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MarioRPG. Cheats and Secrets

Where's the bright card? The Bright Card can be won from Knife Guy in the Booster Tower AFTER you have completed the area. Once you've arrived in Bean Valley and want to enter Grate Guy's Casino, return to Booster Tower. You'll find Knife Guy juggling in the room before the first Save Block. If you agree to play his game, he will juggle the yellow ball and ask you to guess which hand it is in. If you guess correctly 12 times in a row, he will give you the Bright Card. If you guess incorrectly, your score will go down by one. Keep guessing, and you'll eventually get it. You can only get ONE Bright Card, so don't sell it.

To Find Grate Guy Casino
What's a Bright card with nowhere to use it at? NOTHING! That is why I am going to tell you where to use it. You use it at Grate Guy Casino...to find GRATE GUY'S CASINO go to Bean Valley go to the part of it where the pihranah plants are in the pipes. Kill the one in the last pipe. Go down the pipe to the left hand corner of that room. There will be a CHOMP in the corner. Kill it and stand where it was. Jump up three times...a floating block should appear. Jump on it and jump to the top of the wall. Leave the pipe and Grate Guy Casino will be on the map.

Sent in by RedFox554@aol.com Where is the seed\fertilizer? After you have cleared Nimbus Land go back and walk along the right hand edge (press right and up at the same time so you walk sideways) you will go across an ivisible pathway. And there you will find it! I don't know which one you find but you need them both.

MarioRPG. Tips

1. Never sell your Bright card. It's worth 777 coins, but you can't go back to the Casino without it.

2. Never buy anything for 50 or more coins.

3. Never sell your JINX BELT.

Donkey Kong Country Cheats

Sent in by Paul Glasbrenner

This trick is just for fun. Go to the first Mine Cart Stage and roll along all the way to the halfway star barrel. Then die on purpose. Reenter the stage and hit Y and B at the same time while holding right on the control pad. If you did this correctly, you have jumped to the left of the mine cart. If you hit Y and B again you jump in mid air. Continue to hit Y and B and explore the stage at your leisure.

* * * * * Sent in by Peter Ross

Before the Game Select Screen appears, quickly press Down, Y, Down, Down, Y (DYDDY) and you can practice the Bonus games.

* * * * *

In Kongo Jungel, when you are between Coral Capers and Funky Flights, tap the B button very quickly to skip 13 Levels up to Orang-Utan Ganin Vine Valley. If it Doesn't work, just try it again. I have only been able to do it once, with Turbo.

Go to the Game Select screen and highlight the "Erase Data" option. Then press B, A, Down, B, Up, Down, Down, Y, and then A. If you have entered the code correctly, all you'll need to do is press the Select button to do a high five and regain control from the other player. This code only works in the Two Player Team Mode.

Do the following before starting a game to have 50 lives, go to the Game Select screen and highlight the "Erase Data" option. Now press B, A, R, R, A, L. Then select a file and start playing. Caution! If the "Erase Game" optionis flashing after you've entered the code, then the erase option is active and you'll erase whichever file you select. Press Reset and try the code again.

Select a saved file. Go into any area that you've completed and lose all of your lives, then press any button to get off the "Game Over" screen. As soon as you see Cranky Kong on the screen press, Down, Y, Down, Down, Y. If done properly, you will go into an area where you can pick up three of any of the animal statues so that you can load up on extra lives in your choice of Bonus Stage. To keep the lives you collect here and resume your saved game, simply press Start to pause, then Select to exit this bonus area.

How do I get through the Snow Barrel Blast?

There is a trick to this level that isn't considered a hidden area, but will help you if you're having trouble getting through the last part of the level. Just to the right of the Golden Rhino Animal Token at the end of the level, there is a long section of Barrel Cannons. If you get into the third Barrel Cannon and wait until it's pointed straight down, you can launch out of it and you'll drop down into a secret cannon at the bottom of the screen. It will send you soaring along the bottom, right to the end of the level!

