Sonic & Knuckles
-- Intro --
Plug it in, plug it in! If you'd call S&K a stand-alone game, you'd be very
mistaken. Sure, you can play it as a stand-alone, but what this really is is the second
half of Sonic 3. I mean, the ending to Sonic 3 was kinda...anti-climactic. What was Angel
Island's big secret? Where was the big showdown between Sonic and Knuckles? What, exactly, is
inside that huge Death Egg? Sonic & Knuckles tells the rest of the story...
-- Story --
After interrupting the Death Egg's relaunch at Launch Base, Sonic and Tails
fly back down to Angel Island...as does the Death Egg, this time landing smack in the crater of
an active volcano. Ground zero for Sonic and Tails, meanwhile, are the lush mushroom forests in
the center of the island. It's there they spy Knuckles just as he exits a secret passage.
Heading in, they discover an unusual Special Stage Ring -- unusual in the fact that it's flashing
multiple colors. A step inside, and they're warped to a strange chamber with a giant green
Emerald in the center. Perhaps as a result of this giant Emerald, the seven Chaos Emeralds
they've re-collected undergo a strange transformation...
-- Gameplay Info --
As far as straight gameplay goes, S&K is identical to Sonic 3. They run on the
exact same board, because...well, they are the same game after all. For the doopy on the
basics, check out the Sonic 3 page. The new stages
(which could be seen, but not accessed from the Sonic 3 sound test menu) are:
- Mushroom Hill -- A lush forest full of, that's right, mushrooms of all shapes and sizes.
Jump on the freaky fungi for a boost up. Home to Butterdroid (Tefutefu), Cluckoid (Kekou),
Mushmeanie (Hidoun), Madmole (Mogumogu), and Dragonfly (Tonbaa).
- Flying Battery -- It's Robotnik's airship, but unlike Wing Fortress, this one's mostly on the
inside. Home to Blaster (Bonbon) and Technosqueek (Chu-chu).
- Sandopolis -- It's a big, nasty Egyptian-style desert at sunset. Act 1's not too bad on
the outside world, but Act 2 finds you playing 2D Tomb Raider inside a pyramid. Find a
switch to flick on the lights, but it never lasts long, growing consistently darker until you
pull the next light switch...which wouldn't be so bad if there weren't these darn ghosts gaining
strength with every increasing shade of darkness. The clock, once again, turns out to be your
worst enemy in this massive Zone. Home to Sandworm (Naaru) and Skorp.
- Lava Reef -- It's into the heart of the volcano, and Act 1 gets pretty steamy. Things cool
down in Act 2 to reveal some hidden ruins sprinkled into the stony walls. Home to Toxomister
(Puwazoon [Poison?]) and Fireworm (Anbaa).
- Hidden Palace -- It's just a dinky little area with no enemies and a few sets of spikes as
the only obstacle. At the end, though, comes the showdown with Knuckles followed by Robotnik's
big move on the Master Emerald.
- Sky Sanctuary -- Up those crumbling ruins in the sky! A greatly modified Silver Sonic
returns to make your day miserable with a couple of classic boss fights: the ball-swinging
machine from Green Hill and the duplicate-producing Metropolis machine. For the final battle he
performs all his same tricks from Sonic 2, only now you've got Rings at your advantage. Home to
EggRobo. (As Knuckles, this area consists of a couple of boss fights, including Super Silver
Sonic.)
- Death Egg -- Finally get to see what this Death Egg thing we've been hearing about
since Sonic 2 is. And it's BIG. Act 1 is played on the inside while Act 2 is on the outside.
Act 2 has some serious gravity issues... Home to Spikebonker (Gaatei) and Chainspike (Kurou).
(This Zone is only playable as Sonic and Tails, unless you use the cheaty level-select.)
- Doomsday -- It's the ultimate showdown: Super Sonic (or Hyper Sonic) against a fleeing
Robotnik in his giant Eggman mech. The stage: outer space, against a meteor shower...cool!
(This level is only playable as Sonic, and only if you've obtained at least seven Chaos
Emeralds.)
