The
Drow are a dark race of Elfkind torn from the light of the surface. These
feared Elves were long ago forced into exile (see Vastonia's Elven Chronology
for details on exile). They now inhabit the darkest reaches of the underworld,
making caverns and concealed passages as their home. Drow are very aware and
inquisitive creatures simply because of their cruel and unforgiving society.
Most Drow have high intellectual aptitude thus giving them a mental advantage
over other creatures. Drow also have greater dexterity than most other creatures
and use this to overcome their lack of endurance during combat situations.
The Drow no longer desire life in the outerworld, being content with the gloomy
darkness of their home realm.
Physical Features Rolling Method Racial Bonuses/ Penalties Drow have one major weakness (light). If a Drow is caught within a radius of light or a continual light spell they are 90% likely to be seen. They suffer the loss of 2 points from their DEX scores and attack at a -2 penalty. In such a circumstance where a creature or being is caught in a spell by a Drow within the light they receive a plus 2 bonus to their saving throws. If ever a Drow seeks the outerworld life (character's) and finds themselves in daylight combat the DM should enforce an additional penalty of -1 to attack rolls and a plus 1 bonus to any creatures making a saving throws vs Drow magic. Applicable Classes and Level Limitations |