What's the trick to getting through Poison Pond?

These Mincers cannot be defeated, but you can get some help from Engarde, your fish buddy. Work your way to the half way point, then go right until you see a shark. Take the passage down and go past the Mincers here to find Engarde. Engarde can then help you finish the level. This level can be defeated without Engarde, however, it's much easier with his help.

How do I get up those Slipslide Ride Ropes?

Near the end of Slipslide Ride you'll come to a spot where there are two purple ropes that you will need to climb up to find the Exit. The tricky part is that purple ropes pull you down, not up. To get past them you need to jump back and forth really quickly from rope to rope. If you do this fast enough, you will work your way to the top of the ropes.

How many levels are there? There are 40 levels (33 regular and 7 boss), plus 68 hidden levels/areas.

How many extra lives can I get?

The games stops displaying how many lives you have after you get 99, but it still keeps track for as long as you get them (i.e. you could have 120 lives but the game will still just say that you have 99).

How many endings are there?

Two. The only difference is when Cranky Kong is talking to you, if you found everything he'll congratulate you; if you didn't find everything, he'll tell you that you missed some things.

!!!Bonus Levels!!!

NOTE: There aren't any bonus levels in any of the water levels. When you have found all the bonus levels for a level, there will be a "!" after the name of the level.

Jungle Hijinx

At the very beginning, go in to the house to the left to get a 1-up. Once you get Rambi, go to the right and smash into the first wall. The wall after that also lakes you to a bonus.

Ropey Pampage

Fall to the right of the tree with the "O" token above it. At the end of the level walk off to the left of the cliff.

Reptile Rumble

The first plateau to the right contains a secret area. Throw a berral at the wall to get there.

When you reacha DK barrel up on a ledge, jump to the left into a floating barrel.

At the pit with two snakes, throw a barrel to the wall on the right.

Barrel Cannon Canyon

When you are being shot from barrel to barrel there will be a huge wall on the right, miss the barrel by the wall, and hit the wall to go to a bonus.

After the half way point, there is a canyon with a barrel of TNT. Take theTNT to the next canyon on the left and throw it to the right.

Winky's Walkway

After the halfway point, there is a starred barrel on the ledge to the right. A Necky guards the barrel. Jump off the Necky to get the barrel.

Bouncy Bananza

Move the second tire that's found, over to the ledge on the left. Ride the ledge to the top, and go to the right. Either fall off the ledge, or jump to the right to enter the center section to find a bonus level.

Look for a pit with two bees hovering over it. Grab a barrel and throw it at the right wall of the pit for a bonus level.

Roll the third tire onto the last ledge on the level, then jump up to the floating barrel for a bonus.

Stop and Go Station

Right after the continue point, take the first barrel to the right and all the way past the two Rock Hroc's and throw the barrel to the wall.

After the halfway point, roll the first moving tire you encounter as far left as possibile. Jump off the tire and warp to a bonus level.

Millstone Mayhem

At the beginning of the level, jump on the tire and fling over to the ledge on the left. Jump up to the barrel for a bonus.

When you run across a spot on the ground that looks like it might contain something, jump off the ledge to the left and fall in the barrel. Roll the tire over to the hamster wheel with the barrel above it. Jump off the tire and land in the barrel for a bonus game.

Right at the halfway marker, go back and pick up any barrel, carry it over to the first hamster wheel, and throw it at the right wall. Vulture Culture

Roll the tire with the vulter on it over to the right. There should be three bananas showing where to place it. Jump on the tire and warp to a bonus.

On the ground right below a rock with Nicky throwing a rock, throw a barrel in to the ledge.

Right after you blast off two Necky's and a Mini-Necky, you should land on a dark spot on the ground. Get the barrel and throw it at the wall to the left.

Tree Top Town

At the very start of the level, draw the hamster from the right, all the way to the left. Jump on the hamster and land in the barrel for a bonus.

