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Half-Asuras

Half Asuras are rare indeed. These creatures are naturally the offspring of a union between a chaotic servant of good powers and a particularly brave and righteous human. Half Asuras often keep many of their immortal parent but the most significant trait are the burning eyes, a symbol of the righteous wrath that animates those beings.

Half Asuras are emotional characters with a explosive temperament. No one should ever make a glorious half asuras go angry or he will have to challenge a fearsome opponent. Most half asuras are skilled warriors fighting with all the rage and the passion that animates them but a few chose other specialties and eventually become master in their art.

Basically then half asuras tend to be awesome warriors, extremely skilled with their weapons witch they use to fight against their foes. Half Asuras are particularly skilled with any kind of sword and giant spears witch they use while fighting on a mount. As another link to their parents half asuras often ride flying mounts like pegasi or griffins.

Ability adjustment: Half Asuras have a +1 bonus to their Strenght and their Wisdom scores. They are not fragile but have a –1 adjustment to their Constistution. Finally their behavior sometimes makes them hard to deal with so they have a –1 adjustment to their Charisma.

Special abilities: Half Asuras have some of the powerful traits of their mighty parent. First of all of them have a +4 bonus on their saving throw vs. spells like charms, domination, fear or emotion. Secondly the burning eyes of a half asuras can detect lie up to three times a day. As fearsome warriors the half asuras gain a special +1 to hit bonus when they use a spear or a sword of any type. Last but not the least the have a 10% MR.

Special hindrances: Half Asuras do not have a special hindrance but some of them, especially when behaving like a true asuras could be mistaken for one of them.

Class options: Half Asuras can be fighters, wizards, thieves or priests. Specialty wizards can choose any school but conjuration and abjuration. Specialty priests always choose good and or personated powers like those from noble war, love, beauty or nature. Multiclassed characters can be fighter/wizards, fighter/thieves or fighter/priests.


Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
10/18
6/18
6/18
6/18
11/18
10/18

Ability adjustments

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
+1
-
-1
-
+1
-1


Age

Starting age
 
Maximum age range
 
Base
Variable
Base 
Variable
16
+1d6
125
+2d20

Aging effects

Middle age*
Old age**
Venerable age***
62
83
125

* -1 Str/Con , +1 Int/Wis
** -2 Str/Dex, +1 Con, +1 Wis
*** -1 Str/Dex/Con, +1 Int/Wis

Average Height and Weight

Height
 
Weight
 
Base
Modifier
Base
Modifier
65/63
+1d12
140/100
+4d12


Level limits

Fighter
Ranger
Paladin
Wizard
Cleric
Druid
Thief
Bard
15
-
-
9
12
-
12
-

Racial ability adjustments for thieves

PP
OL
F/RT
MS
HS
DN
CW
LR
+5%
-
+10%
+10%
-10%
+10%
-
-


Physical traits

Half asuras can be of any size and weight but tend to be slim. Most of them have luminescent golden or copper eyes.


Alignment
Common alignment
Rare alignment
Very rare alignment
Forbidden alignment
CG,CN,NG
N,NE
CE,LG,LN
LE

Common alignment – These alignment are the standard one for PC and NPC
Rare alignment – These alignment are rare, which mean than the PC with it are rare to.
Very rare alignment – PC with those alignment are unique ore close to. This means that a PC has a personality that doesn't match with the one of his kind. He won't by accepted in the social structure of his race.
Forbidden alignment – A PC with this alignment is viable, but for a very short time. No other of his kind will ever have anything in common with him.


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