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Sonic Schoolhouse

-- Intro --
   Oh man, we almost got away scot-free, too. Gameworld is really just a bunch of mini-games and Music Maker is a music game. They weren't so bad. This is the real three-R's, Barney-generation, you're-gonna-LEARN-something-from-this contingency in the Sonicverse. Oh well, at least you know what to get your idiot little brother for Christmas...

-- Story --
   It's a day at school...Sonic style! We've been through all of this already. Apparently if kids are to learn, you have to insult their intelligence. I've had my intelligence insulted all my life, and just look how I turned out...

-- Gameplay Info --
   Everyone's favorite blue hedgehog puts a zing and a twist on the standard "day at school" routine, in a 3D virtual schoolhouse environment. The object is developing skills in the three R's as kids earn gumballs for a Sonic pass, the ticket to a cool field trip adventure. (Whatever that is.) Kids start by entering any one of four classrooms, then checking out the problems on the blackboards and hunting down the answers. Each correct answer earns a gumball, and a series of correct answers opens the door to other classrooms. (But keep an eye on that bully Robotnik, who'll try to steal your gumballs!)

   Unusual to an edutainment title is the 2-player split-screen mode. Gameplay (for lack of a better word) is identical, only your opponent may also try to steal the gumballs you've earned (and vice versa). It's hard to imagine why on earth kids would try to earn gumballs from correct answers when they could just sit around trying to steal them from their opponent...

 

Information

Review By:
Green Gibbon

Debut:
November, 1996 (Sonic's Schoolhouse)

Players:
1

Publisher:
SEGA

Developer:
Orion Interactive

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Codes & Cheats

(None Available)

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Music

(None Available)
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Pictures

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