After the halfway point, when you reach the second set of blast barrels, there is a bonus at the far right. Line the last barrel up with the banana and blast.

Temple Tempest

Carry the first DK barrel past the hamster ball, over the chasm, and then throw it at the first wall on the right.

On one of the vines there is a banana arrow pointing down. Follow the arow to go to a bonus level.

Forest Frenzy

Look low when you reach a flock of Necku's flying from the left. The bonus barrel is below one of the two flying Necky's.

At the end of the level, jump on the odd spot and receive a barrel. Take it all the way over the hill, and throw it at the bottom wall.

Orange-Utan Gang

After you get Exprss, fly all the way back to the beginning, below the starting point, for a bonus.

From the halfway point, destroy all the enemies until you reach a multi-layered plateau. Go back to get Expresso, then come back and take-off from the bottom platform. Fly lowand you'll discover a lone barrel. Smahe it against the wall on the right.

About two-thirdsof the way through the level, you will encounter two jumping Hremlings. After you pas the Hremlings, grab the barrel on the far side and then fall off the ledge. go down once again and break the wall on the left side of the second tire for a bonus.

When you come back from the last bonus stage youll be back at top. Go down, jumpover the chasm, and break the lower right wall for another bonus.

At the end of the level, there is an arrow sign on the ledge. Throw a barrel at the wall of the ledge for a bonus.

Snow Barrel Blast

At the beginning of the level, jump on the igloo to the left. Wait there until a vulture is almost on top of you, bounce on top of the vulture and to the left for a bonus.

Half way through the level the screen will start to get fluttered with snow. Go back to the left and there should be a Hrusha and a cliff. Jump off the cliff and land in the barrel for a bonus.

After the halfway point, you'll see a bee just below a spinning barrel. Shoot downward out of the barrel. Go to the right to find a bonus barrel.

Slipslide Ride

At the very beginning of the level, there is a blue rope hanging down. Draw one of the two Hritter's over to the rope. Jump off them and land on the rope. Throw the barel at the left wall.

On the first vine going downward. There is an alcove with a barrel in it. Grab the barrel and jump off the ledge. Throw the barrel at the wall to the lef for a bonus.

After the halfway point, you'll encounter four blue ropes with Zingers on them. Climb to the forth rope. Then go up the third rope once you're over the zinger for a bonus barrel.

Ice Age Alley

There's a point on this stage where two Necky's are perched. Jump off both Necky's and fling over to a bonus barrel on a ledge to the right.

To get to the second Bonus level. You must go to the left at the the beginning of the stage and get Expresso. Now ride Expresso through almost the entire level until you reach the letter N and the bonus is high in the sky.

Torchlight Trouble

After a spot where you crawl through a small opening there is a barrel on a ledge. Take the barrel and throw it at the wall below the barrel for a bonus.

At the end of the level there is a barrel next to a spinning whell. Take the barrel, jump over the whell, and throw the barrel at the wall to the left.

Rope Bridge Rumble

Fall off the right side of the second tree to get to a bonus.

Toward the end of the level there is a set of moving tires. Right after you get on the second tire, jump up to get the pile of banana's that are right above you. There is a bonus level above them.

Oil Drum Alley

At the very beginning of the level, there is a tiny rope above you. Grab it, then drop down onto the dark square on the floor. Take the TNT barrel and destroy the first flaming oil drum, and drop down for a bonus.

Take the second hidden TNT barrel from the floor and throw it at the wall to the left. To find the third bonus zone, get all single bananas in the Bonus Game. Do not throw the barrel. Grab it and jump into the right wall.

Press by the four flaming oil drums and go to the split in the floor. Drop down there and get Rambo. Take Rambo all the way to a fairly tall wall with a floating oil drum on the left, and ram into it.

Trick Track Trek

When the track comes to an end, do a roll, jump off the conveyer, and aim towards the starred barrel.

After the halfway point, look for a ledge with two hamsters on it. Jump up on the ledge, and jump to the right for a hidden barrel. Inside there is a bonus.

