Sonic the Fighters
-- Intro --
Llllet's get ready to rumbllle! Pinball games and racers seem almost natural
for Sonic, but here's a zinger of a genre-bender. StF's target audience were the groups who had
not previously taken much of an interest in fighters; namely young children and female players.
AM2's characteristic penchant for gameplay that is simple yet extraordinarily deep is apparent
in all aspects of StF's design. At the same time, the animated theme allows for humorous,
wild-eyed cartoon moves and effects that couldn't be done in say, Virtua Fighter (at least
not without a lynch mob composed of hardcore fans).
-- Story --
No sooner has Robotnik's Death Egg been knocked out of the sky than the doc
begins construction of a superior model: the Death Egg II. Tails' transformable reconnaissance
robot locates the machine in outer space and relays images to Tails' base. Our fox buddy throws
together a spaceship to reach the Death Egg II, but there are a couple of problems: the ship
requires power from the eight (yes, there are apparently eight now) Chaos Emeralds to launch, and
it only seats one. The Emeralds are scattered around the planet, in the possession of eight
"guardians." One each with Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy
Rose, Fang the Sniper, Espio the Chameleon, Bark the Polarbear, and Bean the Dynamite. Sonic and
Tails meet Knuckles on Angel Island to determine the best course of action. Knuckles points out
that since there's only room for one, only the strongest should go. Of course, he decides that
he's the logical choice, and demands that Sonic give him his Chaos Emerald. Sonic, not being
particularly fond of Knuckles' methods, prepares to start a fight. Just as the two are about to
go the rounds, however, Tails interrupts the brawl with an idea: a fighting tournament to
determine the strongest one fair and square.
-- Gameplay Info --
Like all Sega fighters, StF utilizes a simple three-button setup (Punch, Kick,
and Guard) with all special moves being combinations of those three. The way you guard, however,
is a new monkey altogether. Each character starts every round with shield Barriers. These
Barriers are depleted as the match wears on, meaning you can only guard a certain amount of
times. Once the Barrier is worn through, that character can't guard again until the next round.
There are two different gameplay modes: Manual and Automatic. Manual is the
standard game, whereas Automatic is a simplified mode where special moves and combos are pulled
off randomly simply by mashing the buttons like a maniac. It goes without saying that this mode
was designed for very young players and the mentally retarded. And maybe your grandmother, the
old broad's gotta start somewhere.
Meet the combatants and their individual specialties:
- Sonic the Hedgehog -- Spin Attack
- Miles "Tails" Prower -- Propeller Dash
- Knuckles the Echidna -- Knuckle Glider
- Amy Rose -- Magical Hammer
- Espio the Chameleon -- Tongue Attack
- Fang the Sniper -- Popgun
- Bean the Dynamite -- Bomb Attack (In his alternate costume, he takes on the form of Bin from
the 1988 Sega arcade action title, Dynamite Dux.)
- Bark the Polarbear -- Throw (His alternate costume is a Santa suit.)
- Metal Sonic -- All
- Like Dural from the Virtua Fighter series, Metal Sonic has the moves of every
character in the game at his disposal. To top that off, he takes off alot more damage,
and can attack from a distance with a laser from his stomach.
- Dr. Eggman -- None
- Robotnik is the final bonus round. He has no special attacks at all outside of a
PPP combo and a throw. The catch: you have to beat him in under fifteen seconds if you
want the good ending.
- Super Sonic -- Super Spin Attack
- Plays exactly like Sonic, except he's faster and can receive no damage. Super Sonic
is only obtainable in round two against Metal Sonic. You must have first beaten every
opponent without losing a single round.
Here are the arenas, in order of succession, as well as the fighters you'll
face in 'em:
- South Island (Knuckles)
- Flying Carpet (Amy)
- Aurora Icefield (Bark)
- Mushroom Hill (Espio)
- Canyon Cruise (Tails)
- Dynamite Factory (Bean)
- Casino Night (Fang)
- Giant Wing (Sonic)
- Death Egg's Eye (Metal Sonic)
- Death Egg's Hangar (Robotnik)
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Information
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Review By:
Green Gibbon
Debut:
July, 1996 (Sonic Championship)
Players:
2
Publisher:
SEGA
Developer:
AM2 |
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Codes & Cheats
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Super Sonic
Start the game with Sonic and defeat the first eight enemies without losing.
When you fight Metal Sonic, win the first round, at the second round start hyper mode by pulling the joystick back and pressing Punch and Kick at the same time. Sonic will then change to Super Sonic and you can't lose any health.
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Music |
Start Game
You Win
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Pictures
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