Home | Book Reviews | Score Reviews | Final Fantasy Music | Film Reviews | Links | My Compositions
Since then I have heard many other orchestrated songs, all from the Final Fantasy games. I will attempt to review everything I've heard here. For now, that includes three songs from the FFVII Reunion CD and the entire FFVIII orchestral soundtrack.
Just as there are many classic movie tunes, the main theme for Final Fantasy VII should go down in history as one the greatest classic game themes. To put it simply, this six-minute suite is heartbreakingly nostalgic, yet restrained enough to avoid cheesiness. It is also incredibly evocative. I haven't played the game and I know little about the series, but the theme perfectly conjures the image of a fantasy world, beautiful despite its imperfections. In fact, if a movie is ever made based on Final Fantasy, this piece would make an absolutely gorgeous main titles. Opening with a gentle harp and string figure (which could easily accompany the ‘Paramount Presents' logo with the mountain), the music, at first mysterious, gently segues into the theme, pastoral and innocent. It's not hard to visualize a camera pan of a grassy countryside, with a small village nested in between two hills...and then a close-up shot of the hero sleeping in his bed, followed by a brilliant shot of the village bathed in sunshine. (I hope I don't offend anyone by making this up, since I'm not certain what the music really accompanies.)
And the music grows. It unfolds with each listen, revealing new ideas, nuances that were missed the first time. And what better praise can I bestow upon a piece of music that evolves and matures after each listen, instead of becoming tiresome and familiar?
This the fully orchestrated version - I couldn't imagine the piece any other way. This is truly a testament to the skill of the composer, an accomplishment the game music community should hold proud.
The theme might seem at first to be just an innocent little melody, but I realized after a while just how much anguish is contained within. The pain and loss that the music expresses, even in all its innocent joy, adds another dimension to the piece that's seldom achieved—even in film music. The moments of intensity in the theme seem triumphant, yet filled with grief all at once. It's this kind of material that can induce tears, especially when put into the context of the game.
Like the main theme, Aerith's theme is also lushly orchestrated, mainly for strings and woodwinds but also with touches of brass and piano. It seems a bit of a waste that midi was used in the actual game soundtrack, instead of a real orchestra...music like Aerith's theme just proves that game music could really become a major genre if such high quality stuff was produced regularly.
The title of this piece refers to the climax of the game—that is, the battle with the ‘final boss,' Sephiroth. This piece could be more accurately termed ‘Sephiroth's Theme'; rather than pure battle music, it feels more like a villain's march, albeit an incredibly evil and twisted one. The composer brings in a massive choir for the final showdown, and the result is a musical scene of enormously operatic—if slightly overblown—proportions.
This is a really fun piece to listen to. It opens with something like a homage to the shrieking strings in Psycho, then proceeds to introduce the fiercely atonal theme for one-winged angel. Midway through the choir comes in, chanting demonically in Latin and periodically screaming "Sephiroth!" The only problem with this piece is that there are some moments that seem to clash oddly with the rest of the music. For instance, there's a section that sounds like some strange carnival music gone hideously awry; then, near the end, there's a bouncy little waltz performed on clarinets and oboes (to be followed by the evil chanting choir again.) But overall, this is an extremely cool piece, and I recommend it to anyone who has an affinity for evil music...
The video awed me to shivers and, as I said earlier, a large part of that had to do with the music. I could never have imagined that a piece so thrilling as Nobuo Vematsu's awesome score would make it into a game, but it has. Liberi Fatali continues the long thread of Carmina-Burana-inspired music (which, for those of you who don't know, involves a rhythmic series of chords backed by a chanting choir).
Liberi Fatali begins with a single note punctured by the choir. As the camera soars over an ocean, the strings pick up with a rhythmic beat, followed by a complex fluttering of woodwinds that signal the entrance of the male voices enter. The rest of the piece is pure glory. Underscoring the shifting images of a beautiful woman, a fierce duel, and a sorceress clad in goth is a raging musical tempest, chock full of crashing timpani and brass fanfares. The sound from the choir is absolutely massive, and again one gets the feeling of listening to something overwhelmingly epic.
This is basically everything a fan of game OR film music could wish for. Get the music; or, better yet, get the game, since it's reported to be amazing.
There are only a couple problems with this track. One is that it is sort of repetitive—the same syncopated beat underlies the entire track. (And part of the reason why the themes are so memorable is because they are repeated seemingly over and over again.) Another is that it is sort of neutral in terms of tone, neither heroic or dark, thus lacking the personality of some of the other songs. This is an inherent problem in many game music cues, particularly battle cues, which have to loop constantly when underscoring the player's actions. You can't well score a battle with something overly dramatic dramatic or emotional—either it'll seem out of place or intrusive. But, Nobuo Uematsu's talent enables him to dampen most of these problems by creating such catchy cues as this.
More to come....
Home | Book Reviews | Score Reviews | Final Fantasy Music | Film Reviews | Links | My Compositions