Right before you leave the level, destroy the Manky Hung and then fall to the left. You will discover a Winky Icon, and a 1-up bonus.

Elevator Antics

Swing from the second rope from the left and make a desperate leap of faith for the first rope. Climb the rope and enter the cave.

When you reach three ropes with bees on them, climb all the way to the top of the rope on the far right. Jump to the right and warp to a bonus.

At the very end of the level, take the last elevator shaft all the way down and exit to your right. In the cave there is a bonus.

Mine Cart Madness

Once you've taken the rope upward to the next mine cart, jump at a spot where there is a break in the banana path. Inside there is a bonus.

After the halfway marker, look for a tire in the sky. Jump from your cart and land on the tire. Fling yourself to the barrel to the right. Inside there's a bonus.

Look for a barrel beneath the tracks, go past it, and jump out of your cart, land on the tires and jump your way up to the bonus.

Blackout Basement

Go until you reach a set of four falling ledges. The last ledge has a banana under it. Fall with the ledge and a hidden barrel will take you to a bonus.

When you exit from the first bonus, you will bounce on a hidden barrel. Throw the barrel against the wall on the left side. Jump on the barrel and ride it until you reach th bonus level.

Misty Mines

Jump off the first cliff and take the barrel warp for a bonus.

When you encounter a rock-throwing vulture, destroy him and then take the barrel. Jump over to the next ledge and break the wall to the right for a bonus.

Tanked Up Trouble

At the beginning of the level, jump on the moving platform and ride it untill it starts moving upward. When the platform moves to the right, jump straight up and fall back down the track.

Maniac Miners

There is a valley with a Hrusha in it just past the halfway marker. Either use Rambi or a barrel to penetrate the right side of the valley for a bonus.

At the end of the level go through the cave and grab the TNT barrel or the DK barrel. Go to the right and there will be a wall with a tire on top of it. Break it for a bonus.

Loopy Lights

After the halfway marker you'll encounter a long rope. Go to the bottom of the rope to find a hidden cave to the right.

Just after the jumping tire you will find a TNT barrel. Go to the right until you find a righthand wall, then throw it at the wall for a bonus.

Platform Perils

At the beginning of the level, hop on the first platform. As it moves to the right fall to the left for a bonus. There is a hidden platform under the first platform.

At the very ending of the level, take the last platform down to the bottom and jump to the gray ledge on the right. Now jump in the barrel for the last bonus.

Bosses

Very Gnawty is the huge beaver found at the end of the Kongo Jungle. To defeat him, jump on his head five times. If you are having trouble with him, make sure you are standing away from him after you jump on his head. While he's stunned, you cannot hurt him, so give him a second to get moving again.

Master Necky is the oversized vulture at the end of the Monkey Mines. To defeat him, jump on his head five times. If you are having trouble getting to him, jump on the tire at the bottom of the screen to gain more height.

Queen B is the large bee at the end of the Vine Valley. To defeat the bee, you have to hit her with Barrels five times. Make sure you are hitting her when she is yellow, and avoiding her while she's red. When she turns yellow again, fire away with another Barrel.

Really Gnawty is the large beaver at the end of the Gorilla Glacier. To defeat Really Gnawty, you have to jump on his head five times. When you first jump on his head, he'll do a really high leap, then he'll start hopping around again. The more you jump on him, the more high leaps he'll do. For example, after you jump on him three times, he'll do three high leaps. You can't hurt him again until he's done doing his high leaps. Continue the process of jumping on his head, moving away, and jumping on his head again until you have defeated him.

Dumb Drum is the oil can found at the end of Kremkroc Industries, Inc. This is one of the trickiest bosses in the game. The oil drum will throw a series of enemies at you, two at a time. Defeat both of the enemies by jumping or rolling through them, then avoid the oil drum as it bounces onto the ground. The final set of bad guys he tosses at you will be two Army armadillos that roll up into balls. Defeat these creatures to finish off Boss Dumb Drum.