One big enhancement is the addition of two new bonus stages: the Slot Machine
bonus and the Glowing Spheres bonus. The Slot Machine bonus opens up when you hit a Starpost
with 20-35 Rings. (It's denoted by an orange Star Circle.) It's a blast from the past inside:
they work on the same schema as the original Sonic 1 Special Stages. You're in a 360° rotating
maze, complete with Rings, bumpers, and GOAL spheres. Right smack in the middle, there's a
slot machine...pop in and make a match to score (or lose) some Rings.
He's done pinball, he's done slot machines, now Sonic does pachinko courtesy
of the Glowing Spheres bonus, which opens up when you hit a Starpost with 35-50 Rings (denoted by
a red Star Circle). The object is to grab all the gusto you can get on your journey upward,
while keeping one step ahead of the laser teleport crawling up the bottom. You'll find the same
"bubble" items as in Sonic 3's gumball machine bonus, plus Rings and large glowing spheres which
act like hedgehog magnets. There are also flippers on the sides and various bumpers scattered
around the middle.
There are also seven brand new Special Stages following the Sonic 3
formula...and they're even tougher than the first set. New to the mix are yellow spheres, which
act like springs and send you flying ahead five squares.
When playing S&K alone, you can choose to play as either Sonic or Knuckles.
Although the levels they play are mostly the same, each has access to certain areas and bosses
the other can't reach. It should also be noted that while Knuckles' game is shorter, it's much
more difficult. Sonic's got the exact same set of moves sported in Sonic 3, while Knuckles has
his own unique abilities: gliding and climbing. Too bad his jump is somewhat shorter than
Sonic and Tails'...
Okay, that's all good and well, but the real beauty of S&K comes when
you pop open the top and suggestively "Lock-On" another game. Stick Sonic 3 up there, and you
get Sonic 3 & Knuckles...the real deal, baby! Thirty-two whopping megs of Sonic goodness.
When locked-on with Sonic 3, you can use 3's save feature (which is absent from the stand-alone
S&K)...with two added slots, making a total of eight game saves (which turned out to be
just enough for me, ya know). Also, now you can play as Knuckles in the Sonic 3 levels
and Tails in the S&K levels! All three characters have access to their own unique areas the
others cannot reach. You'll also note that some of the object placement in the Sonic 3 levels
has changed slightly. Oh, and don't worry if you've already got a cleared Sonic 3 save...lock
S&K on and you'll find your save ready to roll in Mushroom Hill!
Then there's the Special Stages...obtain all seven Chaos Emeralds in Sonic 3,
then Lock-On to S&K to gain access to the Super Emerald stages. You lose all your Chaos
Emeralds (and your ability to transform into Super Sonic), but your reward for collecting all
seven Super Emeralds is even greater: Sonic becomes Hyper Sonic, Knuckles becomes Hyper Knuckles,
and even Tails becomes Super Tails. As Hyper Sonic, you've got the Hyper Dash, which is like a
double-jump that also destroys all the Badniks on-screen. Every time Hyper Knuckles claws into
the side of a platform, the screen quakes and all the on-screen baddies go bye-bye. Super Tails
gets the assistance of four Super Flickies, who track and destroy any Badniks in the vicinity.
Sweet!
There's even more goodness to be had when you pop yer old Sonic 2 cart on top:
you can now play as Knuckles in all the Sonic 2 levels! Aw yeah, that's what I'm talkin'
about! You'll find some new items at odd places that only Knuckles can reach, so it pays to
explore the nooks and crannies you could never get to before. (But what the HECK is up with the
gray shields?)
Hey, the fun don't end there! Pop on just about any Sega Genesis cartridge in
existence and you'll gain access to a randomly-generated S3&K-style Special Stage! You get an
extra special treat when you Lock-On the original Sonic 1: unlimited randomly-generated Special
Stages! And they're even harder than the original fourteen. (Dear God, have mercy.) Now that's
what I call some serious-ass bang for the buck.
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Information
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Review By:
Green Gibbon
Debut:
October 18, 1994 (Sonic & Knuckles)
Players:
2
Publisher:
SEGA
Developer:
Sega Team & Sega Technical Institute |
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Codes & Cheats
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Bonus Rounds
To play the bonus rounds at any time, insert any game into your Sonic & Knuckles cartridge. When the "No Way" message appears, hold A + B + C and press Start. If you do this with the original Sonic game you can play the levels in order and will be given a password to save your progress.
