Bask
Bask Attribute Modifiers: +2 to Strength, +1 to
Constitution and -2 to Dexterity
Bask Attribute Ranges
Attribute |
|
Min |
|
Max |
Strength |
|
10 |
|
20 |
Dexterity |
|
2 |
|
15 |
Constitution |
|
8 |
|
19 |
Intelligence |
|
3 |
|
18 |
Wisdom |
|
3 |
|
18 |
Charisma |
|
3 |
|
18 |
Bask
Class Restrictions
Class |
|
Max
Level |
Warrior |
|
|
Fighter |
|
15 |
Ranger |
|
9
(Desert, Forest, Hill, Mountain, Plain) |
Paladin |
|
-- |
Priest |
|
|
Cleric |
|
12 |
Druid |
|
-- |
Wizard |
|
|
Mage |
|
12 |
Specialist |
|
-- |
Rogue |
|
|
Thief |
|
-- |
Bard |
|
-- |
Psionicist |
|
9 |
Multi-Class
Options: F/C, F/M, F/Ps, C/M, C/Ps, M/Ps, F/C/M,
F/M/Ps, C/M/Ps
Hit Dice: Bask receive hit dice by class. In
addition they get 5 bonus hit points at first level.
Alignment: Bask can be any alignment but most tend
toward some form of Neutral.
Natural Armor Class: 5
Background: Bask have the appearance of a Basilisk
that has evolved into a centaur-like form. From the waist
up they have a slightly humanoid shaped body, a powerful
chest, four arms that end in human-like clawed hands with
three fingers and an opposable thumb. Their head looks
like that of a Basilisk but the glowing green eyes have a
more human shape and have evolved a second, clear eyelid
that they close to prevent turning all living things they
meet into stone. Their lower half resembles a slightly
enlarged back half of a Basilisk, four legs that end in
clawed, four toed feet and a five foot long tail for an
over all length of nine feet. Bask are very impressive
creatures standing an average of seven feet tall and nine
feet long with four powerful arms and a four legged
centaur-like lower half. Their bodies are covered in dark
brown scales that fade to a light tan on the chest and
underside. They have a ridge of small spines that run
from the top of their head down their back to the last
one foot of their tail.
Not much is known about the Bask as they are very rare
but from what the few that have been studied say they
come from a very distant world. They left their home
world about one hundred and fifty years ago because they
were being attacked by the Neogi. Most of them set out in
spell jamming vessels and managed to escape their crystal
sphere while many that remained on the planet escaped by
traveling to other planes. Still others remained on the
planet to fight the Neogi so that the others could
escape, none that remained to fight survived. The ones
that escaped split up to have an easier time
escaping the Neogi and are now scattered through out the
crystal spheres and planes. Most can be found in Sigil
and any plane inhabited by Humans and Ravenloft.
Descendants of the ones that escaped by using spell
jamming vessels can be found on many of the planets in
Realmspace and Greyspace, they have just started to
populate the worlds of Toril (Realms) and Oreth
(Greyhawk).
They have a great hatred of the Neogi and if they
encounter them they will most likely fight them. The Bask
have as varied personalities as humans but most will have
a strong sense of honor. Combat is a very important part
of their society and they have developed many fighting
styles that allow them to make full use of their four
arms.
Languages: Bask is the only language from their
world but they can easily learn any language that a human
can speak but they have a thick accent and growl
and hiss while speaking other languages.
Role-Playing Suggestion: Most Bask are honorable
and will not kill with out reason but their personalities
are as varied as humans are. Battles play a large part in
their society and most disputes will be solved with an
honorable duel with rules agreed upon by the
participants. Sometimes this will carry over to their
dealings with other races and the rules will be set so
that the Bask gives the other person a fair advantage.
Bask generally have an easy time getting along with
Humans and Demi-Humans but most will not tolerate the
humanoid races with the exceptions of Dragonmen and
reptilian races. They hate Neogi and will have no problem
slaughtering them and their Umber hulk minions, they pity
the slaves of Neogi and will try to free them or put them
out of their misery.
Bask are not very common sights on most worlds so they
are viewed with suspicion and will have a difficult time
in cities. Most of the time they will be watched closely
while in a city.
Special Advantages: Bask have 5 natural attacks- 4
claws (1d6/1d6/1d6/1d6) and one bite (1d6+2) or they can
use their petrifaction gaze (save vs. petrifaction or be
turned to stone) instead of their bite. Just like
Basilisks their gaze extends into the astral and ethereal
planes.
Special Disadvantages: Bask take large damage.
Because of their frightening appearances the Bask and
it’s party get a -2 to reaction rolls with NPCs.
Weapon Proficiencies: Most will become proficient
in pole arms, staves, swords and other long pole-like
weapons.
New Bask Fighting Styles
*Note that to get these fighting styles the character is
required to have ambidexterity.
Three weapon style- This style allows the Bask to fight
with 2 one-handed weapons and 1 two-handed weapon at the
same time with a penalty of -2 to hit with the two-handed
weapon. Cost: 2 profs.
Four weapon style- This style allows the Bask to fight
with 2 medium sized weapons in their upper arms and 2
small sized weapons in their lower arms at the same time
with a penalty of -2 to hit with the lower arms. Cost: 3
profs and 2 profs on ambidexterity.
2 two-handed weapons style- This style allows the Bask to
fight with a two-handed in its upper arms and a
two-handed weapon in it’s lower arms with a -2 to
hit with the lower weapon. These can be missile or melee
weapons. Cost: 3 profs and 2 profs on ambidexterity.
Four-handed style- This style allows the Bask to wield a
pole weapon with four hands getting a bonus of + 2 to hit
and a +6 to damage. Cost: 3 profs.
Height and Weight Modifiers M/F
Height: 78/78 +2d6
Weight: 450/450 +1d100
Age and Aging Modifiers
Starting age: 15 +1d10
Max age: 120 +2d20
Middle age: 60 -1str/con, +1int/wis
Old age: 80 -2str/dex, -1con, +1wis
Venerable: 120 -1str/dex/con, +1int/wis
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