranean caverns a confusing and deadly place for a firefight. There are plenty of sniper lookouts, switchback passages, and darkened ambush points. Because it's easy to get turned around, the caves are an amusing location in which to have fun with the different explosive mines.

LIBRARY
The massive Library is one of the largest Multi-player arenas, with a full basement and upper floor. The main floor features wide open rooms with multiple levels, and several secret passages. Below, the library basement offers a dimly lit and confusing floor plan to befuddle agents who start there. When hunting in the Library, you can shoot through the grates in the floor down into the basement, or vice versa.

BASEMENT
The Basement is the lower floor of the Library. Two large rooms with many pillars create a confusing arena for a pitched gun battle. The dark corridors of the basement make for possible ambushes by a stealthy player.

STACKS
If you choose the Stacks, you'll compete in just the upper level of the Library. Although the Basement is locked, there is still plenty of action potential in the upper floor. Use the upper level perches and secret passages to snipe at or ambush your opponents.

FACILITY
One of the smaller Multi-player arenas, the Facility makes for a fast and furious battle. Because of its size, you can count on reappearing near someone after you die. There are not a lot of places to hide here, although the restroom on the upper floor is a favorite spot to stage an ambush, especially because it is there that you can usually find the special weapon for the match.

BUNKER
Large and well-lit, the Bunker is a good arena for beginning agents to practice their lethal skills. An agent who knows the floor plan can really lead pursuers on a wild goose chase through the maze of this level. Look for the arena's special weapon in one of the side rooms of the main Control Room.

ARCHIVES
Part of the GRU Military Archives have been blocked off and converted into a Multi-player training ground. The corridors of the archives are littered with crates which will explode when you shoot them. Although you can find weapons in some of the offices, they can also be death traps if someone pins you down inside. A secret passage will let you escape from the dead end by the offices on the upper level.

CAVERN
The Subterranean Caverns in Cuba make for a sprawling combat training zone. This level is spread out between several different locations, which are connected by a long series of walkways. You'll have to do a lot of running around in this level to get from one location to another.

EGYPT
This secret level is based on the Egyptian temple of Baron Samedi. Ubiquitous pillars will obscure line of sight, making for savage, close-in firefights. This area is reserved for two-player matches.


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