Master Necky Sr. is the vulture found at the end of the Chimp Caverns. To defeat him, jump on the tire at the bottom of the screen to reach the top of his head. You want to jump on him five times. You won't hurt him when he's throwing nuts at you. Also, every time you jump on his head, he will try to hit you with the same number of nuts. So, if you've hit him three times, he will throw three nuts down at you.

King K. Rool is the lizard boss with the cape at the end of the game. He is the most difficult to defeat because he uses a variety of attacks. Defeating him may take lots of practice because it is mostly timing. The trick to defeating him is to wait for him to throw his crown, and jump on his head a total of ten times. Stand as far as you can away from him to help you avoid his crown. When he runs at you, jump over him and follow him to the other side of the ship. When he makes cannon balls drop down, time your movements so you avoid getting hit by them. This takes really good timing. When he starts jumping back and forth across the deck, duck down to avoid getting hit by him, and follow him to the edge of the ship. Keep doing this until he is defeated.

Last Action Hero * * * * * Sent in by Brent Hamill In the first stage, walk up to the first police car. Punch the bumper of the car (it won't look like he's hitting it, but he is!). Keep hitting the car until you hear an explosion. Now, whenever your health is low, press the top R button for a health refill. The great thing is, it works as many times as you need it! * * * * * Lost Vikings TLPT Level 2 3GRND Level 3 LLMO Level 4 FLOT Level 5 TRSS Level 6 PRKS Level 7 CVRN Level 8 BBLS Level 9 TR33 Level 10 VLCN Level 11 QCKS Level 12 PHR0 Levle 13 CIR0 Level 14 SPKS Level 15 JMNN Level 16 SNDS Level 17 TMPL Level 18 TTRS Level 19 JLLY Level 20 PLNG Level 21 BTRY Level 22 JNKR Level 23 RVTS Level 24 CBLT Level 25 HOPP Level 26 SMRT Level 27 V8TR Levle 28 NFL8 Level 29 WK99 Levle 30 CMB0 Level 31 8BLL Level 32 TRDR Level 33 FNTM Level 34 WRLR Level 35 PDDY Level 36 TRPD Level 37 TFFF Level 38 FRGT Level 39 4RN4 Level 40 MSTR Level 41 Mario is Missing! First Room PVV23CZ First Door FCBSB6W Second Door YHYAMLZ Third Door Y4MOPFW Forth Door G5F96CX Fifth Door Second Room CX746YF First Door NBGR6CF Second Door XIKRN4X Third Door X**KLDK Forth Door S48O5N4 Fifth Door Third Room DWV6P78 First Door PCD1384 Second Door DJ49LZ3 Third Door D9FKPTR Forth Door TTMGMQM Fifth Door Mortal Kombat 1 Moves and Combos for Individual Characters. Liu Kang Victory Pose: Hands folded in bowed contemplation (Partying on the inside). Fatality: Somersault, double kick, powerful uppercut. Red Bolt: Toward, Toward (HighPunch); Toward, Toward, HighPunch. Flying Kick: Toward, Toward (HighKick); Toward, Toward, HighKick. Fatality: Block (Circle in the direction of a backward fireball), or simply do the circle starting from Toward or Down. Jump Kick Combo: Jump kick a ground opponent, Flying Kick. Easy. Red Bolt/Kick Combo: Bolt hits an opponent in air more than half a screen away, Flying Kick. Easy. Jump Kick/Kick Combo: Jump Kick hits an opponent in the air, immediately follow with Flying Kick. Jump Kick/Jump Kick/Kick Combo: Jump kick hits an opponent at ground, immediately jump kick again, then Flying Kick. Nearly Impossible. Red Bolt/Red Bolt/Kick Combo: Bolt hits an opponent in air(just beginning to jump) half a screen away, Bolt immediately again will hit the opponent before he lands, and so will the Kick. Nearly impossible. *Note: If fatality is performed more than 3/4 of the screen away, the opponent will remain standing, and he can be subject to various forms of torture after death: a) Immediately fatality again, thereby appearing to somersault twice without pause ending in an uppercut. Impressive-looking. b) Flying kick opponent down, or sweep opponent