Sonic Schoolhouse
-- Intro --
Oh man, we almost got away scot-free, too. Gameworld is really just a
bunch of mini-games and Music Maker is a music game. They weren't so bad. This is the
real three-R's, Barney-generation, you're-gonna-LEARN-something-from-this contingency in
the Sonicverse. Oh well, at least you know what to get your idiot little brother for
Christmas...
-- Story --
It's a day at school...Sonic style! We've been through all of this already.
Apparently if kids are to learn, you have to insult their intelligence. I've had my intelligence
insulted all my life, and just look how I turned out...
-- Gameplay Info --
Everyone's favorite blue hedgehog puts a zing and a twist on the standard "day
at school" routine, in a 3D virtual schoolhouse environment. The object is developing skills in
the three R's as kids earn gumballs for a Sonic pass, the ticket to a cool field trip adventure.
(Whatever that is.) Kids start by entering any one of four classrooms, then checking out the
problems on the blackboards and hunting down the answers. Each correct answer earns a gumball,
and a series of correct answers opens the door to other classrooms. (But keep an eye on that
bully Robotnik, who'll try to steal your gumballs!)
Unusual to an edutainment title is the 2-player split-screen mode. Gameplay
(for lack of a better word) is identical, only your opponent may also try to steal the gumballs
you've earned (and vice versa). It's hard to imagine why on earth kids would try to earn
gumballs from correct answers when they could just sit around trying to steal them from their
opponent...
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Information
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Review By:
Green Gibbon
Debut:
November, 1996 (Sonic's Schoolhouse)
Players:
1
Publisher:
SEGA
Developer:
Orion Interactive
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Codes & Cheats
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(None Available)
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Music |
(None Available)
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Pictures
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#1
#2
#3
#4
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