Note: In case you're wondering, I've left out the passwords deliberately. There are over 32,000 bonus rounds in Sonic & Knuckles. I can't possibly list them all on the page, nor is there much point to doing so since the levels are nearly identical. Thank you.
Debug Mode when Linked to Sonic 2
Go to the level select screen and play tunes 1,9,9,4,1,0,1,8 (the date when the game was made.) Choose any level, then hold A and press Start to activate Debug mode. To use it, see the instructions in Sonic the Hedgehog.
Debug Mode when Linked to Sonic 3
First go to Angel Island Zone and, while on a vine, press Left, Left, Left, Right, Right, Right, Up, Up, Up. If it has been entered correctly, you will here a chime. Then press Start then A. At the Title Screen, scroll down to Sound Test and press Start. At the Sound Test screen, go to Mushroom Hill Zone and press Start. While on a ratchet machine, enter the same code you entered in Angel Island. You should here a chime. Again, press Start then A. At the Tiltle Screen again scroll down to Sound Test. At the Sound Test Screen select a zone while holding A. Hold until the name dissapears. You can check if you're in Debug Mode by pressing B. Your score should turn into hexadecimal characters. The controls are these:
With Debug Mode on:
A- change sprite
B- disable Debug Mode
C- add sprite
With Debug Mode off:
- reverse gravity
- enable Debug Mode
- jump
Debug mode (Sonic 3 required)
(eds NOTE: This doesn't sound too safe, be careful, it might screw up you Genesis)
First,lock the Sonic 3 cartridge on to the
Sonic & Knuckles cartridge. With Sonic 3 on
Sonic & Knuckles,enter the level select and
debug mode codes. At the level selection screen,hold A while taking out
Sonic 3,then
press reset,but DO NOT LET GO OF A. At the
title screen of Sonic & Knuckles,press Start
while holding A. Now let go of A. Now select a
level and hold A+Start and you can use debug
mode.
With debug mode off:
A:Reverse gravity.
B:Turn into object.
C:Jump.
With debug mode on:
A:Change object.
B:Turn back to normal.
C:Place object.
Easy Emeralds when Linked to Sonic 2
Enter the LEVEL SELECT code shown below. Go to "special stage" and get an emerald. You will go to Emerald Hill Zone. Pause the game, and press A. Enter the level select again and return to the special stage. Repeat this process until you have all the emeralds.
Extra Points
When the end of act marker comes down, jump and hit it for 100 points. Repeat this to get more points.
Hyper Sonic, Hyper Knuckles or Super Tails
Connect your Sonic & Knuckles cartridge to Sonic 3. Activate the level select and debug. When you enter debug mode, create a monitor. It will have an "S" on it. Jump on it to get 50 rings and become Hyper Sonic, Hyper Knuckles, or Super Tails!
Level Select
Start Mushroom Hill as Sonic. Run to the right until you come to the first Pull-Up machine. (It's just after the box with the power sneakers and the Madmole.) Hang from it and press left left left, right right right, up up up. You should hear a ring sound. Pause the game and press A to reset to the title screen. Now hold A and press start for level select.
Level Select when Linked to Sonic 2
At the title screen, press Up, Up, Up, Down, Down, Down, Left, Right, Left, Right. You should hear a ring. Next, press A + Start to enter the Stage Select screen. This code will remain in effect until you turn off the Genesis.
Level Select when Linked to Sonic 3
First off, do the regular Sonic & Knuckles Level Select. Once that is done, hold UP + A, then put Sonic 3 in and reset the game. When you get to the Sonic 3 & Knuckles menu you'll find that Sound Test is there.
Level Skip when Linked to Sonic the Hedgehog
Play any special stage. collect all the rings and you will be able to skip 10 levels.
Play at Night when Linked to Sonic 2 or Sonic 3
For Sonic 2: Activate level select (19, 65, 9, 17) and hold C and press Start.
For Sonic 3: Activate level select (Up, Up, Down, Down, Up, Up, Up, Up) and hold C and press Start.
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Music |
Mushroom Hill Zone Act 2
Flying Battery Zone Act 1
Flying Battery Zone Act 2
Sandopolis Zone Act 1
Sandopolis Zone Act 2
Lava Reef Zone Act 1
Sky Sanctuary Zone
Doomsday Zone
Knuckles Theme
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Pictures
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