down, and b1) Sweep fallen opponent back up, then down again repeatedly. b2) Jump up and down on opponent, imitating Goro. c) Jump back, do fatality again, wander around, ending with a standing fatality. d) Follow up with three Red Bolts, then do the somersault twice, most impressive looking. e) Follow up with four Red Bolts, then do the Flying Kick. Sharp looking ending. f) If your opponent is in the corner, four Red Bolts followed by somersault will work, so will just five Red Bolts. Johnny Cage Victory Pose: Arms crossed in front of him, sunglasses worn. Fatality: Knocks your opponent's head (s) off. Green Bolt: Away, Toward (LowPunch); Away, Toward, LowPunch. Slide Kick: Away, Toward (LowKick); Away, Toward, LowKick. Nut Crunch: Block (LowPunch). Fatality: Toward, Toward, Toward (HighPunch); Toward, Toward, Toward, HighPunch. Jump Kick Combo: Jump kick a ground opponent, Slide Kick (or simply standing kick if your opponent is in the corner). Easy to Difficult. *Note: The Fatality must be done right next to the opponent, and multiple heads can be knocked off (or attempted) if the second fatality's combination is performed just at the right time. 'The right time' is just before Cage begins to withdraw into his victory pose, and just after the first head is knocked off. A crotch grab can be done in place of the second head, as can the Slide Kick. These succeeding fatalities and the nut crunch are ranked Difficult to Nearly Impossible (even if you think you got it right, it doesn't always give it to you). Something else interesting: If the Slide kick is done at the same time the opponent jumps/teleport punches, the jump/teleport punch will travel twice as high/far. Kano Victory Pose: Hands on hips after an animalistic shout. Fatality: Pulls out your opponent's heart and holds it high. Energy Axe: Block (wiggle between Away and Toward), or Block (Away, Toward). Body Ball: Block (3/4 Circle in the direction of a backward fireball). Normally, it is best to try the circle without using block, which is much faster (in that you don't have to release block for the move to execute). Start from Toward, and end at Up. Fatality: Forward fireball (LowPunch), or Away, Down, Toward (LowPunch), or Away, Down, Toward, LowPunch. For some reason, the Fireball (LowPunch) only works from the right side. From the left side, A Half Circle (from Away to Toward) needs to be done. Jump Kick Combo: Jump kick a ground opponent, Body Ball. Difficult. Jump Kick/Jump Kick/Ball? Combo: Jump kick a ground opponent, immediately jump kick again, followed by Ball. *Note: The Fatality must be done right next to the opponent. If an uppercut is the last hit on a cornered opponent on a finishing round, the fatality can be performed very quickly, and Kano will appear to grab a heart out of thin air, before the opponent gets up from the uppercut. Difficult, given the right conditions. Raiden Victory Pose: Absorbs lightning with up-reached hands. Fatality: Electricutes your opponent's head off. Lightning Bolt: Forward fireball (LowPunch). Body Launch: Away, Away, Toward. Teleport: Center, Down, Up, Center. Fatality: Toward, Away, Away, Away (HighPunch); Toward, Away, Away, Away, HighPunch. Easy, or Difficult, depending on joystick type. Jump Kick Combo: Jump kick a ground opponent, Body Launch. Difficult, if done right (before the opponent hits the ground). *Note: The Fatality should be started right next to the opponent. Also, if your opponent is in the corner and in the air (you could have just knocked them up there with a jump kick), you can immediately jump punch, and this will hit. You can jump punch again, and this will again hit. You can jump punch without their hitting the ground until they die. Scorpion Victory Pose: One arm raised in triumph. Fatality: Burns opponent with fire breath from skull after pulling off mask.